Glitter by Zackary Bazzle
It's unfinished and there's a lot more to the game to be done. It's more about the mood and atmosphere of the game then content or gameplay so there isn't a whole lot that's there, feel free to explore the map.
W, A, S, D or arrow keys for Movement. Space to Jump
Click (LMB) to Attack, Press E to interact.
Press Esc or Backspace to Exit.

| Link | https://zack-bazzle.itch.io/glitter |
| Original URL | https://ldjam.com/events/ludum-dare/52/glitter |
Ratings
| Given | 0🗳️ | 0🗨️ |
I think you have the project as hidden as the itch.io link leads to a 404 error
Would love to see a few things in the future.
Better flow - Its almost hard to find the enemies. I was not expecting to have to go "backwards" to find them
Hitboxes - It felt like the sword didnt really hit the small spiders well. And essentially made me get hit more often than not.
Village/Fires - Do these do anything?
End Goal - Currently seem like the spiders just spawn forever. I maybe killed about 20 of them before I just let them overrun me.
Mood- I think music and SFX would really help the mood here.
Glad you corrected the settings, because I really liked the atmosphere that the game tried to achieve, reminds me of Limbo and Inside . Even though I didn't understand what was the flying thing it gave me a sense of despair and smallness. I think maybe in future jams you can select a smaller scope to be able to have this level of mood and polish while still delivering the main game mechanics