Pachinko Farm by Vony256

This is a pachinko type game, you launch your "farmer" down into the field, as he hits the vegetables they are knocked loose and you try and catch them with the "Basket"
A and D to move back and forward, click to launch.
I ran out of time again on this one, so its just the bare bones.
I made this game from scratch using C++ and SDL2. I used Dfxr and Sfxr for sounds. I used Aseprite to drawn that beautiful programmer art.
Note: I wasn't able to test on Windows 11, there may be some missing DLL issues,
Ratings
| Overall | 145th | 3.526⭐ | 21🧑⚖️ |
| Fun | 78th | 3.711⭐ | 21🧑⚖️ |
| Innovation | 113th | 3.526⭐ | 21🧑⚖️ |
| Theme | 189th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 303th | 2.816⭐ | 21🧑⚖️ |
| Audio | 183th | 3.111⭐ | 20🧑⚖️ |
| Humor | 193th | 2.553⭐ | 21🧑⚖️ |
| Mood | 291th | 2.684⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 8🗨️ |
Very fun gameplay loop! There's just something inherently satisfying about seeing pachinko balls/and or farmers fly around. I think the sfx were great here at getting that right pachinko feel across too. Collecting the falling vegetables was a good idea to keep the player invested more than just looking at it while the ball/farmer does its thing. I liked this a lot, great job!
I enjoyed playing it. Had a few goes at it :D
I think you don't need a lot of additions to complete the game creation, except for the visuals, you already have a solid concept. I can totally imagine levels with diverse bonus/malus effects
I found it a little frustrating when the ball literally crosses the screen from left to right and vice-versa really quickly, as you can't follow anything that falls, but maybe I can avoid the situation when i'm launching the ball :smile:
I tried the game on Linux under Wine and unfortunately it lags a lot (runs at about 2-3 FPS), then it crashes, Wine debugger wanted to attach and then my desktop manager froze :D Haven't seen anything like that before :)
Here's the source + Linux build: https://drive.google.com/file/d/1P0uvWrCEOC6Pkw_3S9RGakT8TLvSvrhC/view?usp=share_link
As for the game, it was pretty fun! It's kind of like peggle, but being able to control the basket/paddle at the bottom reminds me of brick breaker too. I wonder if it'd be fun to experiment with the break breaker idea a little, maybe by making it so that you can reflect falling seeds to replant them? That might also make it too complicated though.
Anyways, nice entry, and congrats on finishing a compo entry with a custom engine!