light.on() by mayst
In light.on(), the player controls the princess and uses light to water and harvest light roses. However, with the darkness encroaching on the Realm of Light, this task is not quite simple.
In traditional adventure stories, the princess always exists as an symbol of victory, a trophy to claim. She sleeps in a coffin of roses, waiting for the hero to kiss her awake. Therefore, we want to tell the princess's side of the story.
:videogame: Play online on itch.io :videogame:
How to play
Rotate and connect the lightpaths to harvest all roses in a level.
Controls: - Left/Right/Up/Down arrow: move left / move right / rotate left (anti-clockwise) / soft drop block - Space: next dialog, hard drop block - R: quick restart in level - Esc/`/P: quick pause in level
Screenshots

Credit
Wuming Games - @mayst - Concept, Art, Writing - @youjing - Programming, Level design
Other ressources - Sound effets : taira-komori - Background musics: PeriTune - Font : stonyislandnf
Ratings
| Overall | 123th | 3.931⭐ | 31🧑⚖️ |
| Fun | 77th | 3.983⭐ | 31🧑⚖️ |
| Innovation | 104th | 3.828⭐ | 31🧑⚖️ |
| Theme | 677th | 3.148⭐ | 29🧑⚖️ |
| Graphics | 201th | 4.054⭐ | 30🧑⚖️ |
| Humor | 461th | 2.76⭐ | 27🧑⚖️ |
| Mood | 141th | 3.923⭐ | 28🧑⚖️ |
| Given | 43🗳️ | 33🗨️ |
If anything to add, maybe the SFX could use a mute/volume slider.
The music is very good, but a bit too epic compared to what is happening on screen. The story was easy to follow and it nicely connects to gameplay. Very good entry overall
I like your art style.
to express visuals, the mechanics is easy to understand and is a combination of falling blocks and
connecting puzzle games, the narrative is also great. The gameplay is fun and challenging, it has a good replay value, overall I enjoyed playing this one, congratulations! keep it up!
Only small problem for me, as a Tetris player I was bothered by the controls, that are not the conventional tetris controls. Only being able to turn in one direction is disturbing to me. Great game anyway!
https://www.youtube.com/watch?v=dnWqmLOzSps
The 10 levels was a nice length for a jam game and it did get pretty difficult at the end. Well done!
The ascii art was interesting choice but it worked out nicely :)