Brains by Jiri Hysek

Description
Brains.. hungry... Tasty brains... yummy!
About the game
This game could be described as a brain-eating puzzle game with cute cartoony graphics. You are about to do the usual zombie business - harvesting brains of course. To finish a level you need to harvest ALL brains available! There is a catch, though. Every brain donor becomes a zombie. And as a proper zombie, it suddenly starts feeling a need for fresh brains. So the more brains you harvest, the more competitors you have!
And there's one more thing - for some reason, every zombie and human in this game loves to dance. So everyone moves automatically to the beat of the music. Have fun :D
The game has 9 levels.
How do humans work?
Humans are funny creatures. They are so predictable. Our best zombie scientists made this guide for you:

Controls
- Arrows / WASD to set direction
Used tools
- Godot Engine
- Inkscape + Gimp (graphics)
- Bandlab.com (music)
- Audacity + iPhone dictaphone (SFX)
Play-through
If you are stuck, feel free to see a play through: https://youtu.be/OVzoItqnFko
Screenshots


| Github | https://github.com/jhysek/LD52 |
| HTML | https://jhysek.itch.io/brains |
| HTML - post jam version | https://jhysek.itch.io/brains-post-jam |
| Original URL | https://ldjam.com/events/ludum-dare/52/brains |
Ratings
| Overall | 22th | 4.115⭐ | 41🧑⚖️ |
| Fun | 22th | 4.063⭐ | 42🧑⚖️ |
| Innovation | 25th | 4.05⭐ | 42🧑⚖️ |
| Theme | 195th | 3.55⭐ | 42🧑⚖️ |
| Graphics | 42th | 4.175⭐ | 42🧑⚖️ |
| Audio | 14th | 4.125⭐ | 42🧑⚖️ |
| Humor | 34th | 3.795⭐ | 41🧑⚖️ |
| Mood | 39th | 3.913⭐ | 42🧑⚖️ |
| Given | 46🗳️ | 20🗨️ |
Great "How to" section!
Only missing point for my taste was more the theme, in an abstract way yes but not so clear in the gameplay.
But overall really nice 👍.
The theme leads to food harvesting games so I thought there will be a lot of similar games. So I wanted to make something different. I must admit I usually like more free interpretation of the theme :)
Great game as always. I really enjoyed the mechanics, it is harder than it seems. Appreciate the hints that pop up after you get stuck a bit longer.
Graphics and sounds are amazing as always.
Overall, pretty solid game that feels like a full release, not a COMPO.
Nice game!
Overall a great entry, great job !
You 100% should add some more levels into this game and continue the concept!
It's my 13th Ludum Dare so I finally know how to use Godot, and Inkscape and even getting hang of Bandlab! :) So it went pretty well. Also this time LD started at a time that suits my timezone so I felt quite rested and even had time for some playtesting and polishing... I really enjoyed it this time!
...
https://youtu.be/OVzoItqnFko
Every single technical aspect of this game is of superb quality: graphics, music, sound design, even the on the programming side the game lacks major glitches and bugs (except for one tiny layer misconfiguration). As for game design, puzzles felt a bit repetitive and, on the most of the levels, other zombies don't feel like a treat at all. The last level is where they really shine. :)
See me being stuck on easy levels here:
https://youtu.be/l7lUYTEw_nY
Also from this play-through is obvious that level 3 is the most difficult one :) I wanted to introduce that trick on how to force humans to go where I want before I add more zombies but it was probably too early (and not very well explained - but at least there was a challenge:). I'm already working a post-jam version (not published anywhere) where it should be better.
My goal for this Ludum Dare was to make a simple game and have more time for polishing, play testing and debugging to provide a better player experience. Even though the game is not as simple as I wanted, polishing turned out pretty well (also an earlier start of LD worked pretty well for my timezone). But of course, there is only one or two mechanics so it could be repetitive after a while. That's because I have chosen polish over mechanics :) Game jam trade-offs...
As for difficulty - it's always tricky in game jams. When I make a puzzle game, there are always people who say it's too hard and at the same time people who say it's too easy :) I must say you went through the whole game the fastest of all play-throughs I saw so far! Congrats!
It took me a while to figure some of them out but with the right combination I got it in the end. The animations were really well done too :)
You did a cracking job :)