Harvest Pen by Roroto Sic

[raw]
made by Roroto Sic for Ludum Dare 52 (JAM)

* play in your broswer here : https://roroto-sic.itch.io/harvest-pen *

Introduction:

  • Collect fruits using your markers, "Bouncy blue" "rather red" and "grabber green". You just have to choose the right ink and sketch the path !

  • /game/img?e=LD52&gid=86113&u=/The game (Game Design, Code and Art) was made in 29h ! /game/img?e=LD52&gid=86113&u=

Known Issues / Update:

  • Big patched update : the crash problems is resolved ! (11.jan.23 )
  • Minor update (v0.4.4_Patched) (12.jan.23) : bug fixed : music stop restarting at each retry, bug fixed : the first sound for pen is now activated, bug fixed : deselection now of ink at each retry and new level.

  • Currently only 6 levels.

  • i plan to do more and of course they will be easily identifiable as done after the game jam.

  • ~~The game can currently crash a lot depending on your computer's performance. I will try to patch it soon.~~

Capture d’écran 2023-01-09 213618.png

00 Recording 2023-01-12 at 00.00.01.gif

Ratings

Overall 693th 3.014⭐ 38🧑‍⚖️
Fun 566th 3.083⭐ 38🧑‍⚖️
Innovation 550th 3.069⭐ 38🧑‍⚖️
Theme 351th 3.792⭐ 38🧑‍⚖️
Graphics 328th 3.806⭐ 38🧑‍⚖️
Mood 512th 3.278⭐ 38🧑‍⚖️
Given 46🗳️ 66🗨️

Feedback

Bloodfin
09. Jan 2023 · 22:12 UTC
Unfortunately it kept crashing on me so I wasn't able to get through all the levels. I see the concept of this one and what I could play felt nice, and really like the audio details and the aesthetic of the artwork. Hopefully will get a chance to come back if there is a polished build that comes out for this one.
SciDev
09. Jan 2023 · 22:51 UTC
Like previously mentioned it does crash a lot lol, but the gameplay I did see was quite nice. The art especially was very nice.

One thing I may add is that the game's pretty easy to cheese, just by adding more and more lines to push the apple progressively over.

Anyway, Nice work and good luck in judging when you fix the game.

(Also the embed doesn't work: `Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.`, try hosting on itch.io or something)
upcharlie
10. Jan 2023 · 01:25 UTC
Unfortunately running it in chrome from the ludum dare page doesn't work at all, can't get beyond the first error message. Downloading it and running it would crash as well sadly.
I managed to get through the first level/tutorial before crashing but you have a really nice aesthetic going and nice simple gameplay. Hope you can put out a patched version to be able to try it out properly!
Adam Gallina
10. Jan 2023 · 01:45 UTC
I love this type of physics game, and the art added a great touch to it - unfortunately I also ran into the crashes, would love to play a patched version!
OffworldDemon
10. Jan 2023 · 17:19 UTC
It seems like a neat game, but unfortunately the crashing issues are so severe that I am not able to get past the first level.
Pekolio
10. Jan 2023 · 22:40 UTC
I wasn't able to play each level, but the idea is really cool! Very few games use drawing mechanic so i was happy to find one!
bobbie
11. Jan 2023 · 21:51 UTC
Cool concept, reminds me a lot of line rider - would love to try all the levels once the crashing gets patched
vrerabek
11. Jan 2023 · 21:54 UTC
Very cool game, but it crashes very often and I cannot really play it :( If you manage to upload a patched version, @me here, I would love to play it.
StephanSchue
11. Jan 2023 · 21:56 UTC
It looks really good and the concept is nice. But the game in Web and on Windows is crashing every time when it reloads. For example on finish a level or on pressing the reset button at the top.
jk5000
11. Jan 2023 · 21:59 UTC
A simple and fun little game. The crash issue is too bad, and if you can solve it you are allowed to upload a new version of the game. But overall the is pretty good. Well done.
chompdev
11. Jan 2023 · 22:55 UTC
I like this idea! The different pen colors having different physical properties like roll/bounce/stick is a cool concept. I also like being able to pick fruit one at a time, so you can even get them to push each other to block each other from certain paths. Definitely keep us updated if you add more features after the jam!
🎤 Roroto Sic
12. Jan 2023 · 18:02 UTC
( @bloodfin , @scidev , @upcharlie , @adam-gallina , @offworlddemon , @pekolio , @bobbie , @vrerabek , @stephanschue , @jk5000 , @chompdev )

