Goblo The Harvester by Tricky_Fat_Cat

Here is Goblo! He can do not a lot of things - beat things, get beaten by thing, spit and grab everything he sees.
Goblo is the best harvester in the name of the dark lord, who occupies the castle in the clouds.
Recently, his army of the damned went riot and now Goblo has to bring their souls back!
More souls, phylacteries and gold for the lord!
Go through all the levels and collect all stuff, then the lord will honor you with a personal audience.

Controls
| KEY | ACTION | | :-------- | :-------------- | | W | Move forward | | S | Move backward | | A | Turn left | | D | Turn right | | Left Mouse Button | Melee Attack | | Right Mouse Button | Ranged Attack | | Space | Jump |

| Link | https://tricky-fat-cat.itch.io/goblo-the-harvester |
| Link | https://tricky-fat-cat.itch.io/goblo-the-harvester |
| Original URL | https://ldjam.com/events/ludum-dare/52/goblo-the-harvester |
Ratings
| Overall | 335th | 3.596⭐ | 59🧑⚖️ |
| Fun | 420th | 3.351⭐ | 59🧑⚖️ |
| Innovation | 759th | 2.509⭐ | 59🧑⚖️ |
| Theme | 783th | 2.605⭐ | 59🧑⚖️ |
| Audio | 229th | 3.563⭐ | 58🧑⚖️ |
| Humor | 330th | 3.1⭐ | 57🧑⚖️ |
| Mood | 437th | 3.4⭐ | 57🧑⚖️ |
| Given | 58🗳️ | 93🗨️ |
the rest of the sounds are quite well done. That the player can move further forward when he makes an attack is funny. (he then glides across the floor), but that does not diminish the fun of the game.
The controls took some getting used to. Took me a bit of time to get the hang of it. And that the melee fighters do not run is a pity, but I can understand. Walkcycles are a lot of work.
The jumppassages are hard. I did not finish it. I just can't get to the middle island on the ships.
Very good game. Good work. Thank you.
The controls were a little difficult since I'm used to going the direction the camera is facing when pressing forward.
I had to stop after the first area which took me ~20 minutes.
Can tell a lot of thought and creativity went into the art and level design! Cool concept and nice use of clouds and jump pads!
@kingpotatocannon thank you
@diccuric-sigeon you didn't say that you have Mac. Unfortunately, we can't make a Mac build. :( Talking of visuals, they're from packs, that's why we opted out the art.
@enad96 ahah, much appreciated
@superpokeunicorn thank you for playing
@kenneth-dd thank you. We will change the order of the levels later
### Things I liked:
- The graphics are *spectacular*
- The game feel is very consistent between assets and audio
- Running around the world and collecting coins is satisfying (after figuring out the tank controls)
- I never felt confused about where I could or could not go in the map - there was a very intuitive feel to the design of the level I (partially) played
## Things I noticed:
The first level is big. Like, really big. Like overwhelmingly big. Big to the point where, as one person participating in a game jam, it feels like I'm going to be incapable of rating the game because I won't be able to play it through to the end. I don't know about other players here, but my expectations for game jam games is that they can be played through in less than 15 or 20 minutes. A mini map or hint arrows for objectives would streamline the player experience significantly.
Thank you for the view!

