An Apple a Day by Hulya
May the harvest season bring us all prosperity and abundance.
Harvest all the apples in the village!!! ...or spare some for the folk.
A platformer game where you harvest apples.
Cheat: if you fail to fill a bucket jump off the platform. It resets the tree's apple spawning.
Play or download here: https://hulya.itch.io/appleaday
This project and most of the assets were made by me solo.

| Link | https://hulya.itch.io/appleaday |
| Link | https://hulya.itch.io/appleaday |
| Original URL | https://ldjam.com/events/ludum-dare/52/an-apple-a-day |
Ratings
| Overall | 651th | 3.108⭐ | 39🧑⚖️ |
| Fun | 684th | 2.824⭐ | 39🧑⚖️ |
| Innovation | 485th | 3.176⭐ | 39🧑⚖️ |
| Theme | 490th | 3.568⭐ | 39🧑⚖️ |
| Graphics | 201th | 4.054⭐ | 39🧑⚖️ |
| Humor | 368th | 2.971⭐ | 36🧑⚖️ |
| Mood | 535th | 3.23⭐ | 39🧑⚖️ |
| Given | 48🗳️ | 53🗨️ |
You did really well on the modelling and graphics.
The animations are good too :D
I can only repeat the frustrations with the controls but i figured I'd give some hints in case they help. The project settings -> input manager has gravity and sensitivity values for each control that you can adjust to the extremes to make it less gradual. Also if you're not already using a character controller component for the player, i recommend checking it out because it's a lot more agreeable for simple controls as opposed to applying force on a regular rigid body.
I liked the aesthetic.
Fun graphics, and a solid game!
The character looks so professional and the animations are good too!
The idea is sweet and I love the jump 'n' run and harvest mechanic combination :))
The music was nice and fitting, although some/more sound effects would have also been nice :)
(I personally think you might make the transitions in the animation controller faster, right now it feels a bit laggy, which I have found happens to absolutely everyone haha, I nearly set all of the transitions in our game down to like 0 xD)
Further feedback for postjam (if you hadn't thought about that already yourself, which most of the time is the case, ^^)
At first I thought I was experiencing a bug because there were no apples, then I read I can respawn them by jumping off, I'd definitely add the meshes to the tree again to indicate that :)
Also, I didn't manage to get more apples to the right side other than 15, was I just a noob and I need more, or should there have been more platforms by now?
Also, for starting out I think it would be cool if you start at the bottom (and maybe see a little town or something :D) and then the level gradually moves up :)
A very good job for a jam entry!
I think it must be about my "perfect" positioning of the next platform, it is activated on the right bottom, very easy to miss. Then there is a basket escalator that carries you to the end platform, up or down according to amount you collected.
Oh, that little town idea is soooo awesome, it would fit great with the idea of mini shops I have in mind!!! I plan on improving this game so feedback is very valuable, thank you for such a great feedback!
Yeahhh.. settings triggers to small and not implementing enough failsaves... yeahh been there done that, haha :D
ohh that sounds cool! you could make a level always start at the bottom and then also end at a bottom and introduce a town each time (and maybe sometimes it even goes down to like an underwater city or like a lava city or something :D (and in the lava city there is also a lava pit, so theoretically you can still fall down!)
Best of luck to your postjam efforts <3
I tend to not like having to use W or up to jump since juggling the lateral movement and the jump in the same hand can be a bit cumbersome.
The controls feel a little clunky so they took some time to get used to but once I got the hang of them it didn't impact my enjoyment too much and I had a lot of fun!
In a reply above you said "My jam aim was to practice and learn Unity’s physics", does that mean you hadn't used unity's physics systems much before this? If so it's super impressive you got a platformer working correctly in just 72 hours!
I am glad you enjoyed the game. Thank you so much, your comment made me so happy!