Death 'n' Veggies by Klaus Peter

[raw]
made by Klaus Peter for Ludum Dare 52 (JAM)

Description

Death 'n' Veggies is a game about retired Death, who spends his golden years planting and harvesting vegetables. But his demon clientele doesn't make a clean business and it's difficult to stay profitable. To combat this, Death has taken to harvesting a demon soul from time to time and using it as fertilizer to grow double crops.
Help Death find the fine line between profit and customer satisfaction so that the demons don't end up trampling his field!

Controls

WASD: Move around
E: Pick up item / Use item to interact with other objects
Q: Drop held item

Interactions (with 'E') include: - Vegetable Bags (Buy seeds to grow vegetables) - Farm Field (Plant a seed that you carry) - Bucket (Fill in the river, Water plants) - Scythe (Killing people, Harvesting ripe/withered plants) - Grinder (Grind a soul that you carry)

Screenshot (429).png

Programming: Klaus Peter, AspectofInt
Art: AspectofInt, Klaus Peter
Music & Sounds from pixabay

Ratings

Overall 585th 3.224⭐ 31🧑‍⚖️
Fun 613th 2.966⭐ 31🧑‍⚖️
Innovation 645th 2.857⭐ 30🧑‍⚖️
Theme 348th 3.793⭐ 31🧑‍⚖️
Graphics 558th 3.259⭐ 31🧑‍⚖️
Humor 217th 3.375⭐ 30🧑‍⚖️
Mood 590th 3.107⭐ 30🧑‍⚖️
Given 45🗳️ 38🗨️

Feedback

Lucas Guichard
09. Jan 2023 · 23:05 UTC
Nice game !! Fun and pretty quick to learn ^^ I had fun to feed those creatures haha
nikolaself
10. Jan 2023 · 16:36 UTC
Very interesting gameplay! A lot of events can happen with objects, it adds interest. Constantly switching between subjects is a bit annoying. It would be great to activate the scythe and use the bucket immediately on the keys
surr-sloidah
11. Jan 2023 · 20:12 UTC
It's an interesting concept and I like the cutesy art style :)

I had a couple teething issues with the mechanics, sometimes I couldn't tell when a tool would work on crops (I couldn't tell if a plant was dead or not and couldn't remove it with the scythe) but if you were to iron that out a bit and tune things up it'd be a great lil' timesink
Tomtomgome
11. Jan 2023 · 20:52 UTC
Interesting concept, There are some funny Ideas in there.

The would need to give the player more feedbacks for a better experience, So that the player has more information about which actions are available to him, and which ones are inaccessible.

But interesting experience nonetheless ^^
Alex de la Cour
11. Jan 2023 · 21:07 UTC
A very charming game! I love the feeling of urgency as the music speeds up, and I thought the art was adorable. It was perhaps a tiny bit unforgiving, and putting down the scythe to pick up the bucket and vice versa was a bit frustrating, but every time I died I wanted to play again.
kikiriki367
12. Jan 2023 · 03:26 UTC
Plates up meets Stardew Valley! Simple, yet great!
🎤 Klaus Peter
12. Jan 2023 · 08:52 UTC
@surr-sloidah @tomtomgome thx for the feedback ^^ I think as a dev it's hard to find out how much feedback a player needs who hasn't seen the game before. So I appreciate the insight!
NoelOskar
12. Jan 2023 · 20:25 UTC
Really lovely game, i'd say it would be nice to get quit buttons, so i can normally exit the game, also since you developed it in unity, there's not really much standing in the way of adding linux, mac and webGL builds (just make sure to disable compression for webGL), that way your game can be playable on way more machines
Justin_C
13. Jan 2023 · 07:17 UTC
Interesting little resource/customer management game. I love the art. I forgot to water the hand plant, and 10/10.
LDJam user 320570
14. Jan 2023 · 01:09 UTC
Simple but addictive game! I like how the music changes as failure looms closer, and I like the creative takes on the harvestable plants. It's a little awkward trying to pick up and drop things rapidly, but in a way that adds to the chaotic charm. Nice work!
milq
14. Jan 2023 · 01:28 UTC
It seems to me one of these hidden games that I don't understand why it doesn't have more votes and recognition. Great game! I love getting to harvest different 'parts' of the human body. The music and the graphics are perfectly balanced, making it a well-rounded game. Maybe the usability of using the E seems a little clunky to me but overall it looks like a great game, congratulations!
Lintfordpickle
14. Jan 2023 · 13:35 UTC
The theme idea is really cool.

I found the game interesting, but quite hard to get to grips with initially, as there are so many options! The music was very nicely done. An all-round solid entry
TheJookerful
14. Jan 2023 · 17:20 UTC
Not easy game but quite fun and with nice art.
On the other hand I have a small problem, when I restart the game is stuck and I can't move, so to restart I have to reload the page.
But this is only a minor problem and your game is really great, nice take on the theme which is a bit similar to mine ;p
KeithSwanger
14. Jan 2023 · 20:12 UTC
The controls were intuitive enough that I was able to understand what all the tools did without any trouble, nicely done there. The unwatered hand caught me off guard and got a good laugh out of me. The music ramp up was a nice touch! Nice job overall!
🎤 Klaus Peter
14. Jan 2023 · 21:33 UTC
@justin-c @joshedev @milq @lintfordpickle @thejookerful @keithswanger thanks for all the kind reviews :heart:
It's nice to see that people can enjoy something cobbled together so quickly xD
Moosey
15. Jan 2023 · 16:01 UTC
A fun little multitasking game! The concept of Death just hanging out and growing crops is very silly and fun. Nice work!
sergio_nikol
15. Jan 2023 · 16:06 UTC
Fun little game with pretty nice art and music.
And it has end, that's great!
Music timer is good solution, but I think that add visual timer gonna be cool too.
xanderxq
19. Jan 2023 · 03:19 UTC
absolutely delightful, or as delightful as grinding souls can get.
williwiderstand
22. Jan 2023 · 22:01 UTC
Neat and engaging concept, works well with the cute artsyle. Also enjoyed the music. :)
ArtofLuba
24. Jan 2023 · 21:45 UTC
Nice entry. I wish there was no timer though, so I can... take my time... haha.
zimny11
27. Jan 2023 · 20:40 UTC
I barely made it before end of voting ends :) Awesome game! Really unique concept, and pretty intuitive game-loop, I got what I'm suppose to do immediately. Well done!