Euro Farm 2 by Enver Arco

[raw]
made by Enver Arco for Ludum Dare 52 (JAM)

Euro Farm 2.PNG

WASD to move camera scroll wheel to zoom in and out start by planting crops 1 gold for corn 2 gold for onions etc

when crops are big enough they will turn green when hovered over and can be harvested for gold. Like the coins and notes to get gold

Buildings and animals will also generate gold passively.

Ratings

Given 20🗳️ 2🗨️

Feedback

LDJam user 312900
09. Jan 2023 · 16:37 UTC
Looks cool, however I have no idea what the controls are...
Ben Toosey
09. Jan 2023 · 16:38 UTC
Very easy to grasp the game loop as soon as you look at it. I think you had a very large scope for a game jam, but I like the end result! Structure descriptions would be great when choosing what to build, and unfortunately the camera movements don't work too well when full screen. Great work!
InfinityE
09. Jan 2023 · 16:39 UTC
^looks ar sick but gotta give some ocntext and controls
Substain
10. Jan 2023 · 14:33 UTC
nice, the visuals work well and you have enough time to find out how the game works. Especially the balancing seems pretty good! keep it up!
youjing
11. Jan 2023 · 12:58 UTC
Nice modeling! But they are tiny even if I zoom to max, so can't really understand their's meaning :/
chompdev
12. Jan 2023 · 22:59 UTC
Fun game! The graphics are nice and it's enjoyable to steadily grow your farm and get the recurring cash from wool, milk, veggies, etc. I also like how the buildings themselves generate revenue over time. The ability to plant batches of 16 crops at a time is a great convenience feature. Do you have any plans to add more to this one after the jam? I'd enjoy playing more of it as you build on the mechanics and add some audio, juice, and polish. Nice work!

![score28.PNG](///raw/044/42/z/564ef.png)
🎤 Enver Arco
12. Jan 2023 · 23:36 UTC
Thanks for playing everyone. @chompdev I'd like to expand the game more and add rotation before placing buildings, my plan was to implement player choice with interesting dialogue option that will effect your farm depending on what you choose. Also possibly I'd make land unlock in chunks and you have to buy land to expand your farm
chompdev
12. Jan 2023 · 23:48 UTC
@enver-arco I love those ideas! Did you play Forager? That game had a nice system for buying chunks of land as you make progress, and something like that might suit your farm game really well. Great idea to add dialogue choices and maybe even random events like "heavy rainstorm" or "harsh winter" that might require you to build shelter for all the animals or a greenhouse for exposed crops. Looking forward to seeing what you decide to add next! :)
machino
17. Jan 2023 · 21:42 UTC
The graphics are nice and the game is relaxing. I do wish that there were some tooltips or something similar to better learn how the game works but overall pretty cool!
kuggenhoffen
21. Jan 2023 · 14:18 UTC
The concept seems pretty nice, I'd like to see this refined a bit more. As it is, it feels a bit too work-in-progress although playable and fun regardless. Trying to click the money hitbox gets pretty frustrating. I had to stop playing after I alt-tabbed and the game had scrolled over the ocean and I couldn't find back to the land anymore :D