Folk Farm by VPhyre
Welcome to our game! We made it with a lot of passion and minimum time (seriously, mostly of us could work like 4 hours only on this).
About the game:
You are Kon, a free-spirited adventurer, who used to travel the world and had been riding a motorcycle on the roads in the interior of Brazil for a year. Some stuff happening and you get yourself in a curse turned into a cat! And you have to defeat some mith creatures to try to return back to normal. Are you up to a challange?
We hope you enjoy the game! :heart:
How to play:
- WASD -> Walk
- Mouse -> Move camera
- Left mouse button -> Interact/Attack
Know issues:
- Audio system is not working properly
- Dialog system is not pop in
- Some small issues with the boss battle
- Some image layers are showing incorrectly
| HTML5 | https://vphyre.itch.io/folkfarm |
| Original URL | https://ldjam.com/events/ludum-dare/52/folk-farm |
Ratings
| Overall | 694th | 3⭐ | 41🧑⚖️ |
| Fun | 740th | 2.603⭐ | 41🧑⚖️ |
| Innovation | 603th | 2.949⭐ | 41🧑⚖️ |
| Theme | 522th | 3.5⭐ | 41🧑⚖️ |
| Graphics | 534th | 3.321⭐ | 41🧑⚖️ |
| Audio | 436th | 2.824⭐ | 39🧑⚖️ |
| Humor | 364th | 2.986⭐ | 39🧑⚖️ |
| Mood | 644th | 3.014⭐ | 38🧑⚖️ |
| Given | 46🗳️ | 55🗨️ |
I enjoyed the story and the characters. That was a lot of text. The main world seemed a large and uninteresting though.
My potatoes never finished growing before the bosses. Having all three in a row like that was unexpected but I had plenty of ammo by then so it wasn't much of a challenge.
The collisions seem a bit janky, and escape will quit fullscreen mode in a web build so you may want to bind a different key, or add a button to open the menu.
A lot of text but the graphics are cute, the tips are really pratical and I found interesting the idea of harvest your own projectiles. Well done !
And greetings from another Brazil dev :)
I'm actually not sure I've played a game with this concept before. I've seen games where you farm/harvest and then convert the crops to money, which buys defenses (Farm for Your Life I think does this), but I haven't seen one where the crops directly are used as ammo. It was a pretty neat idea and I could see how a full game could really utilize that.
Another novel thing you did was have it be a boss rush game rather than a wavebased. Usually for a farm defense game you have to deal with waves of enemies. I *really* liked the change of pace where you face bosses who look pretty different from each other. This gave it a lot more personality than just waves of standard enemies.
I know what it's like to be a on big LD team so I know that it's very difficult to coordinate (5 people is way easier). The fact that you only worked on it in short bursts of 4h is even more incredible. So I think you did great considering that and hope to see you try more like this!
And as for the game...
I didn't bother reading dialogue (there was just too much, I'm sorry), but quickly I realized what I have to do. However the gameplay was boring: planting section was boring and combat wasn't great either. The game felt half baked and unpolish, or as some uneducated people say "It felt like a unity game". Default Unity buttons where scattered everywhere, parts of the HUD were blocking my mouse, mismatched pixel size was everywhere and the player kept jittering whenever I got close to a wall.
Graphics were also quite underwhelming. On their own they looked okay, but they didn't connect together. In the end it felt like the previously mentioned "unity game" art.
I think I can tell you were probably probably tired of the concept and just rushed it to have something out. Don't worry I had the same problem (except that I've instead procrastinated 3 weeks). If that's not the case, then I'm sorry, but the end result was not great.
I apologize if I was harsh, but I honestly prefer when people leave straight comments like this instead of saying "Good job" and moving on
The day/night gameplay felt a bit lackluster, but overall this was a very good experience.
I really like the artwork and characters.
The music is amazing!
I recorded my experience in this video, Folk Farm is at **32:35**:
https://www.youtube.com/watch?v=A4H5IBD97Rw
I maybe got a bit lost in the first couple of days, but I was surprised to get rewarded for my stubborness as I found a curious opening between two trees and asked myself if I can squeeze through. And I could! It felt like a secret I just discovered, and the tree at the end made me realize "oh I'm somewhere special!"
Amazing moment!