Lila's Garden by sliphtrex

[raw]
made by sliphtrex for Ludum Dare 52 (JAM)

This is The "Fruit" of my labor. I'm uploading this version just in case I don't have time to make changes before the deadline. In Lila's Garden you play as Lila and her friends. Your goal is to collect as many berries as you can by sneaking up on them before they go bad and pressing the space bar. Seems easy enough, but not all characters move how you would expect and only characters with the right shirt can collect each colored berry.

Controls: - Arrow keys/W,A,S,D: move your characters - space: collect berries

UPDATE: - The game fits the screen now. Not tiny no more. - Also I added my name to the title card because... :sweat_smile:. - The web link should take you right to the game now instead of the download page.

I'm new to GameJolt and didn't bother to test the HTML build in editor before uploading. My bad. Rookie mistake.

Hopefully I can fix the menu music that's currently not playing until after the game ends, and maybe get some menu art in too. After that maybe difficulty tuning too, but that's a stretch.

Ratings

Given 3🗳️ 4🗨️

Feedback

Ben Toosey
09. Jan 2023 · 18:17 UTC
Unfortunately the HTML5 link just takes me to a blank page
🎤 sliphtrex
10. Jan 2023 · 02:08 UTC
@ben-toosey should bring you to the download page with a web link now. I think the link is randomized every instance or something.
daitli
10. Jan 2023 · 02:34 UTC
I like puzzle games so I had fun playing this. I wish there was a timer or more of an indication how long you have before they go bad though, but other than that, was very fun. Thanks for sharing :)
BtheDestroyer
11. Jan 2023 · 02:17 UTC
The puzzle game aspect is really interesting and caught me off guard, but I can see another game that leans more into the puzzle aspect rather than the arcade-score aspect working extremely well.

On the technical side, there were a few bugs and rough edges that I think could be ironed out if there was a follow-up version. Specifically:

- The red text is hard to see
- The timer (seconds) should be padded with 0s (eg: 2:05, not 2:5)
- Movement being timer-based felt a bit awkward, especially when I was trying to go for high scores
- The music ended a bit before the level timer

The funky movement of multiple characters isn't something I've seen in a LD before and led me to have to think on my feet basically the whole time :smile:
LDJam user 243193
11. Jan 2023 · 13:30 UTC
That was really puzzling: harvesting crops with 2 different characters at the same time with opposite controls. Fortunately the time was lenient so I could take my time observing things before harvesting.
Elgin Ciani
11. Jan 2023 · 17:21 UTC
A fairly tough, but fun challenge. I often found myself sprinting after berries praying they wouldn't spoil before I made it there :sweat_smile: