Glitter by Zackary Bazzle

[raw]
made by Zackary Bazzle for Ludum Dare 52 (EXTRA)

It's unfinished and there's a lot more to the game to be done. It's more about the mood and atmosphere of the game then content or gameplay so there isn't a whole lot that's there, feel free to explore the map.

W, A, S, D or arrow keys for Movement. Space to Jump

Click (LMB) to Attack, Press E to interact.

Press Esc or Backspace to Exit.

clip3.PNG

Ratings

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Feedback

Mohamed_DKD
19. Jan 2023 · 05:57 UTC
Hi
I think you have the project as hidden as the itch.io link leads to a 404 error
🎤 Zackary Bazzle
19. Jan 2023 · 14:27 UTC
@mohamed-dkd I forgot to take it off draft :sob: Thanks for letting me know!
LDJam user 235388
20. Jan 2023 · 02:26 UTC
Sorry you didn't have time to finish!

Would love to see a few things in the future.
Better flow - Its almost hard to find the enemies. I was not expecting to have to go "backwards" to find them
Hitboxes - It felt like the sword didnt really hit the small spiders well. And essentially made me get hit more often than not.
Village/Fires - Do these do anything?
End Goal - Currently seem like the spiders just spawn forever. I maybe killed about 20 of them before I just let them overrun me.
Mood- I think music and SFX would really help the mood here.
Mohamed_DKD
22. Jan 2023 · 04:09 UTC
@zackary-bazzle no problems :thumbsup: . Jam panic can get to all of us :tired_face:

Glad you corrected the settings, because I really liked the atmosphere that the game tried to achieve, reminds me of Limbo and Inside . Even though I didn't understand what was the flying thing it gave me a sense of despair and smallness. I think maybe in future jams you can select a smaller scope to be able to have this level of mood and polish while still delivering the main game mechanics