Disarm Protocol by Starlet
Disarm Protocol is a survival reverse-crafting tycoon.
You are Disarmer 52, a lifeform whose responsibility is to purge and disarm every radioactive rubber duck present in the town.
It's a far, far future and resources such as plastic, rubber, metal and plutonium can only be harvested from the weaponry dropped from ducks.
The game doesn't have a tutorial in-game, so here are the instructions!
Tutorial:
Use right-click to move and interact with piles.

You may also hold right-click to move.

Regular piles become scraps, which can be seen on the right side of the screen.

You may sell scraps and other types of materials by opening the Shop and clicking Sell.

After some time, enemies will pop-up! Right-click them once to start shooting them.

Enemies drop items that must be turned into sellable materials! Left click a machine to open it. You may drag items into the machine to turn them into materials.

After a while, materials will become available on the machine. (You may drag them back to your inventory)

You may also drag items from your inventory to your hotbar to assign them to a slot.
Click an item (from your hotbar) or use its hotkey to use it.

You may place buildings with the left mouse button (select them on hotbar). (RIGHT CLICK CANCELS IT, unfortunately there is a bug where the building may not go back to you inventory if you cancel it)

We'll appreciate any feedback :)
We may update the link with new versions, but we'll maintain the original one because, well, it's the O.G and the one that is actually taking part on LD.
Options are not working correctly as well, sorry!
| Link | https://ianlux.itch.io/disarm-protocol |
| Original URL | https://ldjam.com/events/ludum-dare/52/disarm-protocol |
Ratings
| Overall | 581th | 3.227⭐ | 35🧑⚖️ |
| Fun | 611th | 2.969⭐ | 34🧑⚖️ |
| Innovation | 531th | 3.094⭐ | 34🧑⚖️ |
| Theme | 628th | 3.288⭐ | 35🧑⚖️ |
| Graphics | 225th | 4⭐ | 35🧑⚖️ |
| Audio | 344th | 3.219⭐ | 34🧑⚖️ |
| Humor | 416th | 2.867⭐ | 32🧑⚖️ |
| Mood | 596th | 3.097⭐ | 33🧑⚖️ |
| Given | 35🗳️ | 43🗨️ |
Please let me know if it's still not working!
Thanks for the report!
Overall great game, and again I am incredibly impressed with the art work.
I found the controls to be a bit cumbersome, with right click doing almost everything for the character, and found some things I tried to interact with got obscured in some way, either being invisible due to being blocked by an object, or my character moving into the items and blocking the click.
I can see tons of potential here, it's really well made, and given how short the jam was it's very impressive.
But other than that, good entry :D
- When I click on enemies to attack from distance, it also moves our character to there, it would be nice to another attack button or seperate move/attack logic.
- When I click to collect something from ground, if it is behind our character, we cannot pick even if some parts of collectible is visible. I assume it is something to do with LineTrace function. Maybe you can use MultiLineTrace to collect all the objects and decide on what we hit? Idk
Overall, it has so much potential and very good game. Good job!
- The UI looks good, but its sometimes hard to use, having to drag everything one thing at a time into the scrap maker and not being able to just drop it in the scrapmaker without opening its menu.
- For someone just clicking and dragging the mouse button around to move, i hard issues figuring out how to mine scraps :sweat_smile: its also weird right clicking the enemies to shoot them, sometimes i moved closer before actually shooting them (because i didn't click em the first time), having shooting/harvesting bound to a different input from walking could improve the feel of it
- Enemies and scrap-piles stopped spawning after 5 minutes, seems unintentional.
- I thought its about disassembly and tried to disassemble the solar panels and stuff, didn't work, but thats probably my misinterpretation.
Anyways, cool graphics and i like the movement mechanic. Good job :thumbsup:
The only problem I have is controls - it's very inconvenient to have shoot/pickup and move on the same button. A lot of the time my character just moves toward the enemy instead of starting to shoot when I right click the enemy. Relocating those actions to LMB would probably solve the problem.
Nonetheless, the game looks and sounds great, and as I said the core gameplay is super fun! Good job!
It took me a little while to figure out how it worked at first, but after a little thought it's fine, I like this game!