Harpvest by SpoopyIsSad

[raw]
made by SpoopyIsSad for Ludum Dare 52 (JAM)

roam a mall at night time and harvest the essence of harps for your uncle joe's birthday whilst avoiding the natural predator of harpsScreenshot 2023-01-09 155156.pngScreenshot 2023-01-09 155245.pngScreenshot 2023-01-09 155504.png

Ratings

Overall 779th 2.675⭐ 22🧑‍⚖️
Fun 784th 2.375⭐ 22🧑‍⚖️
Innovation 629th 2.895⭐ 21🧑‍⚖️
Theme 794th 2.5⭐ 22🧑‍⚖️
Graphics 716th 2.4⭐ 22🧑‍⚖️
Humor 445th 2.789⭐ 21🧑‍⚖️
Mood 672th 2.947⭐ 21🧑‍⚖️
Given 14🗳️ 17🗨️

Feedback

JamesBoink
10. Jan 2023 · 18:58 UTC
Solid start and simple game. Sfx's were a bit hurtful to my ears because of their pitch. Respects for going solo at it
Marryvss
10. Jan 2023 · 18:58 UTC
Loading takes me forever but I don't know if it is my computer fault or not. Sometimes I can't read the words because of blurry.
LDJam user 320570
11. Jan 2023 · 01:20 UTC
I love that you went for that pun and commited to it. With that predator on the loose I could never fully deliver Uncle Joe's birthday present though... I am so sorry Uncle Joe.
Harmofish
13. Jan 2023 · 02:13 UTC
The monsters appear too quickly. I'm at a loss for what to do because of the frequent deaths. The sound of the organ being unlocked is a little harsh. I am hopeful that it can be improved.
ELVEVERX
13. Jan 2023 · 02:14 UTC
A game based on a Pun is always a great start for a Jam!

The loading was speedy for me, so not sure what's up with that so maybe it just depends on the internet connection.

I loved the use of lighting and the noise added to the ambience really well.

I did find some of the sound effects seemed to be up too loud.
Minakorii
15. Jan 2023 · 19:30 UTC
I jumped when i saw that we had an enemy for the first time
Maybe had more space between the wall and the sit so we can walk through. That got me more than one time
Echo GameWorks
15. Jan 2023 · 22:19 UTC
The pun take on the theme made me chuckle and the atmosphere was great. The readability on the colors was a bit rough - I'd suggest using a preset color palette (like from https://lospec.com/palette-list). Also, I didn't realize that harvesting took time the first time I tried it on a harp. I thought the game was broken. A timer or visual would have been helpful. Great work on the game!
Buni
16. Jan 2023 · 19:25 UTC
I was a little lost at first, but once I figured it out it was decent. I love the post processing! Feels nice and polished
twilightrh
18. Jan 2023 · 00:46 UTC
Overall good game. Could use a bit of polish and better tutorials but hitboxes but good enough for a jam!
Random-storykeeper
18. Jan 2023 · 02:01 UTC
I never thought I'd play a horror game about harps, and this one was surprisingly well done. The gameplay premise is simple enough to understand, with the skill coming from harvesting before the predator harp comes to get you. I only saw one enemy, but if there are more, then I'm going to be in big trouble because I freak out easily.

One thing I noticed when starting up the game was that the menu buttons were extremely blurry? I tried this game in two different browsers and it seemed to be the case for both. It was only on the menu screen for me, which was very strange.

![Harpvest 01.png](///raw/360/1/z/56988.png)

The best thing about this game is the atmosphere for sure. I love the low ambience paired with the zoomed in camera and mostly cloaked-in-darkness area. The enemy constantly pursuing me was especially scary since the distance I could put between it and allowing myself to harvest meant that I couldn't see when it was coming or if I did, there wasn't enough time to finish the har~~p~~vest. Actually that added to a lot of the fun, but I admit that I feel the gameplay experience would have been more positive for me if the:

- **Harvesting time were cumulative or slowly diminishing** - I don't know if this was actually a thing or not, but if it isn't then, I think that would help to balance out the challenge, giving players some time to harvest, but not completely lose their progress if they have to dodge an enemy. If it is, then an indicator would definitely be helpful.
- **Harp locations had more indicators** - By means of a simple arrow pointing to the general direction of the harps that slowly adjusts itself based on your current location and/or a general map that shows the layout and the locations of the harps.

I think, overall, the premise was fun and I liked the unsettling atmosphere. The beginning cutscene with the clipart was amusing and I think set the right kind of tone given the ridiculousness of the premise.
pcmaster
18. Jan 2023 · 10:36 UTC
Dang that killer whale :D I have to give it to you that it did have an atmosphere of sorts :)
Retrisma
20. Jan 2023 · 03:27 UTC
I was not expecting this to be a horror experience! The atmosphere was good, but I wish that there was a better way to see the monster coming, maybe with audio? The map was also too open and difficult to navigate (it felt same-y).
LDJam user 276121
20. Jan 2023 · 19:30 UTC
As in Harp Seal?