Corpse Circle by Jonathan Lorenz

You've lost your way to the heavens and are stuck in the fields of purgatory. Cleanse your soul, grab the key of the gate and don't get caught.

TIPS : Use the scarecrows to hide from the evil harvester. Make it run into a beehive to stop it from chasing you for a few seconds.

[Note : the WebGL build is there for your convenience but does not include the visual effects. Please consider downloading the windows build to enjoy the work of the visual artists!]
You can listen to the soundtrack here
Credits :
3D Art by Adrien Bouckaert & Louise "RocketSka" Jungers
2D Art by Louise "RocketSka" Jungers
Audio by Alexandre Meunier
Code by Jonathan Lorenz
| Link | https://jonathan-lorenz.itch.io/corpse-circle |
| Link | https://jonathan-lorenz.itch.io/corpse-circle/purchase |
| Original URL | https://ldjam.com/events/ludum-dare/52/corpse-circle |
Ratings
| Overall | 405th | 3.5⭐ | 25🧑⚖️ |
| Fun | 290th | 3.565⭐ | 25🧑⚖️ |
| Innovation | 488th | 3.174⭐ | 25🧑⚖️ |
| Theme | 500th | 3.543⭐ | 25🧑⚖️ |
| Graphics | 309th | 3.826⭐ | 25🧑⚖️ |
| Audio | 114th | 3.826⭐ | 25🧑⚖️ |
| Humor | 289th | 3.205⭐ | 24🧑⚖️ |
| Mood | 281th | 3.652⭐ | 25🧑⚖️ |
| Given | 17🗳️ | 27🗨️ |
When you understand how the scarecrows work, it becomes a bit to easy in my opinion, as the harvester will just wander around and clear the path for you.
I loved the design of the scarecrow, it looks so good :)
The music is really good, and it works well together with the visuals when you get the harvester's red light showing that it's getting closer and closer :laughing:
Nice entry!
I coulnd't found out how the tractor was working :/ I kept waiting in the scarecrows most of the game, maybe hide and seek would work better than "be found right after getting out of the scarecrows while the tractor don't face us"
Graphics and Musics really works together tho !
Great entry!
I did not manage to understand how the bees worked :thinking: but I managed to get to heaven in the end anyways :)
The ghost "run" animation is quite ingenious also - it looks like the ghost remembers its personality as a person, and he/she is raising legs when running, hence the skirt gets lifted sideways a bit.
Few points to consider though:
1. Still not sure what do bees do? Are they just a guide indicator, that you are on the right path?
2. Hiding in scarecrows is really neat idea, but I would think there should be some kind of limitation to it. Maybe: `there is time limit you can stay in the scarecrow` or `you can enter only certain number of scarecrows`, or even `once you leave the scarecrow, you cannot enter another one until certain amount of time passes`. Though maybe these could be different difficulty levels and/or challenges for more variability.
3. if you hide in the scarecrow, that is right by the level wall, it gets really hard to see where the harvester is, because camera is pulled downwards into the sacks due to collision with the level wall.
Overall great entry :thumbsup:
Adding extra conveyance is difficult in such a short time for a jam, but maybe adding details in the game's page could help people.
The graphics and sound were my fav part.