Carrot: Journey to the Surface by DJTequila
Carl is a Carrot who has dreamed of the surface world since he was a sprout. Now the only thing standing between him and being harvested is worms, fungus, and a whole lot of dirt. Help Carl reach the surface so he can be turned into a delicious soup. (Don't worry, he likes it).


Patch Notes v1.0.1 (Post LD) - Improved boss movement - Fixed a bug where fireballs wouldn't target the player - Fireballs can be extinguished by hitting them - Added delay to the win screen
Ratings
| Overall | 626th | 3.152⭐ | 25🧑⚖️ |
| Fun | 544th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 620th | 2.909⭐ | 24🧑⚖️ |
| Theme | 792th | 2.523⭐ | 24🧑⚖️ |
| Graphics | 692th | 2.667⭐ | 23🧑⚖️ |
| Audio | 422th | 2.929⭐ | 23🧑⚖️ |
| Humor | 414th | 2.868⭐ | 21🧑⚖️ |
| Mood | 715th | 2.833⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 22🗨️ |
> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline.
I thought because they were minor changes it was okay, but I'd rather not take advantage of this rule. I reverted and created a separate post ludum dare version.
The jump overall felt too floaty especially in constrast to the carrot top spin move. The character moved around a little to on ice to me - reduce that movement or make the platform bigger - i keep slipping off stuff.
Having to jump to shoot felt weird i ended up just doing that and the drill most of the time.
Overall i think you did a great job keep at it!