Kilzpacho by FullHeartGames

[raw]
made by FullHeartGames for Ludum Dare 52 (JAM)

Top down twin-stick-beatem-up harvesting mutant vegetables.

Description: Something got in your crops and now you have to do the right thing and rid the wild of all of your mutant veggies. When defeating enemies you get Cropses which can be used for upgrading stats between waves or harvested for upgrades and weapons later.

image.png

Controls:

Keyboard + Mouse

WASD = Strafe!

E/Q = Change Weapons

Mouse = Aim

Mouse1 = Attack

Space = Submit/Ability(If equipped)

L-Shift = Action

Gamepad (May work not fully tested)

Credits:

Aron Cruce, Christian MacDonald, Josh Gangl

Ratings

Overall 604th 3.197⭐ 35🧑‍⚖️
Fun 573th 3.061⭐ 35🧑‍⚖️
Innovation 736th 2.609⭐ 34🧑‍⚖️
Theme 551th 3.47⭐ 35🧑‍⚖️
Graphics 559th 3.258⭐ 35🧑‍⚖️
Audio 168th 3.697⭐ 35🧑‍⚖️
Humor 308th 3.161⭐ 30🧑‍⚖️
Mood 538th 3.214⭐ 30🧑‍⚖️
Given 19🗳️ 44🗨️

Feedback

eetnern
09. Jan 2023 · 19:00 UTC
Love the music! Love the fun sprites! Love me a beefy farmer taking care of business!
Knatterton
09. Jan 2023 · 19:08 UTC
Amazing music!
kodingnights
09. Jan 2023 · 19:17 UTC
Loved the music. Would like health bars on the enemies. Do the upgrades work? They seem to reset to zero after each wave.
🎤 FullHeartGames
09. Jan 2023 · 20:30 UTC
@kodingnights yes the upgrades work, they are balanced pretty low since you get so many 'Cropses'
LDJam user 320211
09. Jan 2023 · 21:20 UTC
Fun wave survival game! The theme was nice and the graphics were well stylized, loved the evil plants. I did have some trouble playing, it didn't seem to like one of the gamepads I had plugged in or something because the pitchfork kept forcing itself to the bottom-left, but otherwise it was smooth! The one sort of low-hanging addition that might be nice is adding some sort of death animation or sprite, things just disappearing wasn't quite as satisfying as I'd hoped.
Mad Brokli
10. Jan 2023 · 05:38 UTC
The music was really cool and I liked the game setting. I think it would help if we could see some health bars for the enemies, so that we could get an idea of how much damage we're doing since I was lost there.
HFSEvans
10. Jan 2023 · 05:42 UTC
Did I play it exclusively because of the ripped old dude in the cover art? Yes. Was I disappointed? No.
Nan_taty
10. Jan 2023 · 08:54 UTC
I love the design of player character and had fun playing this game. However, the lack of audio hits made the attacks feel dry. Otherwise, good one!
jackypark9852
10. Jan 2023 · 10:25 UTC
Gotta say, the thumbnail is hilarious. It could use more feedback on hitting enemies. Other than that, great work!
LordMiji
10. Jan 2023 · 10:31 UTC
Great work, have to be honest, i played due to the thumbnail as well. One issue? that hit my play through was that each round it didn't seem to apply my damage upgrades (or perhaps i misunderstood).. either way - neat game, GREAT thumbnail - good work.
Oh Seung Min
10. Jan 2023 · 13:15 UTC
I love survival concept game like this! I think it's better if the player stats are displayed on the screen. Good work!
NvrSkipGameDay
10. Jan 2023 · 15:52 UTC
This game is great! I didn't realize I had to fullscreen it at first so it initially cut off the UI and I had no clue what was changing haha. I love the music, art and ambience and it felt smooth to play overall. I would have loved to see my stats displayed somewhere so I could keep track of how buff I was getting (or a visual indicator of some kind). Really liked the main character, too.

