Overroasted by Dock Frankenstein

[raw]
made by Dock Frankenstein for Ludum Dare 52 (EXTRA)

Overview

In this farming game, you make popcorn in your garden and sell it to customers. Every ingredient needs to be planted and combined to make your orders.

LD52<em>b</em>0.png

Controls

Game supports keyboard and gamepads - WASD/Arrows - walking - E/Z - interact - Q/X - throw - Tab - show order - Scroll - zoom

How to play

Planting

When you press Tab/LB you a list will appear on your left. This is where you can view orders placed by customers that appear at the bottom of the map.

To acquire ingredients you have to get seeds from the bags at the left bottom of the map. These seeds can be placed in pots (except corn that has it's own dedicated fields). Once it grows you can interact with it to pick it up.

Corn Cart

At the bottom of the map next to the customers there is the corn cart. You can place ingredients by interacting with the cart while holding them. To make popcorn, interact with the cart while holding corn. There you will be able to select your ingredients and make popcorn.

After that, you will have to keep watching the bar at the top of the cart. Once it reaches the red bar, it will be ready. However if you leave it in for too long, it will burn!

LD52<em>s</em>5.png

Tools used

  • Engine: Unity
  • Render pipeline: URP
  • Modeling: Blender
  • Additional tools:
    • qASIC (development version)

Screenshots

LD52<em>s</em>1.png

LD52<em>b</em>1.png

LD52<em>s</em>4.png

Ratings

Given 13🗳️ 19🗨️

Feedback

sillyman987
22. Jan 2023 · 18:50 UTC
Not sure how to play this game, and the instructions seem a little incomplete
Franciszek Pyrć
22. Jan 2023 · 19:13 UTC
@sillyman987 I've added a how to play section if you would like to check it out again. I might also record a video later
edgeboyo
22. Jan 2023 · 20:23 UTC
Super nice and chill game. Beat it start to end and I'm feeling like I could try and speedrun it too :smile: I like the graphics the most they make it look so nice and like Overcooked and would work very well with a faster pace and more people
Christian Zommerfelds
22. Jan 2023 · 20:54 UTC
Hey good job on finishing this game! A few notes:

* It was not intuitive how to get butter, salt, etc... a plant??
* It was hard to interact with the popcorn machine. Sometimes the "v" showed, sometimes not. So I gave up before being able to make the second one.
* I dropped items behind the machine and I couldn't see them

Other than that, solid entry!
Nick Sandison
22. Jan 2023 · 20:57 UTC
Very well made, could be a good full game with some more time put into it. As for what you could do on a shorter time frame, it might be more fun with customers coming in and leaving faster, and a second machine so everything isn't done in the same order and there is more of a management element.
joejeffcock
22. Jan 2023 · 21:59 UTC
Really good job on the art and movement. I love that salt, butter and caramel grow on plants! I think the game could be improved by adding time pressure to deliver orders to customers to create some (fun) panic.
Jonathan Alderson
22. Jan 2023 · 21:59 UTC
Really nice art style, shame about no sound. Lovely controls and movement. Could do with a little more gameplay to make it interesting.
Regoradin
23. Jan 2023 · 00:21 UTC
Butter plant is very funny. It could use some escalation, maybe more customers, more complex orders, or more popcorn machines as the game goes on.
Cole and Jordan Studios
23. Jan 2023 · 19:33 UTC
Love the Overcooked reference. Perhaps I'm biased towards this game just because I like Overcooked. It was unmistakable what you were going for and I like that there's a twist to it. Surprisingly the basic mechanics are essentially the same if you think about it. Also something I'm wondering about is why there are audio options in the menu if there is no audio? Like they are nice audio options but..? Anyway nice submission, I love it.
Franciszek Pyrć
23. Jan 2023 · 21:09 UTC
@cole-and-jordan-studios We planned on including audio, but we ran out of time. The audio menu is just a left over that wasn't deleted
keip
24. Jan 2023 · 00:30 UTC
hey, the game has its value, but a little I have to note. Sound would have been very beneficial, so you at least notice when something is producing. This would also mean the white bar above the popcorn machine. Hardly noticeable and it took me a while to realize that something was being produced. Sound, the white bar and a system for points, so that one has a success are my biggest criteria. The idea is nice and fits super to the theme. Keep it up.
Minos_L2b
24. Jan 2023 · 19:49 UTC
I found it not really intuitive at first but it's really easy once you get it, reminds me of BBQ Simulator and Overcooked really funny
CemKaanU
25. Jan 2023 · 19:29 UTC
Superb art style! Great models for all the plants and the character it all blends so well. game loop is simple yet effective it needs visual and audio feedback though.
eloraju
26. Jan 2023 · 22:38 UTC
This would have been a super chill game to play even a bit longer with a bit more instructions on how to play. The popcorn timer for example wasn't obvious enough for me to understand that I have to wait before the produce is ready to sell. A really nice framework to build upon! Just add some sounds and polish the UI and this will be a really nice one :slight_smile:
CameronPenner
27. Jan 2023 · 04:42 UTC
I was very confused that there was audio settings but no audio though. Was it broken, or was there no audio? The game was neat though. I think there's some balancing that could have been adjusted though. You have 3x more corn fields than popcorn machines for example, but they go so much faster than the machine that it doesn't really matter. If they grew at half the speed of the popcorn machine, then it would be more fun to try to keep all the fields full. It took a bit of exploring, but I managed to figure it out fine. The controls were very responsive, and the "v" when something was interactable made it very clear what I was about to do, which I think is critical for a game like this. Finally, the graphics were really cute! You did a great job of making very clear visuals using a simple artstyle.
Mohamed_DKD
27. Jan 2023 · 06:38 UTC
once I understood how the game played I really liked it. with some audio and high score or losing condition it would be a very solid jam game. Great job