Danger in the Potager by Odey
The vegetables have gone rogue! Fend them off and defend your potager at all costs in this precision shooter. But beware: carrots are particularly hungry this time of year, and something even darker lurks in the fertile ground…

PS: press R in the splash screen for the infinite mode.
Ratings
| Overall | 283th | 3.667⭐ | 59🧑⚖️ |
| Fun | 268th | 3.591⭐ | 57🧑⚖️ |
| Innovation | 644th | 2.866⭐ | 58🧑⚖️ |
| Theme | 631th | 3.277⭐ | 58🧑⚖️ |
| Graphics | 193th | 4.07⭐ | 59🧑⚖️ |
| Audio | 255th | 3.49⭐ | 53🧑⚖️ |
| Humor | 158th | 3.538⭐ | 55🧑⚖️ |
| Mood | 344th | 3.548⭐ | 54🧑⚖️ |
| Given | 51🗳️ | 18🗨️ |
The first play through, I didn't understand that missing meant you couldn't shoot for a while. And then once Tomato showed up, I tried spam shooting them and quickly learned that I needed to take that fight slower! Got Tomato down to about 40% health and unfortunately missed 1 too many shots and lost my rhythm.
I'll definitely be back!

The second phase of that tomato turns him into quite the monster. It killed me the first four tries, and then on the fifth I got curious if I could spam click him down and win by killing him despite having his minions kill me. Super did not work lol. Try #6 I finally got him though. That was fun, and I loved the voice acting and the animations were so good!
I wish I could've skipped through some of the earlier bits to get back to the tomato, though. Also, missing a shot when the tomato goes underground for his second phase feels kinda punishing.
Could not finish the game, but the tomato boss is very engaging and fun.
I'm going to pick out tomatoes out of my next salad though!! :smile:
Cool game with a good increase in difficulty. The tomato at the end was really hard, but that made it exactly the right amount of challenging. And the game is short enough to try multiple times
I enjoyed spinning around shooting the carrots :D
Nice job :D

Thanks for the nice feedback anyway :)
bonus point for the mouth sound +1
Awesome work!
* Love the graphics, the menu picture
* The wind effect making some of the grass move
* the shot animation
* the mechanic : simple yet effective
* the fact that carrots are coming from differents place, like army strategic positions
* The boss idea: "oh no it's the tomato" made me laugh!
* The boss is waaaay too hard to defeat in my opinion
* The progress bar : it's a good idea to have one, but the guy walking is not logical, because the actual hero is staying in the garding, not moving.
Anyway, I Love it.
That said though, I really liked it, good job, all of you! Keep it up, and I'll see you next jam! >:3
Quite simple idea but well executed, well done!