HARRR Vests by Lomby
"HARR vests" is a pirate-themed tailoring game where players take on the role of a young pirate, who is trying to make a name for themselves as the most talented tailor on the high seas!
Game developed on stream at YouTube and Twitch

Controls:
Any key to progress dialogue
Cut along the line shown on the item of clothing, there are 4 white line targets to hit each time that will turn green when you interact with them.
WASD to move arm (or arrow keys!)
E to interact (interact point is in the center of the scissors or at the tip of the needle)

Planned features that got cut: - Music was going to use https://opengameart.org/content/pirates-theme so consider playing in a separate tab as you play! - Show locations of missed interactions - Tutorial
This was my first solo Game Jam, and 2nd Jam ever! I thought the theme was interesting and enjoyed the jam, but definitely need to work on my time and sleep management for future jams!
Known issues:
Will update as I test / hear.
| Itch.io | https://lombygg.itch.io/harrr-vests |
| Original URL | https://ldjam.com/events/ludum-dare/52/harrr-vests |
Ratings
| Overall | 512th | 3.337⭐ | 45🧑⚖️ |
| Fun | 488th | 3.233⭐ | 45🧑⚖️ |
| Innovation | 128th | 3.767⭐ | 45🧑⚖️ |
| Theme | 615th | 3.326⭐ | 45🧑⚖️ |
| Graphics | 322th | 3.814⭐ | 45🧑⚖️ |
| Humor | 68th | 3.895⭐ | 45🧑⚖️ |
| Mood | 511th | 3.279⭐ | 45🧑⚖️ |
| Given | 56🗳️ | 80🗨️ |
You did a really good job on the art as well!
:shirt: :sailboat:
Audio would have made this better - pirate shanty etc.
The arm and the tattoos were really nice - I knew about the needle and thread from stream though :wink:
Really fun mechanic good work!
Went back and listened to the music and that fit your game well
I feel using the space key as well as e would be great as well as maybe the mouse but one thing I think I would love is for holding the button down to be how it's done and the challenge being also about keeping as close along it as possible. In my head a Wario Ware/Mario party crayon minigame is what I would love.
This is one of my favourite games of the jam so far! The art was great as well!
Personally I did not find moving the arm with WASD freely and trying to line up the scissors to the lines that fun. It was kind of weird. That doesn't mean anythings bad with this, I just think a different execution would have been better. I think this would have been better from a "birds eye view" type of camera on a table and mostly what you see is the scissors and the clothing on the table, or something like that.
Just something I've noticed all the games that I adore in this jam have fun core mechanics. Some even walking around is fun because it's so well done.
I do think if you made mouse controls it might be more intuitive though not sure that would be good might make it too easy for some. I will also say the fact that you can't lose is nice (not sure if you can but I didn't so I'm basing it on that even though they keep threatening me.).
All in all, the core mechanics are mostly solid and if this is your first solo jam hey you made and released the thing. I do think that if you mark the mistakes, it would be funny if they reacted to them, but I can see how it could be annoying if they actually threw you overboard. But that's my two cents.
Thanks for the game I love that you are just removing arms and legs off of the cloths because they are pirates. It has this whole horrible hidden narrative and I love it. Good work.
Also balancing how much you do is tricky; we entered this jam to see what we could do with a time crunch and I'm generally happy with what we got. Pacing is everything it's not good to burn yourself out and sleep is important. Yip yap.
Was a very interesting concept and clever use of the theme.
I feel like mouse control would've worked a bit better than WASD but it wasn't bad.
This concept would be hilarious to have some Surgeon Simulator influence and there be utter chaos and tools flying everywhere while you are trying to stitch something.
@zimny11 - thanks for the support! I'm still a bit undecided, but will probably try to polish this up for a post jam version over the next week or so.
@bo-dangles - 😂 was meant to be more the boat rocking, but actually gives me some ideas for some drunken levels too! Thanks!
@diesdas - That sounds like some top quality journalism!
@bloodfin - Thanks! Yeah was really hoping to add in the misses as extra stitches but ran out of time! Would be nice to have an accuracy score too, might try to add that in.
@cassreads - Yarrrh! More chaos to follow hopefully!
@togis - Thank you, was hoping to include some more stages to each piece of clothing (adding pockets, covering up bullet holes, etc.) but had to cut loads to get it finished!
@bobbo - You're very welcome and thanks for the kind words! Really enjoyed the puzzle! Love the idea of extending into tattoos and brain surgery would be crazy! haha
@noeloskar - Thanks for the feedback, yeah was planning to have wooden planks for the floor but realised I was spending too long on the pixelart. I think maybe a challenge option with timer / max misses would be a nice idea too!
@wiredoverload - Wish I'd had time to add more too! Lessons learnt for next time hopefully! Thanks for playing!
@dob - Turned out that I just needed to drag the track into my audio manager in Unity, but forgot to do it 😅 Had the track loaded in and everything. Thanks for the kind words!
@szivacs - 🤣🤣 Thanks! Glad to hear you enjoyed it!
@phillip-scott - Haha thanks, I was so pleased with the needle & anchor tat I just had to mention it! I was looking for a good sea shanty but couldn't tell if the covers I found were royalty free. Thanks for playing and watching! :D
@nullval - Thanks for playing!
@thejookerful - Thank you for the kind words! 😁
@la-bread - Oooh, checked out your soundcloud and the tracks sound great! Will do! Thanks for playing!
@r00gal - 😁 Thanks for the feedback, and sorry that the controls spoiled it for you!
@qooorti - The birds eye view is a great idea, I got a bit stuck trying to think how to implement the idea and settled with this version. Thanks for the great feedback!
@tristan-doell - Yip Yap! Glad to hearrr you enjoyed the game! Yeah ran out of time to put a tutorial in but that's a great idea. There's no failure state yet, but I was thinking of having you walk the plank if you mess up too much, so that might be in a post jam version. Thanks for playing and the great feedback!
@augmotic - Haha I've actually got Surgeon Simulator written on my notepad! Was planning to look to it for inspiration if I had the time! Thanks for playing!
#### Some additional ideas:
* Additional patterns (other than lines) would have made for good progression, and depending on how you implemented the code, it might not have been too hard.
* Also, I think enforcing a penalty for misclicking could have been an added challenge. It might have been hard to implement visually (such as extra cuts on the clothing), but a UI item could have been a start, and it would have prevented me from just spam clicking XD. That said, it was hard enough to get lined up as it was haha.
Great job!
The increasing difficulty is on point, the dialogue make it clear what we have to do, maybe it's a bug but i didnt heard any music, some sea shanties would have been a good addition
Thank you!
- The camera movement could feel more like it was coming from a wave on the sea.
- If made longer would be nice to have a story to tie together the tailoring activities.
- Penalties for incorrect stitching (I realised I could spam the stitch button)
The basic mechanic was interesting and increasing difficulty by making the seas higher tied in nicely. I was a bit confused at first as to why I didn't have to get the lines right in one go, and why there was no penalty for cutting in the wrong place, but that would've probably been impossible in the later levels 😅
If you add(ed) any more, I think some additional ways of mixing it up would('ve) be(en) nice.
What you did manage to get done was great, only problem is that you weren't able to tie it all up. The music you had lined up would've been a great fit, sounding piratey while having an urgency to it. Best of luck for the next one! 💪