Mineralia by googlypoo

The dwarf king mandates you harvest 100 crystals in 15 days... or face his wrath!
Mineralia is a light mining & colony-building simulator made for the Ludum Dare 52 Compo.
Use mouse to play. Left click to select, right click to deselect.
Players must carefully balance their resources in order to expand their mining operation and harvest enough crystals to appease the king. Start by lighting the cave, then hunt for precious Gold Veins and Crystals to mine. Keep in mind your workforce will need food and shelter, or they may abandon your cause. Gain 100 crystals by the end of Day 15 and you win!

Made in 48 hours for Ludum Dare 52 - Harvest.
Tools: - Unity - Audacity - Figma - BeepBox
| Link | https://github.com/jel24/LD52-Harvest/tree/master |
| Link | https://googlypoo.itch.io/mineralia |
| Original URL | https://ldjam.com/events/ludum-dare/52/mineralia |
Ratings
| Overall | 32th | 4.02⭐ | 27🧑⚖️ |
| Fun | 44th | 3.92⭐ | 27🧑⚖️ |
| Innovation | 53th | 3.84⭐ | 27🧑⚖️ |
| Theme | 69th | 4.1⭐ | 27🧑⚖️ |
| Graphics | 38th | 4.18⭐ | 27🧑⚖️ |
| Audio | 100th | 3.5⭐ | 27🧑⚖️ |
| Humor | 172th | 2.659⭐ | 24🧑⚖️ |
| Mood | 48th | 3.88⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
- Background music doesn't loop.
I love "pick your bonus" random mechanics everyDay, lots of nice building. I'm impressed by your realisation in 48 hours! Good job !
@horda If I had some extra time I might've added alternate difficulty levels with more or less days or crystals. The longer the game goes, the more upgrades I'd have to design, so I limited the scope for LD :wink:
@ben-burnes Haha, yes, the map is purely RNG! If I were to continue I'd homogenize the distributions even more, and perhaps add higher yield resources further into the darkness, or making resources near your spawn point expire, to force expansion. There are structures in the game to compensate for a lack of natural gold veins and crystals, but they are further up the tech tree so you'd definitely be disadvantaged versus someone who gets them right by the first lantern.
Great job - especially for a compo game.
Oh, you also did clockwork from last compo! Nice to see you again!
@pazzi I hadn't heard of For The King before but I definitely see the likeness. I'm not sure what you mean about the audio though, there should be sound :thinking:
@ghostbomb Yep, that was me too! I was able to apply some of the lessons I learned from building Clockwork to make this more quickly. Glad you're back :smile:
Wow. I still can't believe this was compo O_O
Dont have enough feedback from my actions but i think its okey for game jam.
Thanks for game =)
@kr0k @rob6566 Thanks for playing, glad you enjoyed it 😊
- As people said before, if the map is generated with no resources nearby, you don't really know what to do, if you are playing for the first time (happened to me)
- For some reasons I couldn't place buildings in lower hexes, but there were both crystals and gold.
@smeljey You can't place buildings near the edge of the map, which is the problem you were running into. I need to make it so resources can't spawn there. I also like @orhu 's suggestion of spawning the player in the middle.
@orhu I had almost finished the resources/day feature when I ran out of time. Totally agree. Great points.
I think it is worth adding things (larger, more difficult, ...) in a post jam version.
@zimny11 Thanks for playing, happy you enjoyed it!
@bentglasstube You're totally right on the bonuses, I initially had more upgrades planned but they didn't make it in time, so you can take that bonus earlier than I wanted and trivialize the game. You can mine crystals by building mines next to them, though if the crystal is outside of the map boundary it won't let you. On an iteration I'd spawn the player further in and prevent resources from spawning in unbuildable areas.