Out Of Sight by Kizilejderha
Survive 90 seconds in the middle of a wheat field as the harvest goes on.
CONTROLS:
:blacksmallsquare: WASD to move
:blacksmallsquare: Space to Dash
:blacksmallsquare: E to menu (only if you are dead)
:blacksmallsquare: R to reset (only if you are dead)
:blacksmallsquare: STAND STILL to hide (use your camouflage to hide in grass, hunters won't see you if you are not moving. if you are seen, you will need to get out of their vision before you are shot.)
Full walkthrough: https://www.youtube.com/watch?v=kGekd8XN8ro
Soundtrack: https://www.youtube.com/watch?v=nmtCy3_agss
https://www.youtube.com/watch?v=M9UoVeSLbBs
Ratings
| Overall | 79th | 3.75⭐ | 22🧑⚖️ |
| Fun | 93th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 175th | 3.3⭐ | 22🧑⚖️ |
| Theme | 147th | 3.75⭐ | 22🧑⚖️ |
| Graphics | 149th | 3.595⭐ | 23🧑⚖️ |
| Audio | 17th | 4.095⭐ | 23🧑⚖️ |
| Mood | 15th | 4.143⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 22🗨️ |
I originally planned to have a separate hide key but it turned out rather impractical as you had to rapidly hide/unhide whenever you needed to maneuver quickly. So I decided to tie stealth to movement, stand still to hide seemed intuitive enough, but I agree that it makes it somewhat difficult to know if you are truly hidden or not.
The win screen was a last minute (literally) addition that I couldn't work on at all, black screen with white text just seemed natural after a fade to black, it also had it's own music but it doesn't play due to my poorly implemented audio player. Thanks for your feedback, you are the first one :]
@jakobthequizguy
Wow thank you so much! Glad to hear that you could feel the atmosphere I was going for, and that the difficulty is fair. My jam games tend to be poorly balanced so I did some work to make sure that this one was fair. I started as a composer before getting into game dev so feedback about the music is always appreciated :]
Worked hard on game balance after making a bunch of extremely difficult games for the last few jams, people seem to think this one is fair so I'm very happy with the game's balance, thank you!
@joey-shipley
I'm very happy with the atmosphere on this one glad you liked it too. harvesters are intended to be a force of nature that may work in you favor or against you, and they turned out quite interesting.
@youjing
I was kinda afraid that it was a bit difficult to figure out what to do but people seem to catch up pretty fast, thanks for the feedback :]
Thanks for you feedback! I updated the page to point out that the controls aren't explained in game.
once you understand the mechanics it becomes quite manageable, there are some scripted behavior to prevent easy rng wins so you probably actually played well on first try. Thanks for the feedback :]
Great idea to let "enemies" interact with each other, hunters being crushed is so meaty. Some good dual purpose designs here
The rest of the game was tough! RNG was definitely the true enemy, as sometimes the game created pretty impossible situations for me. Still, every run was fun, regardless of how the last run ended up. Best I got was 42 seconds remaining. Having a timer running during the game would have been a great addition!
Great job on the music. I had a better chance to appreciate them from the OST you posted. Very nice!! Also, our games have some similar ideas. You should check it out! :D
Did a lot of balancing this time, glad it worked out. Thanks :]
@astrid
Interesting comparison, it's unintentional but they really do have similar vibes, thanks :]
@jormarysky
Thanks, I was a composer before getting into game dev so I really appreciate feedback for the music. I like adding neutral "enemies" that work for both sides to the games I make, glad you liked it too
@hawkin
randomness is somewhat scripted to prevent impossible scenarios or very easy wins but might need a bit of tweaking, there also _is_ a very bare bones timer in the top left corner :P Thanks for the feedback both for the game and the music
thanks :]
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/y26fNN5FUi0?t=5245
Loved the intro example for the harvesters and an amazing soundtrack! Great work!
The graphics and music are excellent, and this is a clever interpretation of the theme. A top-notch entry all round. Well done!