Doki Doki Ninjin by ChevalBancal

- Doki Doki Ninjin -
Today is Harvest Day and it is so exciting! Everyone is gathering vegetables and fruits and selling them at East City. You're attending it and you want to surprise everyone by bringing Golden Carrots!!!
Play here : https://menicafolden.itch.io/doki-doki-ninjin
Controls
| [ Input ] | Action| |--|--| |[ ← ]|Move Left| | [ → ] |Move Right | |[ ↑ ] |Jump / Enter doors| | [ ↓ ] |Harvest a plant / Throw a plant | | [ Enter ] |Confirm Choice / Start |
Play on broswer here : https://menicafolden.itch.io/doki-doki-ninjin
Made in 72 hours by WobblyHorse and Menica Folden for Ludum Dare 52
Original music by https://www.instagram.com/collinemusique/
Created in Construct 3



Play on broswer here : https://menicafolden.itch.io/doki-doki-ninjin
We are planning to make this game into a full one and we updated our work, you can find the link in the list below !
| JAM VERSION | https://menicafolden.itch.io/doki-doki-ninji |
| POSTJAM VERSION | https://wobblyhorse.itch.io/doki-doki-ninjin-game |
| Original URL | https://ldjam.com/events/ludum-dare/52/doki-doki-ninjin |
Ratings
| Overall | 63th | 4.062⭐ | 99🧑⚖️ |
| Fun | 65th | 4.005⭐ | 99🧑⚖️ |
| Innovation | 463th | 3.203⭐ | 98🧑⚖️ |
| Theme | 405th | 3.714⭐ | 98🧑⚖️ |
| Graphics | 120th | 4.242⭐ | 99🧑⚖️ |
| Audio | 136th | 3.766⭐ | 98🧑⚖️ |
| Humor | 135th | 3.613⭐ | 95🧑⚖️ |
| Mood | 119th | 3.974⭐ | 97🧑⚖️ |
| Given | 16🗳️ | 24🗨️ |
Thank you for playing our game !!!
i also found a bug; in the second level, inside the cave where you're introduced to the bomb tomato mechanic, if you run into the wooden wall with the bomb, the character is stuck in the arms up (holding an item) position and i'm unable to jump.
otherwise, this was such a solid entry- congrats!! would appreciate your feedback on our game as well :)
Thank you for your feedback and for playing our game!
Graphics are top notch, controls are great, good job !
Good game nice scene change and music switches.
+ As a huge Nintendo fan, I really love the SMB2/Doki Doki panic art style.
+ I found the game was a bit too easy for me, but it was fun nonetheless.
+ Level 3 Leek Mountains' gimmick was really creative, I liked it a lot.
+ I liked the edition of golden carrots, as it adds a lot of replay value, however I found that there were too many of them per level.
+ I found a bug in Level 2 Tomato Cave, the game says that you can't jump while holding a tomato, but if you press the jump button right after you land on the ground, or at the edge of a platform, you will jump even while holding the tomato.
+ Really nice entry! Had a lot of fun. :carrot: :smile:
J'ai beaucoup aimé en particulier le pixel art et le thème pacifiste.
I think the pace was a bit slow since you were encouraged to pick up all carrots on your way
Can you just change that Space is jump ? Holding Up for jump is a bit annoying :)

I also want to say that I exploded the secret wall in the cave where you exit and it's the point of no return, but it was empty inside... weirdly enough I did still get all the golden carrots.

The climb to the top wasn't that difficult after all xD I think I did it on my first go. The secret cave was more difficult, cause sometimes bunny would slide and the jump wouldn't activate when that happens, OR I'd jump to the platform on the left and the middle one would just fall down even if I didn't jump on it, so I'd fall and the timer would restart... QmQ that was painful. BUT I SUCCEEDED!!!
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/qbBq_nBKk5k?t=12585
Amazing entry, incredible how much content you managed to pack in over such a short time! Congrats on such a great game!
some minigames are a little bit unbalanced (like the basketball one is really hard compared to the lettuce one) but it was a really nice game to play, great job!

Great job, keep it up both of you! :wave:
Glad to hear that your team is working on a post-jam version. I wish that you didn't have to recollect all the golden carrots for it to count, in the post-jam maybe you could do the Mario style transparent/outlined carrot for ones you've already collected and not require players to recollect everything. I'd also suggest making down key enter door ways, it felt to me down was "interact". There were multiple times where I accidentally went through a door when I meant to jump.
Amazing work!
https://wobblyhorse.itch.io/doki-doki-ninjin-game
1) boxed golden carrots can be grabbed if you're next to the box idk if thats intended
2) the music in caves sounds a bit too loud, maybe provide a volume meter or something?
3) I caused a bug by entering a minigame room at the last level and immediately leaving it causing the ticking to follow me, I didnt mind as much because I was only one golden carrot away from 100%
Congrats! It`s a really master piece. For me, a 5/5 game.
The first stage was really fun, but the second stage got a bit on my nerves with going back and forth. Also, the game started to lag a bit on the browser, and there was some glitching with you being able to jump with the tomatos if you pressed jump just as you were picking the fruit -- not sure if that was intentional.
Looking forward to see what you do with the full version!
Anyway! I did notice a few things:

This bug was fixed after I entered a door, but this happened when I was furiously uprooting carrots.

This house might need a few patches or the rain will get in xD
Here's my final tally~

Yeah we fixed some bugs but forgot some or added new ones lol
Congrats on the 100%
I enjoyed that they were easy to find, but part of me missed pulling out all the carrots for the *secrets*... if that makes sense.
There's a pro and a con, I suppose. xD It did make the golden carrots feel less like a secret, unless they were hidden behind something else.
Only thing that left me wondering was that doors were little misleading when they show an arrow down, but you have to press 'up' to get inside. Otherwise good and pretty tight controls :)
Great amount of content in such a little time!
You added some nice twists to the classic jump'n'run:
- I like exploding tomatoes
- I like in general the game mechanic of harvesting
Very nice/ solid graphics.
Controls are good (not yet production like, as they feel a little bit stiff). And please add controller support in later version.
I give you 9 golden carrots out of 10!
➕great characters and "quests"
➕interesting interpretation of the theme
➖ not found)