Disassembly Line by Tsamf
A Story of the Diabolical Doctor Shelly

In this tongue-in-cheek endless horror game extract as many organs as you can deep within a questionable lab filled with conveyer belts and mysterious bodies. Time ticks away in your pursuit to provide the basic building blocks of the overseer’s monstrous creations – brains, hearts, lungs and kidneys. Constructing the ultimate abomination requires lots of fleshy essentials, so use the color-coded tools to deposit fresh meat before the heartless Dr. Shelly (do they even have a degree?) snaps and harvests you instead!

Controls
- Use Arrow Keys to move around the lab.
- Press E to pick up tools and extract matching organs.
- Push Spacebar for short sprints.
- Deposit organs in the top right chute.

Tips
- Only one tool and one organ can be carried at once.
- Organs decay over time, so discover and prioritize their value before it’s too late!
- Suspicious bodies are often damaged, so mix and match tools to randomized cadavers.
- Dr. Shelly is never placated.

Development Tools
| Asset | Programs | | :----: | :----: | | Engine | Unity, Visual Studio Code | | Art Design | Adobe Photoshop, Aseprite, Clip Studio Paint | | Sound Design | Audiotool |

| Link | https://samfordt.itch.io/disassembly-line |
| Link | https://github.com/tsamf/LudumDare52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/disassembly-line |
Ratings
| Overall | 755th | 2.798⭐ | 44🧑⚖️ |
| Fun | 769th | 2.476⭐ | 44🧑⚖️ |
| Innovation | 688th | 2.786⭐ | 44🧑⚖️ |
| Theme | 344th | 3.798⭐ | 44🧑⚖️ |
| Graphics | 625th | 3⭐ | 44🧑⚖️ |
| Audio | 431th | 2.857⭐ | 44🧑⚖️ |
| Humor | 402th | 2.9⭐ | 42🧑⚖️ |
| Mood | 734th | 2.756⭐ | 43🧑⚖️ |
| Given | 52🗳️ | 66🗨️ |
The concept is cool, I'm a bit sad it don't go further more !
I think it's a bit interesting how the final score includes a lot of decimals. You might want to truncate it to just one or two. On the topic of small improvements, the quit button on the title screen also starts the game, ha!
I wish the controls were explained somewhere in game, with either a tutorial, or just off to the side of the screen until you've interacted with everything. (or at least on the itch page somewhere.) I know the controls are mentions here on the ludum dare page, but it's nice to have them mentioned in game.
I think the gameplay is a little too slow. I'm not sure if it ramps up in difficulty, and if it does it needs to happen sooner. The bodies on the conveyors move at an incredibly slow rate, and honestly, after a scoring a few points I lost interest in playing. I don't want to sound too negative, I just wish there was some more to do.
The artwork in game is cute, and I love the scooping sound effects. ha! Nice work.
The game is a too easy. I never had to sprint, which I think tells something is wrong with the game balance.
The game is understandable without reading the instruction, good job on that. And the audio fits well. Good work!
Also the art was a bit mixed, some of it was really good, but other felt more like a placeholder. The sound effects for the organs and the tools were really great btw! good job!
Quick tip for Unity; when you're doing pixel graphics, you'll likely want to draw it in the native resolution of the screen (so that there isn't scaling), and if you need scaling then in your image settings set Compression to None. That way you don't get that blurring.
Nice work!
On the other hand I liked the bgm track and the art. The chara one plays as is cute.