Flesh & Fish by metalchouchen

[raw]
made by metalchouchen for LD33 (JAM)
Flesh & Fish is a game about a feeling, about how our mind can bear the fact that we are mechanically killing living beings all the day... but is it really enduring it ?

So take your knife: people need your sacrifice, they need you to become a monster.


[COMMANDS]
Press 'X' to attack.
Press 'SPACE' to jump.
Press 'S' to switch audio volume.
Press 'ESC' to quit the application.

[WIN POINT]
The goal is to cook animals to win points. Each time an animals go to the
cauldron you win one point. When the cauldron is full you win 10 points.

[INSANITY]
If you hit a living animal, you get one point of insanity.
If you cook a living animal, you get one point of insanity.

If you got to much of insanity, you start to have some hallucination and finally died.

[PRODUCTIVITY]
If you hit nothing during a period you will lose one life for bad productivity.

[BERSERK]
If an animals go to a full cauldron, it will pass in berserk mode and attack you.
You can hit it, and kill it. And it can hurt you.



Thank you for playing !

Damien, @metalchouchen

Ratings

Coolness 51% 3
Overall(Jam) 2.63 989
Audio(Jam) 2.41 623
Fun(Jam) 2.37 992
Graphics(Jam) 2.82 780
Humor(Jam) 3.05 380
Innovation(Jam) 2.70 774
Mood(Jam) 2.77 775
Theme(Jam) 3.18 721

Feedback

petersmyth
25. Aug 2015 · 02:39 UTC
I love the art <3
danidre14
25. Aug 2015 · 20:54 UTC
Nice art. ^
Mutt
25. Aug 2015 · 21:03 UTC
WTF
jlnr
25. Aug 2015 · 21:07 UTC
I think it didn't work for me? - I kept jumping around until I got fired, jumping didn't work on the gamepad and attacking worked with neither gamepad nor keyboard. Might be an issue with my Windows VM.
Culturebosh_games
25. Aug 2015 · 21:11 UTC
Thanks for letting us play your game!

What I liked:

Love the slightly schizophrenic art style. Definitely felt like a monster when I dunked a cute cat into my cooking pot. Died alone in an asylum, which gets a thumbs up from me.

Areas for development:

Slightly wonky hitbox on the player character meant it was tough to get on the platforms sometimes and the jump feels a bit soupy.

But on the whole, congratulations! Well done!
🎤 metalchouchen
25. Aug 2015 · 21:20 UTC
Thank you all :)

@jlnr : I've got no idea of how works a Unity3d game through a windows VM, sorry :( Yes if you cannot launch attack (press 'X' on a keyboard, you will die quickly unfortunately.

@CB : Yes I've got a lot's of improve to make on the controls/character. I really miss one day to polish the game (only start on Sunday).
foxboard
26. Aug 2015 · 02:44 UTC
Great concept. A bit hard to control. Nice idea, could become really fun!
sprawl
29. Aug 2015 · 01:56 UTC
Great use of the theme. At first it was kinda hard to figure out what I was doing wrong. Took me a while to figure out I had to hit the one not moving. I'm not exactly sure what to do with those with "masks".

Good job on the game !
🎤 metalchouchen
29. Aug 2015 · 02:13 UTC
Thanks. Yes you have to hit dead animals and try to avoid alive animals. Unfortunately if you hit to much alive animals, you start to become insane and stop seeing them as animals but like cats and baby. And that increase the chance to kill animals alive.
Fanatrick
29. Aug 2015 · 02:38 UTC
Too crazy, I like it D:
fistmaker
29. Aug 2015 · 02:57 UTC
Interesting art. Game is playable, but very difficult.
01101101
29. Aug 2015 · 09:19 UTC
Took me three tries to understand the difference between dead/living animals... Maybe you should make it more noticeable or explain it a bit better? Or maybe I'm just a bit slow ^^
Anyway apart from this it's a pretty fun game, quite challenging as you try to hit only dead animals but see your productivity getting low... The balance works well, congrats! The berserk animals are a nice touch as well :)
brianbruggeman
29. Aug 2015 · 14:17 UTC
Art reminds me of Bevis and Butthead, which is nice for nostalgia. I'm not sure I really understood the game, though.
Sparrow
29. Aug 2015 · 21:25 UTC
Good work, took some time before understood what I had to do though.
NoWandStudios
30. Aug 2015 · 10:29 UTC
Control seems rude. Game are so crazy and weird xD
Xanjos
30. Aug 2015 · 13:21 UTC
Pretty buggy but I like the concept especially the insanity mechanic.
cyrixd
04. Sep 2015 · 08:13 UTC
Very unsettling game, well done for a strong take on the theme.
Omiya Games
11. Sep 2015 · 00:53 UTC
Given the description of the game, I take it the intent was exposing the cruelty behind animal slaughter? If so, I found it hard to see the metaphor in the game. Not a whole of details seems to click together. Instead, it just feels like a repetitive slicing game where you need to be careful of what you slice. No particular message there.
🎤 metalchouchen
11. Sep 2015 · 12:21 UTC
Hello, my point is more on how slaughter animal affect humans. Something like hard condition for people making this job.
Jupiter_Hadley
19. Oct 2015 · 16:32 UTC
Really strange game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/sWM7EbBXpJg