NINE LIVES - Harvesting of souls by jan5366x
Nine Lives - Harvesting of Souls - Ludum Dare 52
Short Description
Welcome to Nine Lives.
Oh dear, poor Mikesch have you hurt yourself?
Don't worry about your lost lives - We got you covered.
Visit the spirit realm, gather souls and make an offering on the great health altar.
Just make sure you have a firm tread - there is no safety net!
https://www.youtube.com/watch?v=Khm_0GDtX8Q
Play HTML5
https://kormarun.itch.io/nine-lives-harvesting-of-souls
Default Controls
Keyboard:
Movement: A/D or Arrow Keys Jump: Space / Shift
Controller:
Movement: JoyStick Jump: Y
Long Description
You play the character of Mikesch - Everyone's favorite cat.
Mikesch has fallen from way to high and has lost almost all of his nine lives.
Help him regain his hearts by offering cat spirit souls at the health altar.
To gather hearts you must solve jumping puzzle.
Once you find a portal to the spirit realm you can go ahead and harvest cat souls from their eternal slumber.
Once you have collected all spirit souls necessary you can offer them an the great health altar and restore Mikesch to his 9 lives.

Tools
Software
- Unity 3D
- Affinity Designer 2
- Affinity Photo
- Aseprite
- Krita
- Magix Music Maker Pro
- Paint.Net
- JetBrains Rider
- Visual Studio
- Audacity
Special Hardware
- Nektar SE49 USB MIDI Keyboard
- Wacom One 13 Drawing Tablet
- EMEET USB Conference speaker/mic
(All assets are produced while 72h game jam!)
Credits
- @Jan5366x: Art & Assets & Programming
- @Kormarun: Programming
- @mehran.net1: Programming
- @Nina92HH: Feelgood management and playtesting
- Mikesch: For being a good cat
Ratings
| Overall | 737th | 2.868⭐ | 21🧑⚖️ |
| Fun | 657th | 2.868⭐ | 21🧑⚖️ |
| Innovation | 786th | 2.342⭐ | 21🧑⚖️ |
| Theme | 797th | 2.447⭐ | 21🧑⚖️ |
| Graphics | 620th | 3.026⭐ | 21🧑⚖️ |
| Audio | 384th | 3.083⭐ | 20🧑⚖️ |
| Humor | 420th | 2.861⭐ | 20🧑⚖️ |
| Mood | 552th | 3.184⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 15🗨️ |
In regards to the sliding, this was caused by a issue where the unity physics/input behave strange on differnt screen sizes if gets modified in "Update" instead of "FixedUpdate" ... so we had blanced it but it was behaving different on every machine, as we figured that out and switched to "FixedUpdate" we had no time to rebalance it again in the same quality. :sweat_smile:
https://stackoverflow.com/questions/55365647/unity-different-physics-behaviour-in-different-screen-sizes/
@theherborist
Nice game!
I appreciate that you put effort on teaching the player as game went along. I do wish that spirit realm and collected souls would have had more immediate effect, worked as lives or something to sell that name.
➕good level size
➕interesting sound effects
➖ really hard controls
➖ It is not clear why at the beginning of the level there is one of nine lives. I understood about the reference to the nine lives of cats, but I did not find the meaning of hp
➖ I was surprised that the level changes when you pick up the portal, it may have the same landscape
@thejonu true, but the manual control we have implemented was to buggy related to the complex surface shape ... we just run out of time and swiched the the physics based control very late :sweat_smile:
Generally I found this to be a well thought-out platformer, the parts that did not work well for me did not hide the good design. Well done!