Haywire by Merin Car Trunk Key

[raw]
made by Merin Car Trunk Key for Ludum Dare 52 (JAM)

Harvest<em>Odv9s21G4Q.pngHarvest</em>ZHCcGZY0lc.png

This game is about a sane Harvester robot named Jank! All his robot buddies have gone Haywire! Including his big boss, Crank. All he can do now is defend himself. Perhaps if he builds himself up, he could eventually face the Mother AI responsible for all of this, and get to the bottom of it.

Hopefully, in the near future, we will implement the story we came up with and reprogram everything. There will be a rogue-like aspect to it eventually. Thank you for checking this out and reading our blurb! Good luck out there!

Note: The camera does not move. Turning off Adblock might help with the game not playing.

Ratings

Overall 581th 3.227⭐ 24🧑‍⚖️
Fun 658th 2.864⭐ 24🧑‍⚖️
Innovation 370th 3.364⭐ 24🧑‍⚖️
Theme 362th 3.773⭐ 24🧑‍⚖️
Graphics 582th 3.182⭐ 24🧑‍⚖️
Mood 725th 2.775⭐ 22🧑‍⚖️
Given 21🗳️ 28🗨️

Feedback

Knatterton
09. Jan 2023 · 20:19 UTC
![Screenshot 2023-01-09 211904.png](///raw/769/d4/z/5567d.png) I'm stuck here.
xaviarrob123
09. Jan 2023 · 20:22 UTC
Was a lot of fun!

Suggestions I'd say to get rid of (or lower the volume of) what happens when you click play, almost jumped out of my chair lmao! Outside of that a tutorial of some form to know hotkeys, etc would be nice!
slimabob
09. Jan 2023 · 20:50 UTC
Your game doesn't load on FireFox for me, but chrome works! Also the web ver has a bit of lag on my machine, but it's playable. I like the idea of growing larger as you collect more things- reminds me of Katamari! Good job on the entry :)
htw6174
09. Jan 2023 · 21:02 UTC
Nice take on the theme. The enemy designs are good, but hard to appreciate when they die so quickly! I had issues with the web player but Windows version worked fine.
dkdwrek
10. Jan 2023 · 02:45 UTC
The controls didnt seem to work very well on the webplayer embedded in LD page - cant use mouse or look around? otherwise cool idea!
FrogtownMatt
10. Jan 2023 · 06:16 UTC
The robot models and animations were great! The atmosphere is really well put together, glad I played :)
Tomate_Salat
10. Jan 2023 · 11:40 UTC
For others: I had to disable my adblocker in order to get it working with brave.

I like the idea but the game raised several questions but it gets repetetive very soon. But lets start from the beginning: You should have removed the weired sound and the slider (volume?) in the main menu. I was really confused due to that and the first steps I did were trying to figure out what this slider is doing. I guess nothing?

Ingame the enemies don't feeling like enemies. Not sure but I guess I killed the boss in the beginning by accident. He was dropping particles and I wasn't sure wether I should collect or avoid them. Then suddenly he died ^^.

What kept me going was how the robot is building up himself and that at a certain point he is getting bigger. Specially the last point felt very rewarding and i wanted to see how far it goes.

Overall I think the idea has a lot potential, the theme is fully met. So please take my feedback in constructive way and keep going :-)
DrawRunner
10. Jan 2023 · 14:38 UTC
I really like the system of growing your robot using enemies. I think it would have been more fun to choose ennemies to hit. Great work on robots modeling anyway !
xCarl
11. Jan 2023 · 12:51 UTC
The idea of harvesting the parts of the enemies is super cool. It would have been nice if you could move the camera, since sometimes the enemies spawn behind you and there is no way to see where they are. Aside from that, I think this game has potential if you want to keep developing it. Good Job!
Ancient-Daedala
11. Jan 2023 · 18:52 UTC
I liked that you can defeat smaller robots faster and even destroy them on collision if you are larger. At some point there where no larger robots and i did not know where to go. Something i noticed is that in the current windows build the unity editor background is visible on the start screen. Regardless i had a lot of fun. Nice game.
LDJam user 320570
12. Jan 2023 · 02:48 UTC
I really like the idea here, actually growing larger and more powerful by harvesting enemy part is very cool. I took it upon myself to defeat the large robot at the start with almost no upgrades and somehow managed it. It'd be cool to see the game expanded on as it seems you're planning. Nice work!
serg-z
12. Jan 2023 · 23:36 UTC
Fun idea, would love to check out the next version. Consider hosting on itch.io, the local HTML5 embedding is just weird.
Substain
13. Jan 2023 · 09:40 UTC
I did not quite get the concept, but the idea of harvesting and building your robot was nice. Did not sure if I won, destroying the big one. It would be could if you needed to do a (tetris-like) arranging of the pieces you collect to add them to your stack. Keep it up!
pazzi
14. Jan 2023 · 07:19 UTC
This is pretty fun despite the slow progression, being able to see more as I get bigger is a nice reward, and adding a couple more of the big ones would really be satisfying- All in all, a fun game!
digital bacon
14. Jan 2023 · 11:53 UTC
I think you've got the beginnings of a really interesting game, here. The graphics are good, and I like the harvested parts actually showing on the player model. The lack of camera controls made playing difficult -- even a simple zoom mechanic would make things a bit easy. Good work.
eldogg
18. Jan 2023 · 22:16 UTC
Really fun gameplay loop, I like the take on the theme. Destroying a robot and stealing its parts was satisfying.
iCalm
18. Jan 2023 · 22:31 UTC
Love it! It would be better if there was a map, you could move faster, and also see where the boss is. (Assuming there is one!)
lizelive
25. Jan 2023 · 00:12 UTC
this is my kind of game!!! i love stealing body parts and adding them to myself! cool take on the prompt.
lizelive
25. Jan 2023 · 00:41 UTC
i did quickly run out of things to glue to me