Blood Fields by rubentipparach

[raw]
made by rubentipparach for Ludum Dare 52 (JAM)

A real-time strategy game about humans invading a planet and harvesting the aliens for resources. The game is currently unfinished, and is a work in progress.

2023-01-09 10<em>03</em>05-ld52jam - Test<em>Map - Windows, Mac, Linux - Unity 2021.3.11f1 Personal _DX11</em>.png

2023-01-09 10<em>04</em>36-ld52jam - Test<em>Map - Windows, Mac, Linux - Unity 2021.3.11f1 Personal _DX11</em>.png

2023-01-09 10<em>04</em>19-ld52jam - Test<em>Map - Windows, Mac, Linux - Unity 2021.3.11f1 Personal _DX11</em>.png

Credits

  • Ruben Tipparach - 2D art, Textures, Shaders, Code, Design
  • Wren Tipparach - 3D models

Tools:

  • Aesprite
  • Blender
  • Unity

AI:

  • MidJourney - generated concept art, textures, and some pixel art
  • ArmorLab - textures

Ratings

Given 0🗳️ 0🗨️

Feedback

artman
10. Jan 2023 · 03:47 UTC
cant give it a glowing rating because its a little unfinished as you said, but I can see what you are going for! I love the artstyle and the unit control is responsive and fluid, although there is no attack move system from what I can see. Good job!
Moonblast
10. Jan 2023 · 06:04 UTC
Hey, I especially like the way the 2D and 3D art is combined, considering you used Aesprite and Blender, which are two very different styles, but in this game it doesn't feel out of place at all.
Moonblast
10. Jan 2023 · 06:04 UTC
You guys work well together.
Tyler M
18. Jan 2023 · 23:50 UTC
The art looks great! This was a really ambitious project. It's a shame you couldn't finish, but I'm still impressed with the work you were able to complete!