Bow Knight Drifter by Kostas Nik
Play as a knight that drifts through this strange island. Pick up flowers to craft arrows, hunt animals for their skins and claws to unlock new bows. When you are ready kill the Elder Dragon!
Controls
Move: WASD
Melee Attack: Left Mouse Button
Bow Attack: Right Mouse Button
Weapon Wheel: Tab (hold)
Dash: Space
Sprint: Shift
Pickup Flowers: E
Heal: Z
Craft arrows/potions with Left Mouse Button when Weapon wheel is open
Leave weapon wheel when weapon is select it to equip bow skill
For the harvesting theme we decided to go with the simple flower gathering and killing animals through hunting aspect as per this dictionary definition.
harvest:
"to pick and collect crops, or to collect plants, animals, or fish to eat"
1.1 version patch notes
Enemies and flowers now have a longer respawn period.
Fixed a bug with an enemy sprite appearing to end of the boss fight
Ldjam page remains with the original submission.
Itch.io embedded page has the v1.1 of the game

| HTML | https://doctorhouse13.itch.io/bow-knight-drifter-ludum-dare-52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/bow-knight-drifter |
Ratings
| Overall | 195th | 3.814⭐ | 37🧑⚖️ |
| Fun | 146th | 3.843⭐ | 37🧑⚖️ |
| Innovation | 652th | 2.843⭐ | 37🧑⚖️ |
| Theme | 741th | 2.9⭐ | 37🧑⚖️ |
| Graphics | 176th | 4.125⭐ | 38🧑⚖️ |
| Audio | 211th | 3.614⭐ | 37🧑⚖️ |
| Mood | 330th | 3.569⭐ | 38🧑⚖️ |
| Given | 32🗳️ | 50🗨️ |
Really glad I played, that was a lot of fun!
It's beautifull and the mechanics work very well! Nice work =)
@korvack yeah probably a longer respawn time and just a bit easier would be better. Thanks for the feedback!
@kodingnights @bowen thanks for playing and the feedback!
My main critique is difficulty. When exploring I stumbled into the boss room without making any purchases; the fight was really easy in my opinion. SO, the disparity between overworld and boss difficulty is pretty large, I found the Snakes and Mantis swarms more challenging than the Dragon.
Loved the art style, and the gameplay is polished.
The challenge is always great, I would love to have a bit more narrative in the game, but overall great game!
As everyone noted, the visuals are fantastic. I loved the pixel art, especially those trees. The combat feels great, the character controls are respnosive and the attacks are weighty. The use of the mouse was a little bit unnecessary in my opition, you could just use two keyboard keys for sword attacks and shooting, applied on the direction that the player facing (see Hammerwatch). Also, I never had to use the dash. The boss fight was also a proper boss fight, the attacks were nicely designed. Overall, really polished, with the crafting system included I see that a lot of work was put into it, even though it ends abruptly, but understanble given the time constraints.
Only the theme implementation felt a little bit tacked on, since this is essentially just a roguelike and "Harvesting" just went next to it.
I love the fighting mechanisms, and it feels great slashing and shooting enemies.
Frankly, I'm not sure if it fits the theme very well. I get where the "harvest" is, but it's not exactly the main theme of the game. Despite it, it's a very well made game, and if you tweak it more with stories and UI, I think it can be a very popular game.
Also who't this dude?

I enjoyed playing the game. Thank you for making a fun game!