Harvest or Die by Ninnec
Slimaggedon has hit your farm. Your only choice is to harvest your crops to trap the slimes before they can get you. 
Goal: Make and harvest all one color fruit.
Harvest wisely, you can store one color fruit (bottom right) by using spacebar to pick either fruit or bushes. Anyone can fall into holes after harvesting fruit so be careful!
Use WASD to change direction and arrows to move, slimes move/spawn as you move. Good luck little jackalope!
| Link | https://fiascosoftworks.itch.io/harvest-or-die |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-or-die |
Ratings
| Overall | 286th | 3.663⭐ | 48🧑⚖️ |
| Fun | 298th | 3.544⭐ | 47🧑⚖️ |
| Innovation | 137th | 3.739⭐ | 48🧑⚖️ |
| Theme | 432th | 3.667⭐ | 47🧑⚖️ |
| Graphics | 361th | 3.717⭐ | 48🧑⚖️ |
| Mood | 262th | 3.682⭐ | 46🧑⚖️ |
| Given | 26🗳️ | 71🗨️ |
The art and the mood is great. Music is nice ! :)
Well done guys !
Good mental balance between dumping slime into holes and trying to actually efficiently manage the garden. I appreciate the fact that as soon as I figured out I could bait the slime pretty easily then I died in a hole.
I liked the game
Recoloring big areas was quite satisfying. Also making traps for monsters was cool
I would have placed the instruction somewhere the player could see during gameplay
Also I did not realise till the end, that the outer border was safe to travel. Maybe because it was the place where monsters spawned
The music fitted the theme, but was too short
I enjoyed it very much
The graphics were very cute, and the lighting made it very nice.
I was confused at first with the rules, but still congrats for including a tutorial!
I finally finished it, after failing 2 times while having to plant only one seed :(
Wonderful game, vary nice!
Tip:(write a little controls/mechanics on top of your page here) some people may overlook it on the itch.io
Great replay value, great idea, great entry :D
I loved the dark atmosphere. Great submission.<3
My recommendation would be to simplify the controls (WASD and Arrows can be the same) and setup a test level.
Liked the art direction, the creepiness of the level and monsters is interesting :smile:

Phone game thoughts:
I like the gameplay and the simple mechanics which you can build upon with ease. For a mobile game, i could see it as such to be honest. It has simple mechanics and gives that just one more level vibes that phone games tend to need :)). One thing that i would say to consider is the tone of the game though. I like it, its cool that its spooky a bit, but i think for mobile it would benefit from a more cheerful vibe. As much as it kills me to say, theres a reason why candy crush graphics are popular these days :((
For the mechanic side its a really good base to build upon. Here are some extra ideas or things to consider in that regard:
-Make it level based, each level being harder and bigger
-Make an interactive tutorial, starting with a 3x3 grid and expanding on it with more colors and tiles, adding enemies then and so on. Its a lot better to learn through play than text.
-Make it area based, so that each area has 5-10 levels before you get to the next one and get introduced to a new mechanic(tiles which you can walk over once, enemies that behave differently(for example like a horse/bishop from chess), fruit that you need to dig next to first before being able to dig it...)
-Some sort of friends leaderboards maybe since i saw you already have a number of turns counter!(but this is really just extra...)
I think you have a great base which i can see being expanded on to make a neat little mobile game. You have the challenge and gameplay, you only need variety and more content! So great base and good luck on it, and i will follow you in case you decide to post anything further about the game!:D.
PS you can make an easy port by just adding unity buttons for the controls, and the game will probably be playable in html! I found that by accident with my game so yeah, small tip!