EARTHLING HARVESTING 👽🛸 by Pierre.F

[raw]
made by Pierre.F for Ludum Dare 52 (COMPO)

Hey :smile: ! Welcome to EARTHLING HARVESTING, my compo submission for this 52th edition of Ludum Dare

EARTHLING HARVESTING is a game about harvesting some of those strange earthlings you keep hearing about on space-internet, we will conduct (maybe unsafe) experiments on them so please take on the harvesting job !

As always, Leave a comment so I can go play & review your amazing submission ! 🧡🧡🧡🧡🧡

Ratings

Given 0🗳️ 0🗨️

Feedback

LDJam user 313326
08. Jan 2023 · 20:40 UTC
Sadly the itch.io link is broken?
LDJam user 76306
09. Jan 2023 · 01:28 UTC
Unfortunately Itch says "We couldn't find your page"
candlesan
09. Jan 2023 · 02:48 UTC
If you already uploaded your game to itch.io, make sure it's set to 'Public". By default games are published as Private and can't be seen by others but it can be viewed by you while you're logged in.
LDJam user 315277
09. Jan 2023 · 03:32 UTC
"We couldn't find your page" you forgot to make it public :-(
LDJam user 312238
09. Jan 2023 · 05:08 UTC
I can't find it so maybe the rating score is lower.
LDJam user 280565
09. Jan 2023 · 23:58 UTC
Doesn't work for me unfortunately, says unable to load WebGL file :(
Crygos
10. Jan 2023 · 21:54 UTC
itch only provides this error message when loading the game: "Unable to load file Build/WebGL.framework.js.br! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)"
Avi
12. Jan 2023 · 13:48 UTC
Uh oh, this might be a bug that you can fix in player settings, making the build compress as a gzip
blubberquark
18. Jan 2023 · 12:50 UTC
Looks like we had the same game idea, but your webGL build does not load
mihkelroomet
26. Jan 2023 · 05:18 UTC
Idk why everyone's saying they couldn't play. Sure, the web build doesn't work, but the Windows build right underneath it does.

In general it looked mighty amazing. My fav part was the menu screen and the different cool ways you had to interact with it. The fellow alien's comments through the comms were nice, too.

I completed the easy and medium modes. Besides having a different amount of things to "harvest" the difficulty didn't seem to change.

The enemies seemed to eventually gather to one specific point and posed virtually no danger - though at the start I did lose to them because I thought the red things on the map indicated nearby animals. Speaking of which, I found it really difficult to find them. There were people everywhere, but not many animals. They seemed especially scarce in the easy mode, which made it feel much more difficult than medium.

Oh, and what was the cloak thing for? 🤔 It didn't seem to do anything

Edit: Ohh, it makes it so you can fly over enemies, that makes sense
![pic1.png](///raw/c2b/d4/z/56cbc.png)