Yamsylvania by 0xWAVY

Welcome to Yamsylvania!
The backbone of the world’s Yam economy, Yamsylvania has been overrun by a horde of Yampires and Yampire Bats. But the show must go on! You’re a dedicated farmer and you’ve decided you’ll continue to sell yams despite the challenge. Your wife, Yamela, has taken the kids to safety. It’s just you and the yams now. Good luck!
Each time you play, you’ll enter one of three designed levels at random. Sell as many yams as you can before you get overrun. Here's the catch - the yams are also your only defense. Throw yams at the horde to thin it out. Your career stats are available on the main menu.
Note: Not all harvests are created equal. Ripe plots will yield a varying amount of yams.
🕹️ Download or play online at Itch.IO 🕹️
Thank you for taking the time to play my game. Make sure you comment so I can check out your game too! Also feel free leave a comment letting me know what you think, or if you're having any trouble.
🛠️ Tools Used: HaxeFlixel, VS Code, Logic Pro X, Aseprite, Adobe Photoshop, Adobe Illustrator, Ogmo Editor





| Link | https://github.com/CTC97/yamsylvania |
| Link | https://0xwavy.itch.io/yamsylvania |
| Download at itch.io. | https://0xwavy.itch.io/yamsylvania |
| Download at itch.io | https://0xwavy.itch.io/yamsylvania |
| Original URL | https://ldjam.com/events/ludum-dare/52/yamsylvania |
Ratings
| Overall | 96th | 3.692⭐ | 62🧑⚖️ |
| Fun | 133th | 3.483⭐ | 62🧑⚖️ |
| Innovation | 195th | 3.212⭐ | 61🧑⚖️ |
| Theme | 128th | 3.808⭐ | 62🧑⚖️ |
| Graphics | 93th | 3.917⭐ | 62🧑⚖️ |
| Audio | 56th | 3.788⭐ | 61🧑⚖️ |
| Humor | 97th | 3.219⭐ | 59🧑⚖️ |
| Mood | 83th | 3.712⭐ | 61🧑⚖️ |
| Given | 28🗳️ | 48🗨️ |
i'm gonna go check your's out now, stoked to give it a spin :v:
Congrats ^^
Wonderfully charming, incredible music, and very very fun!! I was having a bit of trouble delivering my yams but I'm chalking that up to user error. control scheme and goals were very clear thanks to your guide here, enemy and farmer sprites are adorable, and I liked your color scheme a lot.
I could see it getting really difficult very quickly, well it already was quite difficult right away, but very rewarding when I managed to just slide between multiple enemies to get free. Really fantastic work.
There is a lot that's working super well here already—my favorites include the audio feedback and the delivery/survival genre mashing. It's like the Overcooked on the set of Vampire Survivors or 20 Minutes Til Dawn! Amazing—would be cool to see iterations like moving delivery trucks that change location during the level, although the level designs already give some great variety!
There are some small technical things that I think could make the feel even more enjoyable. As someone else already mentioned, character movement is probably the big one—the character sometimes keeps moving for a while after the player releases the keys, and often gets stuck on fences (probably just a collider that is too big to feel intuitive to players like me). A couple of smaller gripes you might consider is switching to a "press-and-hold" delivery system instead of button mashing and something weird where carrots delivered at the bottom of the screen fly up way fast. But overall, I had a lot of fun.
The yam puns are a 10/10! 😂
went to take a look at your game but am not seeing one, let me know if thats a mistake so i can go check yours out if you submitted this time around!
Jokes aside, this is a cool concept! I like the idea of yams being both something you sell and something you use as a weapon. I also like the all purple visuals; very on-theme. I will say that it does get repetitive quickly; probably needs to escalate more as the game progresses. Overall, nice work!
Felt a little like pacman for some reason? but was cool.
Lastly, I love your graphics and the Itch.io page. Good progress for 48 hours, keep it up, mate.
Overall, 4/5.
The only issue I had was the movement which was feeling kinda sticky, specially when trying to go diagonal.
Movement was a bit rigid, but other than that it was a fun game to play.
Idea is nice but execution is a little janky. Good job!
Anyway, nice work and good luck in judging!
I'm checking out your game tonight, stoked! :v:
I can see that you're using drift to smooth out the controller inputs. Maybe dial this back and get diagonal inputs working?
Random variation on enemy speed helps spread out the monsters some. Having some of the monsters (maybe just the bats) more around randomly rather than following the player may be an easy way to add more variety to this kind of gameflow. I'm also noticing that sometimes the monsters spawn very close to the player.
When i use mouse to shoot,unable to know the exact direction of the bullet~Maybe scale the collider smaller.I think in this view ,collider cover player's feet,not cover head ,will be more satisfied.(Sense of space)
funny little game ,like the art style and music
ps: moving system knid of wield, seem like when I am moving in one direction cant change to another smooth