Kilzpacho by FullHeartGames
Top down twin-stick-beatem-up harvesting mutant vegetables.
Description: Something got in your crops and now you have to do the right thing and rid the wild of all of your mutant veggies. When defeating enemies you get Cropses which can be used for upgrading stats between waves or harvested for upgrades and weapons later.

Controls:
Keyboard + Mouse
WASD = Strafe!
E/Q = Change Weapons
Mouse = Aim
Mouse1 = Attack
Space = Submit/Ability(If equipped)
L-Shift = Action
Gamepad (May work not fully tested)
Credits:
Aron Cruce, Christian MacDonald, Josh Gangl
| Link | https://fullheartgames.itch.io/kilzpacho |
| Link | https://itch.io/embed-upload/7134387?color=00370b |
| Original URL | https://ldjam.com/events/ludum-dare/52/kilzpacho |
Ratings
| Overall | 604th | 3.197⭐ | 35🧑⚖️ |
| Fun | 573th | 3.061⭐ | 35🧑⚖️ |
| Innovation | 736th | 2.609⭐ | 34🧑⚖️ |
| Theme | 551th | 3.47⭐ | 35🧑⚖️ |
| Graphics | 559th | 3.258⭐ | 35🧑⚖️ |
| Audio | 168th | 3.697⭐ | 35🧑⚖️ |
| Humor | 308th | 3.161⭐ | 30🧑⚖️ |
| Mood | 538th | 3.214⭐ | 30🧑⚖️ |
| Given | 19🗳️ | 44🗨️ |
Also Cropses is a fantastic pun :D

(Music was very nice.)
My only criticism would be that holding the attack input isn't supported - that would make the game MUCH more comfortable to play. Oh, and the "farting" enemies made my game lag, especially in later waves :P
Overall, great entry. Congrats!
Art was nice, and the shadowy edges of the arena meshed well with the spooky vibe of the mutant cropses, and the sprites were all well done.
I enjoyed the action. It could use a little more "juice" in terms of emphasizing when I take a hit or successfully hit an enemy. But the biggest problem I had was the rolling guy who leaves a cloud behind. Fine, except that I HAVE to kill him. So a lot of my time with the game was waiting and waiting and saying "THERE HE IS" but he would already be gone by the time I could get over there. I struggled badly to find a way to force an encounter, and the end of each wave was quite a long time of me just hoping and waiting and guessing, which really broke the otherwise nice pacing.
But other than that, I thought the action was well done. The theme came through nicely with the tough choice between harvesting my cropses to save them for a big upgrade later, versus spending them incrementally on improvements that I REALLLLLY wanted like faster attack speed etc. So I feel like you nailed the tough-choices thing.
Nice entry with a lot of different cool elements!