Zomvester by Goodbye_Flash
https://youtu.be/kgyT6gIBEdQ

Controls Move character -> W, A, S, D! Harvest & Attack -> mouse left click Put water & Give water -> mouse right click
Plant Plants grow automatically when exposed to light for a long time, and grow immediately when watered. Growth is from level 0 to level 3, and when you reach level 3, you unlock unique abilities.
Bellflower
- GROWTH COMPLETED -> It shines light around. If you are in a place where the light hits you, your hp will gradually fill up.
- HARVESTED -> Increased field of view and enhanced base health regeneration.
Nepenthes
- GROWTH COMPLETED -> Fires a projectile to attack zombies in range.
- HARVESTED -> Fires a projectile in the direction you are facing.
Ivy
- GROWTH COMPLETED -> Binds zombies in the surrounding area so they cannot move for a while.
- HARVESTED -> Fires vines that bind zombies around the player. And, increases the player's max HP.
Cistus
- GROWTH COMPLETED -> Causes an ultimate explosion that instantly kills all zombies around it. Instead, it has a long cooldown.
- HARVESTED -> Causes explosions that instantly kill zombies in around the player. And, Increases the player's basic attack.
Map Water can be obtained from pools throughout the map. Day and night exist, and at night the field of vision narrows and plants can't growing automatically.
Good Luck!
| Link | https://goodbye-flash.itch.io/zomvester |
| Original URL | https://ldjam.com/events/ludum-dare/52/zomvester |
Ratings
| Overall | 222th | 3.761⭐ | 25🧑⚖️ |
| Fun | 172th | 3.783⭐ | 25🧑⚖️ |
| Innovation | 362th | 3.37⭐ | 25🧑⚖️ |
| Theme | 206th | 4.022⭐ | 25🧑⚖️ |
| Graphics | 361th | 3.717⭐ | 25🧑⚖️ |
| Audio | 155th | 3.717⭐ | 25🧑⚖️ |
| Mood | 315th | 3.587⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 42🗨️ |
I really enjoyed the audio.
I felt like I never got a chance to tend to the plants once enough zombies were spawning - I could never stop running from the zombies.
edit: I should have read the instructions more carefully :)
thanks to play our game!
We have plans to add more plant and plant-to-plant interactions.
But its fun and the pixel art is cute :)
Tho a bit of a changement in the GD : Growing automatically with light shouldn’t happen or should be wait longer. It is clearly too easy I just have to go grab a bit of water and then stands in my plants and have fun.
Tho, the graphics are more than enough, the sound is a bit horrible when lot of zombies die. The gameplay is simple but fun seriously, was running around trying to find some water and some zombies were slap the shit out of me.
Great job, GGs
The music was definitely a jam, and it feels like it fits well into the theme while being really moody in a cool way :)
Good work!
I think a tutorial would really help the player to ramp up, here, because it took me a long time for me to work out what was going on with the plant abilities. I was too focused on the middle of the screen to notice the fire meter building up, and I mistook the watermelon projectile initially for a bug.
I also agree with @profan that it would feel much better if you could slash in a different direction to where you're moving. Running back and forth _works_, but I would have felt cooler running circles around the zombies.
I like the art, sound and music! I didn't encounter any bugs and the controls were solid. Well done to the whole team!
