Red Harvester by Forgin Bits
Red Harvester
Rover has the best job in the world. Rover plants and harvests crops on Mars. And soon, with all of Rover's work, many Humans can join Rover on Mars !

What is it ?
Red harvester is a top down arcade survival game where you drive Rover to harvest ressources, plant new seeds and avoid Mars's notoriously bad weather, aka a big hurricane.
How to play ?

Controls
Move Rover with [Arrow keys] OR [W,A,S,D keys] or [Z,Q,S,D keys]
Plant seeds with [Spacebar]

Made by one person for Ludum Dare 52 : Harvest.
You can play the Web version on Itch.io, but you can also download a Windows version which runs much smoother (link at the bottom of the Itch.io page).
Have fun and thanks for playing !
Cheers, Simon / Forgin' Bits
| Link | https://forgin-bits.itch.io/red-harvester |
| Link | https://forgin-bits.itch.io/red-harvester |
| Original URL | https://ldjam.com/events/ludum-dare/52/red-harvester |
Ratings
| Overall | 157th | 3.875⭐ | 26🧑⚖️ |
| Fun | 165th | 3.792⭐ | 26🧑⚖️ |
| Innovation | 166th | 3.688⭐ | 26🧑⚖️ |
| Theme | 208th | 4.021⭐ | 26🧑⚖️ |
| Graphics | 255th | 3.94⭐ | 27🧑⚖️ |
| Audio | 114th | 3.826⭐ | 25🧑⚖️ |
| Humor | 402th | 2.9⭐ | 22🧑⚖️ |
| Mood | 226th | 3.727⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
Also, one time, I managed to resupply with power while having 0 power left, but unfortunately the game did end, despite having more than 0 power when the game over screen rolled out.
Of course, this is a tiny detail, and your game is amazing! Kudos!
Also, the robot art in the logo is awesome, it'd be cool to get closer to the player if you fleshed out the level art to match the concept. :smiley:
Also getting strong Wall-E vibes from the little rover, super cute stuff!
Great attention to detail and amazing work for just one weekend!

I always failed to escape from the hurricane and kept crashing on the rocks. My drivers' license should expire XD
Didn't expect to instantly die to the tornado though haha
If you feel like expanding it, new hazards or maps/planets would be really cool.
Overall great job!
Something I haven't yet managed to figure out is if the storm path is responsive to your movements or if there's a fixed pattern. I'm definitely convinced that 47 is probably the highest score you can hope to get.