Thank you very much for trying the first version. A big update has been made, and the crash problem has been patched! If you have like the bugged version, maybe you will also appreciate this one ! :)
SvenErik
12. Jan 2023 · 19:00 UTC
Gave me nostalgia feels of a game I played when little and can't remember a name of. The puzzles could use some more polish and work, plus perhaps some additional gameplay features to it, items that interact with the drawings in different way, but a good solid start!
chompdev
12. Jan 2023 · 19:32 UTC
- @roroto-sic Nice job on the new version! You fixed all the crash issues and the framerate seems a bit better now :)
LDJam user 139668
12. Jan 2023 · 19:50 UTC
Hey! Very nice cute game. Very liked it simple concept and good implementation :)
LDJam user 233347
12. Jan 2023 · 19:51 UTC
Good ol' LineRider :smile: love it :hearts:

FPS dropped quite a bit sometimes, but not sure why.
Budaniel
12. Jan 2023 · 20:24 UTC
If the framerate was more stable, it could have been really good. As it is, it's still pretty good and the concept is really creative.
OffworldDemon
12. Jan 2023 · 21:18 UTC
I gave the game another try after the crashing bug was fixed. The performance is still pretty terrible for how simple this game is. Other than that, it's a simple draw-a-line-and-let-the-object-fall-into-the-basket game with some nice graphics.
Minakorii
13. Jan 2023 · 00:14 UTC
The game was fun but I had multiple issues with the Chrome version and the zip one
One chrome the music was crakling and next after the game crashed.
And on the zip, after winning a game, when the fruits came out of the basket, the game didn't respond anymore and crashed as well
NoelOskar
13. Jan 2023 · 09:39 UTC
I really like the idea, it really reminds me of those dumb mobile games ads but executed well and properly
the only real issue i have, is that the framerate is just too unstable, when i draw a line, i go from 144 frames, to 15 sometimes even 9 frames, and i run a gtx 1080, so there's no way this is caused by my hardware not being up to the task, i played on ubuntu if that changes anything, but well i didn't really had problems running other games from this jam on this machine so i am not sure if it's OS specifc

![ksnip_20230113-103702.png](///raw/717/d2/z/56590.png)
Linus Lindberg
14. Jan 2023 · 10:12 UTC
Very fun idea! Loved it. Remind me a bit of my own game.
The main problem is the framerate dropping a lot when the apples are rolling etc. I'd love to play a more stable version with more levels! :)
Alex de la Cour
14. Jan 2023 · 10:57 UTC
What an absolutely beautiful, innovative idea! A fair bit of trial and error, especially getting the hang of the blue pen, but it was a fun challenge. I had a few issues - restarting a level in particular tended to slow it to a crawl for a few seconds, but nothing that I couldn't put up with to play this stunning game.
Bardia Crunch
14. Jan 2023 · 12:19 UTC
Very good idea and fun game mechanic I like it.

but I don't know if it's browser's fault or the game , it runs poorly after I draw a little(too many objects on screen?)
Magnanix
15. Jan 2023 · 04:06 UTC
I like the idea and execution, I think you may have an issue with collision detection firing thousands of times on the bounce pen (seemed to chug frames and push my computer into high performance any time a fruit was trying to bounce).
Nice idea, and awesome entry :).
Butterflan
15. Jan 2023 · 06:44 UTC
I really like this type of tiny games with simple mecanics. It's original and nice !
But yeah like the others says, the framerate is really unstable. I didn't need to use all the colors to finish the levels.
fatPenguin
15. Jan 2023 · 16:43 UTC
Nice entry. I played through the 5 Levels and enjoyed the drawing mechanic the game is build around. Level 5 was kinda tricky as you have to be quite fast to grab a color and draw before the banana falls to the ground.

Performance wise I had some troubles. The game runs smoothly on 144fps until I harvest a fruit, after that the frames drop below 10 and the framerate only recovers after the fruit is collected (or a level restart).

Besides that I really enjoyed the game :slight_smile:
Chase of Bass
16. Jan 2023 · 13:14 UTC
The music and vibe of this game was nice -the puzzles were great! Really fun and great sound design too -awesome work! :D
F1Krazy
19. Jan 2023 · 18:22 UTC
This is a nice idea, but sadly I'm not too sure about the execution. The puzzles with the blue pen all seem to have an intuitive solution about where I'm supposed to draw the lines to make the fruit bounce where I want it to, but it just... doesn't. Actually getting the lines correct seems to be nothing but trial and error, and it gets very tedious very quickly, especially since every time you hit restart the game freezes and stutters for several seconds. Add in the frame rate drops (I'm guessing your collision system needs optimising - don't worry, collision detection is the bane of my existence), and what should be a fun experience unfortunately has all the fun sucked out of it.