Combative Crops by AntonioTheReis

[raw]
made by AntonioTheReis for Ludum Dare 52 (JAM)

A typical farming sim, except you can't just harvest your crops, you have to fight the slimes that you grow!

Screenshot (46).png

HOW TO PLAY:

Fight against the Slimes in your field to gather Slime Bits. Plant those Bits to give birth to more Slimes for tomorrow or sell them to buy upgrades.

Move with WASD or Arrow Keys. Aim with Mouse and Attack with Left-Click (can only attack inside the field's gates). Plant the Green Slime Bits on the field with P. Plant the Blue Slime Bits on the field with O. Use the Mouse to navigate through menus and shops.

Enjoy!

Ratings

Overall 752th 2.816⭐ 21🧑‍⚖️
Fun 723th 2.658⭐ 21🧑‍⚖️
Innovation 615th 2.921⭐ 21🧑‍⚖️
Theme 391th 3.737⭐ 21🧑‍⚖️
Graphics 719th 2.316⭐ 21🧑‍⚖️
Humor 611th 2.278⭐ 20🧑‍⚖️
Mood 768th 2.5⭐ 21🧑‍⚖️
Given 13🗳️ 26🗨️

Feedback

She Wrote
09. Jan 2023 · 06:55 UTC
The idea of planting monsters and fighting them the next day is interesting; and I think the gameplay has a lot of potential, but for now, it is really fun! Well done!
owca
09. Jan 2023 · 14:03 UTC
I totally agree with previous comment. Interesting idea and lots of potential. I like the cute graphics :) I wish there were more scythe upgrades or other things to spend money on.
Multipixels
12. Jan 2023 · 18:37 UTC
Had fun playing it! I noticed that sometimes the slimes would escape the pen, and since you cannot attack outside it, it's extremely hard to get rid of the new slime. That's the only real issue I discovered. The movement was smooth, attacking felt good, planting the slimes to make more slimes was fun. I wish the sign outside your house could display the controls, so that I wouldn't have to go back to the Ludum page to see them though.

Slime graphics are cute :D.
Reikan
12. Jan 2023 · 18:42 UTC
I like the idea of planting monster and fighting them too. With some variety in monsters, attacks etc.. it can be a great game. well done
Starlet
13. Jan 2023 · 01:17 UTC
I have to agree with everyone, the idea is very good and fun!! Very unique!
Great entry!!
Torban
13. Jan 2023 · 01:18 UTC
Fun and concise gameplay loop. good job!
Harmofish
13. Jan 2023 · 02:04 UTC
This is an excellent game for the theme. The idea of planting monsters every day appeals to me. When I have too many seeds, I get stuck at the door.
Celtican
13. Jan 2023 · 02:22 UTC
Definitely a solid idea, it's reminiscent of the LD 41 Jam winner—Dark Soil—but with a different take. Lots of potential! There just isn't enough stuff yet to make it really satisfying. But you're very close!

For some constructive feedback:
- I would have played the game longer if there were more colors of slimes and more pitchfork upgrades. That's all this game needed to feel like a good incremental game.
- The attack-as-fast-as-you-can-click mechanic felt weird at first, but it felt nice to just be able to spam click to win. Just like an incremental game!
- There wasn't anything stopping me from just placing down one slime each day. Perhaps the easiest way to offset that is to have the player pay "rent" each day, with the rent increasing slowly and constantly.
- I'd say the healthbar isn't adding much. The enemies are already really easy to kill, and removing it would make me okay with placing down more slimes.
- More kinds of upgrades would have been nice to see: area of attack and movement speed come to mind.
- I'd increase the size of the farm. It feels really cramped in there, considering I'm supposed to be fighting in it. Alternatively, get rid of the fence and allow me to plant/fight slimes everywhere.

Seriously, I think this game has potential to become a really satisfying incremental game, on the same vein as Leaf Blower Simulator. Kudos to you for coming up with it, I hope to see you in LD53!
Yahel Dooley
13. Jan 2023 · 02:23 UTC
I enjoyed this! The idea is a good one.
I wish there was some audio though, I think it would have gone a long way.

There is certainly something further to explore with fighting what you sow!
It might be worth exploring some elements of how deck builder board/card games work, in that you purchase a card that continues to come into play throughout the game.
You could maybe try:
- Sowing a creature/plant that continues to grow things everyday (to limit the amount of times you need to visit the store) potentially setting a lifetime for it so it doesn't last forever (if it's over-powered).

- The current pace was a tad slow at getting me into a flow state. One slime a day, doing the same loop to gain one coin feels a little unrewarding. I think if I started with enough funds to sow 2-3 slimes on Day One and collecting 3 coins the next day, would feel a bit better, even if you scaled the cost of a slime up to be the same amount comparatively.
Overall good job though! And I hope you consider exploring it further!
gubidubi
14. Jan 2023 · 14:19 UTC
Graphics are a bit basic and there is no audio but fun to play!

Unity's collision system let the slimes escape the fence, it would be good to force them back inside when this happens.

![image.png](///raw/64a/c4/z/566b8.png)
jk5000
17. Jan 2023 · 19:25 UTC
This is a super simple and pretty fun little game. A bit more to do would have been great, but what is here is okay, and I had fun trying the game.
commanderstitch
22. Jan 2023 · 03:28 UTC
Going to be a good day tomorrow. ;-)![GoingToBeAGoodDayTomorrow.png](///raw/b24/z/56b5e.png)
ffrusik
22. Jan 2023 · 14:05 UTC
Interesting and fun game that I enjoyed to play. Nice!
LDJam user 316322
27. Jan 2023 · 08:15 UTC
Simple but very fun game! :D