Betty Raba - Don't Be Harvested by mcechinatto

Betty Raba is a beet that needs to dodge obstacles while planting seeds, saving the babies of her kind.
Purpose of the game:
Plant and harvest as many beets within four minutes without getting hit by any of the deadly obstacles.

Obstacles:
- A blade that passes in a straight line until it hits a rock or fence.

- A shovel that drops from above and blocks the path for a certain amount of time.

- A water sprinkler that creates puddles that slow the character down if stepped on.

Commands:
AWSD or Arrow Keys to move the character;
Space Bar to dash (4 second cooldown).
Art
Charles Lacerda
Programming
Mayara Cechinatto
Animation
Charles Lacerda and Tecles Almeida
Music and Sound Effects from https://freesfx.co.uk/
More Images

Ratings
| Overall | 382th | 3.529⭐ | 37🧑⚖️ |
| Fun | 430th | 3.343⭐ | 37🧑⚖️ |
| Innovation | 627th | 2.897⭐ | 36🧑⚖️ |
| Theme | 249th | 3.957⭐ | 37🧑⚖️ |
| Graphics | 160th | 4.171⭐ | 37🧑⚖️ |
| Humor | 301th | 3.172⭐ | 31🧑⚖️ |
| Mood | 528th | 3.241⭐ | 31🧑⚖️ |
| Given | 27🗳️ | 16🗨️ |
I personally would have increase the controls responsiveness. Making the character faster with a steeper acceleration for example. It would make it more responsive to start moving, but you could still keep the sliding when slowing down at the end if you want somewhat of a challenge.
Having more responsive controls would also have allowed you to ant up the ante and challenge by making faster hazard, all in all increasing the game difficulty and intensity (and thus exhilaration).
Good try!
The controls are a bit slippery, as mentioned above, but I think that adds to the experience - it made me pay much more attention to my surroundings and forced me to be much more careful when planning routes.
I wish there had been levels and level goals, but that's a personal preference, not something the game strictly needs.
- The squeezing sounds it just too annoying, please remove it 🙏
- I would make the camera a bit closer, it's hard to see the blade
- When you collect an extra carrot, why not counting as an Extra life so if you are touched by the blade you can live on?
- I would make the colour of the Blade Red to show that it's not good for you.
But other than that, I had my share of fun, great job !
I found it a bit creepy that you kinda plant and harvest "clones" of yourself :grin:
Some feedback:
- movement feels sluggish, like the character needs to "accelerate"
- soundtrack is good, fits the arts and vibe, maybe a bit too "busy" or stressfull, like if you were under timepressure.
- the walking sound is very annoying after some time :sweat_smile:
- the slowing down on water wasnt really noticable for me? also maybe instead of water (since water = good for plants) make it fresh soil or mud (other color than blue?)
Some additions I could see added:
- different seeds = different point values (1,2,5 pts)
- different map layout or even you advance to anotherlevel after XY pts accumulated
- maybe different characters with different traits? (Betty is faster in planting, another isf aster in harvesting, etc.)
Overall good entry!
Cheers!
:beers:
as others have said the controller is a little slippery
great job
She sounds a bit annoying though.
The music fits perfectly, all the assets look nice, and the game is simple enough to grasp and have fun immediatly. I feel like the timer was a bit too long, making it difficult to stay engaged during a whole playthrough
I definitely agree that the squeaking walk cycle noise is not fun. I think just a very subtle sound of crunching dirt would make more sense for the character and the environment. I also wanted to mention that the GUI for planting seeds could stand out a bit more as the dark green blends in very heavily to the environment. I think a brighter color and some flashier animation would make that stand out better. I think more animations and flashy prompts would help overall to really sell things. The goofy nature of the game lends itself to going a little wild and fun with the feedback.
Really solid entry! Great work
My favorite part:
- Attacks were well telegraphed, like the shadow of the shovel
- I liked the gameplay loop of collecting, planting, harvesting
I would have loved some more sound effects -but I guess that was out of scope for this jam :)
Final note: the HTML5 embed in Ludum Dare itself didn't seem to work. Not sure if that's on LD though!
Some things that I would like to point out:
- I would enjoy a larger hitbox when collecting the fruit.
- The walking sound could use some variation, as others have pointed out.
Very interesting artstyle and cool graphics
About the music, I think it is great.
But the **walking Sound Effect** is a bit annoying.
About the movement, it is sluggy, the Betty **slowly accelarates** instead of walking, it feels like a Car, or as if Betty is over Ice.
Oh a thing I forgot: About the **Dash**, there could be some **indicator** for when it is already loaded for use!
Overall, fun game!