The only complain I have is with the controls. It feels weird to me that the camera does not stay behind the character. It took a while for me to get along with it.
But apart from that, I really enjoyed playing your game.
Well done !
A large 3D world collectathon with collectibles, puzzles, enemies, bosses, mechanics, gimmicks, good coherent graphics. I am shocked by both how big and how actually good and fun this is. And all that in 3 days! This is insane!
@pomo next time we will provide you with a game with buttons which do nothing and it'll take about 8 hours to beat it. We'll call it "Click On Default Unreal Button".
@picross Thank you for playing!
@yamzho thank you. Yeah, the controls are really nasty. On the other hand they bring some old-school charm.
@riesyeti thank you for playing. We used my personal collection of plugins for rapid prototyping, which helps to avoid creating a lot of standard stuff you can find in games. Assets aren't ours, that's why we opted out art. In addition, the majority of the team are seasonal jammers and actual game developers.
@she-wrote thank you!
One super minor thing I can offer, since I've seen Tricky_Fat_Cat's posts about having prototype plugins... The buttons on the pause menu are blocked by the text. If I hover my mouse over the text itself, I cannot click the button. I have to hover over the background image of the button. No big deal at all, definitely not game breaking. But that could help improve your plugins for next time.
The controls were a little disjointed, but they definitely had that retro vibe. I feel like it would have worked a bit better on the gamepad, dual joystick style. I tried and didn't think there was support? Combat didn't feel as satisfying as it could have. Maybe because the enemies were more or less static?
Anyway, such a large team! I'd be really interested to hear how you manage the work between everyone -- maybe a blog post?
Not lagguy, but juste slow. So i can't rate your game, it's quite unplayable. If you want some info about my conf/other things, or want me to test something, don't hesitate !
Fyi, my setup:
- AMD Ryzen 7 5800H with Radeon Graphics, 3201 MHz, 8 cores, 16 logical cores
- 16Go of RAM
- Windows 11 Family Edition
- Resolution 2520 x 1680
- HDR On
- Windows scale display 125%
If that can help to understand why it works with experimentam ;)
@hawkin thanks. Unfortunately we didn't have any gamepad support. I believe that the main problem with enemies is a ranged attack, which allows easily cheesing enemies. Talking about management. We are seasonal jammers and half of the team are actual game developers.
@splitpainter thank you for playing! Looking forward to see the release of your game.
@dannyk1994 much appreciated
I wish I had more control on the camera tho
control is kinda hard to move it and score images, In game score object is so diffrent, it hard to to recognize.
Except for that, it was a good game! I can tell! Thanks for made this game! Cheers!
@j0ye thanks, in the post-jam version we changed the order of levels to make sure that people can play shorter levels. Fortunately, you don't need to finish all levels.
@his-the-unknown-painter thanks for playing, you should try a post-jam version with better controls.
Nevertheless the game is looks polished well. Good luck!

i ran into a few input issues, like goblo not attacking when i click, or walking for a while after releasing the button (on the patched version).
other than that, my main frustration was not knowing how to kill the big skellies with shields for the longest time, until i accidentally discovered the ranged attack (nope, didnt read the tutorial). maybe this wasnt intentional, but i tried hitting them with many melee attacks and they just wouldn't die. a single ranged attacked did the job though. it felt kind of arbitrary that melee does nothing against them?
anyways, this was really cute and fun! made it near the top of world 2, found several purple stars, but then fell all the way down and got sad.
@silentplaygames much appreciated
@kuviman thank you so much for the stream
@sakura-magika thanks for playing. We didn't do any visuals, that's why we opted out art.
I always tried to get everything in every level but in the third level (I'm pretty sure it was the third but maybe it was the fourth level) I was very frustrated with one of the coins. There was a blue floating platform that traveled along a line of coins. By standing on the platform, I collided with all coins and therefore collected all coins - except for one measly coin! I tried moving, jumping even some suicide attempts but couldn't get it. Maybe the players speed is too high while on the platform for the coin to be collected? It wouldn't have bugged me so much if I didn't like the entry so much^^
So except for this one coin I very much enjoyed your entry! Very good! Thanks for your entry.
@xandruher much appreciated. Well, didn't have time to create proper credits in the project description.
@mika314 thank you for playing.
@matthew-lie thanks!
@milq this game is Ludum Dare exclusive. The majority of us work in game development, and don't have time to work on an actual indie game.
(also i've been following @tricky-fat-cat on twitter for a while and finding you here feels weird u.u)
@tweekstudios thanks. Indeed, the game isn't good enough to be called a full game.
@hayricakir thank you.
Graphics were also quite a disappointment. Better lighting would have probably saved the game for me. Models seem good though.
But aside from that, it was kinda enjoyable. Good job
@honest-dan much appreciated your stream.