Harvest kingdoms by ApolloWales

[raw]
made by ApolloWales for Ludum Dare 52 (JAM)

this is a kingdom builder game where you must harvest as many resources during the day to try and survive the night lest you go out into the night to riskily gather resources while monsters lurk.

Change Log-few bugs fixed and UI fixed

Recommend to download second link since there were a few bugs which made the game unplayable.

Ratings

Overall 787th 2.625⭐ 22🧑‍⚖️
Fun 721th 2.675⭐ 22🧑‍⚖️
Innovation 649th 2.85⭐ 22🧑‍⚖️
Theme 616th 3.325⭐ 22🧑‍⚖️
Graphics 711th 2.475⭐ 22🧑‍⚖️
Humor 632th 2.184⭐ 21🧑‍⚖️
Mood 754th 2.65⭐ 22🧑‍⚖️
Given 11🗳️ 21🗨️

Feedback

DrawRunner
10. Jan 2023 · 12:08 UTC
I like the principe of the game, but I didn't achieve to counter the 1st wave of zombies, because their number was way more important than my soldier / workers.

Also, I think the UI needed to be more polished to better understand mechanisms of the game
However, I think there is potential for this game since the base mechanism fully works (path-finding, resource-mangement, population-management). It think just needs to be better balanced
🎤 ApolloWales
10. Jan 2023 · 15:51 UTC
sorry for the UI issues I had to completely redo it all in an hour because there was a problem with aspect ratios and the UI being really weird when uploading it.
TRUEchips
10. Jan 2023 · 16:23 UTC
It's a cool minimalistic game. Like @drawrunner said the UI is all over the place, which made me wonder what to do for like 10 minutes xD. But besides that it's fine.
Cievers
10. Jan 2023 · 16:25 UTC
I like this concept, but it really needed a bit more refining. Night are relatively long, with not much to do besides hope and wait, and on day two there were very little resources spawning, so all my remaining workers simply got outrun by the zombies :(
sillyman987
10. Jan 2023 · 16:31 UTC
Interesting game, but the instructions need to be a little more in-depth, such as explaining how long the day and night cycle is, but overall well done!
Lucas Guichard
10. Jan 2023 · 18:58 UTC
The game is cute with his minimalist style but there is a lake of instruction that confuse me about what to do. You can maybe add a screen with controls or a small tutorials.
Nice work I had fun to play with my tinies soldiers ^^
Harmofish
12. Jan 2023 · 10:47 UTC
It's a very tactical game. The rules are simple, but the gold coins given at the start of the game may be too small. In a nutshell, congratulations!
Dawnreaver
12. Jan 2023 · 23:23 UTC
Interesting concept :) Well done! Definitely has a lot of potential ^_^
hungryroy
13. Jan 2023 · 07:11 UTC
Definitely has UI issues, but the concept is something with potential that you can build on. Could have used a timer to know when night is going to come
Hell Homa
13. Jan 2023 · 10:57 UTC
The UI is a little unclear, but in general it's a cool game, I like this minimalistic graphics and gameplay.
Harmadillo
13. Jan 2023 · 18:51 UTC
Interesting game. The units/resources were clear and easy to distinguish. Having the UI sitting over the top of the play area made it a bit cluttered.
Hadik
14. Jan 2023 · 19:23 UTC
This game has its ups and downs. While it has some strong points, it also has some areas that could be improved. For example, the atmosphere and mood of the game is well done, but the fun factor and overall enjoyment could be better. The game doesn't offer much in terms of innovation, and the theme is only partially successful. The graphics are decent, but not outstanding. The humor is also lacking. It's not a bad game, but it's not the best either. Some improvements could make it a more enjoyable experience.
LDJam user 233347
14. Jan 2023 · 21:40 UTC
Tactical game where you have to think on how to spend (or waste :slight_smile: ) your time.
Didn't manage to pass the first night, though I quit before the game was actually over.
DJTequila
14. Jan 2023 · 21:57 UTC
It was nice to go around and collect materials, getting more workers to do it faster. It's a good base to start with, but you could expand on it. Maybe some objectives, better pathfinding, combat system, etc.
Gabrimer
16. Jan 2023 · 02:12 UTC
Took me quite a bit to understand how the game plays out, but after I did I decided to keep going until I was satisfied with what I had.
![zombie.png](///raw/41f/c4/z/56820.png)
It's a very interesting idea! I like the game, but after a while the night cycles becoming shorter doesn't really make it that hard. I was still harvesting even during the night. If there was a more straight-forward goal, rather than just collecting more resources for just that, I think it would engage the gameplay more!
Having some sounds and a little theme playing would've been nice too. Good game though!