Drillydown by Peter Jonsson

Harvest treasures of the underground in this small snake-inspired puzzle game.
Move using W, A, S, D or the arrow keys. Restart the level using the R key.
Most levels have more than one solution.
Made in Godot 4.0 beta 10.
Ratings
| Overall | 90th | 3.714⭐ | 30🧑⚖️ |
| Fun | 112th | 3.589⭐ | 30🧑⚖️ |
| Innovation | 122th | 3.5⭐ | 30🧑⚖️ |
| Theme | 227th | 3.375⭐ | 30🧑⚖️ |
| Graphics | 116th | 3.786⭐ | 30🧑⚖️ |
| Audio | 184th | 3.089⭐ | 30🧑⚖️ |
| Given | 40🗳️ | 15🗨️ |
What browser are you using, and what happens when you open the web version?
The web build works in my installation of Vivaldi (Chromium-based) and in Microsoft Edge.

Many, many snails were harmed in the making of this comment.
My total score after completing the final level is 521 moves! :)

The graphics were simple, but they did the job well. I liked the little raytrace lighting effect. The sound effects, however, were really grating. The first time I died, I instantly shut off the volume for the rest of the game.
The game felt pretty easy, though that might have been because I did not bother to limit my number of steps. I think I would have preferred it if you had instead given each level a maximum step count instead of making it a high-score system. That would have made the game harder and would have provided much more opportunity for particularly challenging levels. (For my personal tastes, I don't like high scores in puzzle games. I would rather it be a defined pass-or-fail goal as the main objective.) Also, if you want the high score to be an important part of the game, you should give the player to restart the level once they beat it, so they can try to improve their score.
The trap-grates seemed like they would have made the game harder, but it wasn't too hard to just try every possible way to move through the level until I got the right solution. I never felt stumped since none of the levels took me longer than 30 seconds. I think the hardest time I ever had was figuring out exactly how the game determines whether the dynamite will kill you. Maybe having quick levels was a good thing; that's a lot of levels for a jam game!
Nice game, though I think the difficulty balancing could have used more work.
I found it level 12 to be the most difficult (could have been just me). overall very nice pacing amongst the levels.
the trapping mechanic needed a bit more explained or showcase bit better think specially on level 9.
could introduce the minimum steps required for a level to be completed to see how well you chose your moves.
great puzzle game - well done