Also Cropses is a fantastic pun :D
beardywombat
11. Jan 2023 · 08:30 UTC
Well done on your game. I played through 3 waves and liked the concept and your take on the theme. Bought all damage upgrades that I could, but have to say I didn't notice any difference in combat.
schnodelfactory
11. Jan 2023 · 12:43 UTC
Fun game! I really liked the graphics and the gameplay loop was simple but engaging.<3
Efilheim
11. Jan 2023 · 13:30 UTC
Good work on the music! But it's lacking a bit of feedbacks.
CO5MONAUT
11. Jan 2023 · 15:16 UTC
Nice music, interesting concept, but quite a drag on the gameplay, how much I did not pump up the damage, it is still difficult to kill the eggplants с: good luck!
ThorPalsson
11. Jan 2023 · 17:00 UTC
Great entry! Really enjoyed the game (the beard while rotating the main camera is fantastic), it would be nice if you could get more feedback when you are hit and when you hit the enemies but other than that it's a good game. Great job getting it done in such a short time :)
Juutis
11. Jan 2023 · 17:50 UTC
That was great! Simple yet engaging. Attack speed felt like the most powerful upgrade by far. Putting like 10-20 levels into it seemed to improve my damage output by _so much_. That combined with the shotgun meant that any enemy would die almost instantly when they entered the screen.
🎤 FullHeartGames
12. Jan 2023 · 03:44 UTC
@beardywombat yeah one thing that suffered due to the time restraint was play testing a balancing! Thank you for the feedback!
LDJam user 262142
12. Jan 2023 · 07:40 UTC
ngl clicked for the thumbnail :new_moon_with_face: but wish the collision to hit the :eggplant: (:new_moon_with_face:) was more... big :cold_sweat: :sweat_drops: ... because i've seen many shots go through the bottom half of it. Jokes aside, love the music tho!
TPunisher33
12. Jan 2023 · 18:31 UTC
Definitely a great game if a bit small. I wish there was an auto fire upgrade for the shotgun because my clicking finger hurts now. Also I recommend a visual effect on things when they're hit so it's easier to tell when you're doing damage.
MidoriMelody
12. Jan 2023 · 18:44 UTC
The music was amazing! Great job with that. I got the hang of destroying veggies after a while but I still got stuck and couldn't go forward when it cam time to select new weapons.
🎤 FullHeartGames
13. Jan 2023 · 04:00 UTC
@midorimelody sorry to heal that! You may have missed the top pedestal you need to hold shift to go to the next level, hopefully that wasn't broke for you :(
DeathBySnail
14. Jan 2023 · 13:41 UTC
Nice job :eggplant: :knife: :knife:
Tappioca
15. Jan 2023 · 01:50 UTC
The music and visuals were fun and I had a blast trying out all the upgrade combinations.
Pfannkuchen
15. Jan 2023 · 10:14 UTC
Fun little game! It's a pity I couldn't find a way to choose any weapon option after a few rounds of the game, but overall, it's a nice and simple concept. Liked the graphics!
Melanie
16. Jan 2023 · 17:24 UTC
The gameplay is rather classic but hard to master. The points to give at the end change too little (after the first wave I didn't see a difference despite the improvements chosen). But it's still fun to play.
muhuk
16. Jan 2023 · 17:27 UTC
Mighty giant sickle! Hell, yeah!

![Screenshot_20230116_202539.png](///raw/3d3/43/z/568ac.png)

(Music was very nice.)
🎤 FullHeartGames
17. Jan 2023 · 04:31 UTC
@muhuk amazing :laughing: and thank you!!
Hoichael
20. Jan 2023 · 17:31 UTC
Fun game! Upgrading your stats and getting better weapons makes for a very satisfying gameplay loop, despite the actual gameplay being so simple. Nice music too, I was playing for quite a while and it didn't feel repetitive at all.

My only criticism would be that holding the attack input isn't supported - that would make the game MUCH more comfortable to play. Oh, and the "farting" enemies made my game lag, especially in later waves :P

Overall, great entry. Congrats!
pkenney
22. Jan 2023 · 03:08 UTC
Wow, really loved the real-instrument music, so well done and had nice rising and falling sections that had a good balance between active sections that rose to the front of my consciousness and quieter sections that receded into the background... just like a good videogame soundtrack should!

Art was nice, and the shadowy edges of the arena meshed well with the spooky vibe of the mutant cropses, and the sprites were all well done.

I enjoyed the action. It could use a little more "juice" in terms of emphasizing when I take a hit or successfully hit an enemy. But the biggest problem I had was the rolling guy who leaves a cloud behind. Fine, except that I HAVE to kill him. So a lot of my time with the game was waiting and waiting and saying "THERE HE IS" but he would already be gone by the time I could get over there. I struggled badly to find a way to force an encounter, and the end of each wave was quite a long time of me just hoping and waiting and guessing, which really broke the otherwise nice pacing.

But other than that, I thought the action was well done. The theme came through nicely with the tough choice between harvesting my cropses to save them for a big upgrade later, versus spending them incrementally on improvements that I REALLLLLY wanted like faster attack speed etc. So I feel like you nailed the tough-choices thing.

Nice entry with a lot of different cool elements!
🎤 FullHeartGames
26. Jan 2023 · 03:06 UTC
@pkenney Thank you so much the music was something I wrote like 9 years ago and had to re-learn and record 2am the night before final entry lol. We definitely had the risk versus reward in mind from the beginning so I am glad that came through. Balancing was something we didn't have a lot of time for and the enemy I think that caused frustration was the one without any AI lol. Thank you for the thorough review!