9CELL by binroot
All wildlife is dead, all plant life is dead. There is nothing left but the harvest.
9Cell is a fast paced Tamagotchi simulator, not for the faint of heart. Play now!
We challenge everyone to post what day you made it to in the comments!
Goal: Feed, clean, harvest, survive.
Controls: Just keep clicking and remember to feed your family! Also playable on touchscreen!
TOOLS:
Coding: Godot
Sprites: Asepritet
Backgrounds: Photoshop, Pixel It
Music: Ampermusic, Audacity, Bandlab

| Source Code | https://github.com/BinRoot/ludum-dare-52 |
| HTML5 (web) | https://ludum-dare-52.netlify.app/ |
| Original URL | https://ldjam.com/events/ludum-dare/52/9cell |
Ratings
| Overall | 435th | 3.467⭐ | 77🧑⚖️ |
| Fun | 562th | 3.092⭐ | 78🧑⚖️ |
| Innovation | 254th | 3.541⭐ | 76🧑⚖️ |
| Theme | 348th | 3.793⭐ | 77🧑⚖️ |
| Graphics | 526th | 3.34⭐ | 77🧑⚖️ |
| Audio | 273th | 3.425⭐ | 75🧑⚖️ |
| Humor | 321th | 3.118⭐ | 70🧑⚖️ |
| Mood | 156th | 3.877⭐ | 75🧑⚖️ |
| Given | 61🗳️ | 119🗨️ |
What I didn't realize was that I didn't have enough money to buy hot dogs and harvest another dude. I tried to feed the dude who was closest to being ready but it was in vain. I ran out of money...
Then I had to murder a member my family who I loved so much in order to keep going.
I love the concept of this game. Well done, you monsters ;)
I loved the moment where you first harvested your tamagotchi "hmm... what does this button do? Whatta!"
Great submission

nice experience, it feels like an unholy baby of "Papers, please" and tamagotchi. I enjoyed trying to keep my family alive (and craving for more), thank you for making this!
I encountered one "bug" where I harvested a creature during last seconds of the "working day" and did not receive the money ;(
My body was asking for more quick action like with clicker type games, to make the "working day" more intense
nice submission and a nice creative way of interpreting the theme, respect!!!!
Cool and Addicting game lol
alos, why do they eat so little, i'm fighting for them
Overall, very cool game, I loved it
Positive:
- The audio is good. It has simple but good music.
- Cool and interesting way to use the theme
- Clear and good goal
- Good atmosphere
- Simple and easy to understand
Minus:
- You can't harvest the Tamagotchi if there is poop on the floor, which is annoying.
- The pixels in the pixel art have different sizes in different images. This can make some art look weird. For example the character portraits and the apple have different sizes on their pixels.
Idea:
- You can harvest the Tamagotchi whenever, but harvesting a tamagotchi with full stomach gives more money.
Day 69! Took about an hour and a half and now my wrist hurts, but I'm oddly proud of myself
You made me hate myself for what I did, but you kept me playing, very well done !
The first time I saw the Harvest button on the family was a gut punch, but I love that you made it so the best way to save money is to get rid of the kids early. You monsters.
When my family filled full,why cant i harvest them:)
The theme is very special and dark, but it is very complete, and it makes me want to play and see what happens. I'm curious what it will look like if you continue to develop...
I'm bad at it, I never made it past day 10. Well made though! It seems very well balanced, I never managed to accumulate more than $250 at once, it always felt very tight. The graphics are pretty, although the humans look like a slightly different art style. The game seems to get a little easier if you simply kill off two family members, because there's fewer mouths to feed - that's a little weird, because the gameplay is pushing in the opposite direction to the narrative there.
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/qbBq_nBKk5k?t=20634
Loved the gruesome harvest animation! Congrats on the great entry!