Harvest Slave by Gotanod
Harvest Slave v0.5
Store all the wheat you can. Pick the wheat in the wheat fields and carry it till the silo room where it is store. Trying to avoid any danger along your way.
Keys
WASD or ARROW keys to move. Space to jump.
Camera
- Right Mouse Button drag rotates the camera.
- 0 - switchs between ortho and perspective.
- 1-2 or Mouse wheel to zoom in/out
- 5 - frontal view
- 6 - top view
- 7 - right view
- 8 - default view
- 9 - default view from the other corner.
Map
If you get lost in the temple, you can just check the map in the comments.
Tools:
- Visual Studio C++
- Inkscape/GIMP
- OpenGL
Screenshots:


https://youtu.be/ceszr5WJ09E
https://youtu.be/mHQ7ADmV8Rw
| Link | https://gotanod.itch.io/harvest-slave |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-slave |
Ratings
| Overall | 804th | 2.543⭐ | 25🧑⚖️ |
| Fun | 816th | 2.087⭐ | 25🧑⚖️ |
| Innovation | 736th | 2.609⭐ | 25🧑⚖️ |
| Theme | 809th | 2.13⭐ | 25🧑⚖️ |
| Graphics | 675th | 2.761⭐ | 25🧑⚖️ |
| Audio | 501th | 1.935⭐ | 25🧑⚖️ |
| Humor | 658th | 2⭐ | 25🧑⚖️ |
| Mood | 763th | 2.565⭐ | 25🧑⚖️ |
| Given | 54🗳️ | 24🗨️ |
Other than that I liked the concept. I feel like if you had more time you could do something with this.
It's hard to find wheat, and direction!
Remind me about atari game!
Good job! Cheers!
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/gfUiPVIkyL0?t=5098
Amazing work, looks like a great foundation with your game engine for future games! Congrats!
However, I think that the game itself suffered a bit as a result.
- It's hard to avoid the enemies as they are moving really quickly and in really tight spaces.
- It's nice to be able to change the camera angles, but it gets hard to navigate if I change it too much, since the direction I'm moving into does not change with the angle. For this type of game, an ordinary 3rd person view would be much better, IMHO.
- The sounds are very simple, harsh and repetitive.
- I wasn't able to find the silo room (or I was there and didn't recognize it). I was never able to score any points, even though I was carrying the wheat. This is probably on me, but still I can't help but think that the individual rooms could use some variety (so that I can actually tell where I currently am and whether I was there before).
With some polish, balancing and perhaps a small tutorial, this has potential to be a great game.
Thank you all for playing my game.
I have found this old papyrus that can help you in your hard task.

Very impressive considering it's a roll your own engine.
Well done! :star2: