Haywire by Merin Car Trunk Key


This game is about a sane Harvester robot named Jank! All his robot buddies have gone Haywire! Including his big boss, Crank. All he can do now is defend himself. Perhaps if he builds himself up, he could eventually face the Mother AI responsible for all of this, and get to the bottom of it.
Hopefully, in the near future, we will implement the story we came up with and reprogram everything. There will be a rogue-like aspect to it eventually. Thank you for checking this out and reading our blurb! Good luck out there!
Note: The camera does not move. Turning off Adblock might help with the game not playing.
| Original URL | https://ldjam.com/events/ludum-dare/52/haywire |
Ratings
| Overall | 581th | 3.227⭐ | 24🧑⚖️ |
| Fun | 658th | 2.864⭐ | 24🧑⚖️ |
| Innovation | 370th | 3.364⭐ | 24🧑⚖️ |
| Theme | 362th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 582th | 3.182⭐ | 24🧑⚖️ |
| Mood | 725th | 2.775⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 28🗨️ |
Suggestions I'd say to get rid of (or lower the volume of) what happens when you click play, almost jumped out of my chair lmao! Outside of that a tutorial of some form to know hotkeys, etc would be nice!
I like the idea but the game raised several questions but it gets repetetive very soon. But lets start from the beginning: You should have removed the weired sound and the slider (volume?) in the main menu. I was really confused due to that and the first steps I did were trying to figure out what this slider is doing. I guess nothing?
Ingame the enemies don't feeling like enemies. Not sure but I guess I killed the boss in the beginning by accident. He was dropping particles and I wasn't sure wether I should collect or avoid them. Then suddenly he died ^^.
What kept me going was how the robot is building up himself and that at a certain point he is getting bigger. Specially the last point felt very rewarding and i wanted to see how far it goes.
Overall I think the idea has a lot potential, the theme is fully met. So please take my feedback in constructive way and keep going :-)