{"author_link":"\/users\/honest-dan","author_name":"Honest Dan","author_uid":1052174,"comments":[{"id":903452,"author_name":"Lex","author_uid":"lex","epoch":1673312958,"text":"I'm getting these 2 errors when trying to run the game.\n\n![ld-error1.png](\/\/\/raw\/725\/e\/z\/55c00.png)\n\n![ld-error.png](\/\/\/raw\/725\/e\/z\/55bfc.png)","format":"md","likes":0,"spam":"N"},{"id":903974,"author_name":"Jeremy Ryan","author_uid":"jeremy-ryan","epoch":1673318879,"text":"Nice entry! You guys never disappoint. \n\nIt took me a while to figure out the mechanics, since there are a lot of symbols and resources to keep track of and not everything is super obvious (the three cubes for duration\/charges took me a while to get). Once you understand all the resources and how walls work, the game is quite fun.\n\nI particularly liked the card design, the way it played with geometry, and the rotating ring structure that got bigger as you played. The walls were really neat, but it would have been cool to see even funkier combinations of edges (like a tower that is really good, but has three of four sides closed). Workers were a nice design decision to help the player get rid of outlying structures.\n\nI did notice it was *very* easy to misclick. As your ring gets bigger, it eventually is behind your hand. I kept forgetting the cards were drag-and-drop, clicking one, and having it immediately place on the edge of the ring. (I also noticed it was possible to hold onto a card during a reshuffle, but don't really know how I got it to happen. That's probably some kind of speedrun tech though.)\n\nAudio is really nice, the music reminded me a little bit of Risk of Rain 2 (probably just because that's the most recent space-ish game I've played). Lots of little polish in the UI like the button feedback when hovering over a card.\n\nGreat work, looking forward to seeing what you guys make next time!\n\n![space_sc.png](\/\/\/raw\/aba\/3\/z\/55c50.png)","format":"md","likes":2,"spam":"N"},{"id":905335,"author_name":"Honest Dan","author_uid":"honest-dan","epoch":1673338243,"text":"@lex Thanks for letting us know! We forgot to package the build with the Unreal Engine pre-requisites! We've updated the download now to have that, which should fix those missing DLL issues. Please let us know if that resolves the issue?\n\n@jeremy-ryan really appreciate the valuable feedback! Thanks for checking out the game and giving it the time to understand it. Yeah, there is a lot of detail that we just packed into tooltips rather than explained properly to the played haha! We actually did have more funky wall combos to begin, but decided to do just none, sides or top and bottom in the end. The reason: it became very confusing when placing tiles on bottom half of wheel, as it was upside down, so the wall ended up being the opposite side to what was intuitive! ","format":"md","likes":1,"spam":"N"},{"id":905611,"author_name":"Jeremy Ryan","author_uid":"jeremy-ryan","epoch":1673343240,"text":"@honest-dan That makes a lot of sense. Definitely trust your decision if you actually tried it.\n\nThanks for making this, and good luck during the rest of play and rate!","format":"md","likes":1,"spam":"N"},{"id":905723,"author_name":"Brainoid","author_uid":"brainoid","epoch":1673345108,"text":"@jeremy-ryan I'm sorry we couldn't give you a cute character to draw the fanart this time :|","format":"md","likes":1,"spam":"N"},{"id":906333,"author_name":"Lex","author_uid":"lex","epoch":1673354435,"text":"@honest-dan I'm still getting the same errors but it seems like others can play it. Maybe it's something specific for my setup here? Should those DLL be found anywhere inside the package? Because I couldn't find them here.","format":"md","likes":0,"spam":"N"},{"id":906445,"author_name":"Honest Dan","author_uid":"honest-dan","epoch":1673355935,"text":"@lex from googling, it seems they are two direct X based DLLs. It could be a local machine setup thing. Some suggestions on installing the direct X DLLs I found when googling the DLL names.","format":"md","likes":1,"spam":"N"},{"id":907424,"author_name":"Jeremy Ryan","author_uid":"jeremy-ryan","epoch":1673367437,"text":"@brainoid Not sure I'll be making fan art this event (last event it was very fun, but a lot of work). I'll see how I feel after rating a few games, but if I do circle back and draw something from your game I'll let you know!","format":"md","likes":1,"spam":"N"},{"id":907546,"author_name":"Lex","author_uid":"lex","epoch":1673368606,"text":"@honest-dan Oh, my bad I guess... Should have Googled it first. This is a new machine and I hadn't installed older DX stuff here yet. Working perfectly now!\n\nI had to take some time to figure out the mechanics, but once I got it it became pretty a enjoyable experience, kinda of relaxing even.\n\nI'm really glad you didn't put a time limit on each turn so I can take as much time as I need to think about the consequences. I also loved that you put the option to re-roll the hand at the cost of 1 power, that's pretty neat.\n\nCongratulations on yet another awesome submission, thanks for the game.","format":"md","likes":1,"spam":"N"},{"id":911561,"author_name":"Xeke-Death","author_uid":"xeke-death","epoch":1673424198,"text":"I *could* watch your explanation video, or I could just play a few times and get to round 19 then lose because I was getting no power cards and I ran out of power.\n\nNot quite sure what the workers do for me, do they just count as a building for adjacency but not produce their own resource?\n\nNice and relaxing game. Great work, guys. I did manage to break it though. I think I clicked on a destroyed tile and the tooltip never went away.\n","format":"md","likes":2,"spam":"N"},{"id":911980,"author_name":"Honest Dan","author_uid":"honest-dan","epoch":1673435051,"text":"@xeke-death thanks for the feedback! RNG does play a role early game sadly, yes. \n\nSo workers don't cost any power. So if you need to be careful with power resource, then you can use workers. They aren't as good as a chain of buildings though, no. and they don't contribute to chains. So yes, not the best! they only last on the board 3 turns, so nice thing with them is you don't need to worry about them clogging up space on the board (like solo buildings do).\n\nDef learned its hard to get balance right in a game like this, without writing code to deal specific cards to the player.","format":"md","likes":0,"spam":"N"},{"id":912055,"author_name":"anstabo","author_uid":"anstabo","epoch":1673436589,"text":"That was a nice strategy game entry, I could lose so much time trying to optimize the ressources. I agree a bit with the RNG comments saying it plays a big part in the game outcomes.\nOverall a very satisfying game when it clicks right, I played the downloadable executable and the game was running super fine and has good looking graphics! great job from you two!","format":"md","likes":2,"spam":"N"},{"id":913299,"author_name":"LDJam user 258850","author_uid":"258850","epoch":1673462642,"text":"Love it! ^^ very addictive, I played for quite a while I had an AMAZING run way over 100 turns, I died at around 90\/150 crystals milestone, I went to take a screenshot to post here but when I clicked back on the game it auto restarted and I never saw what the final score was :sweat_smile: could have been 500 turns haha great game guys!","format":"md","likes":2,"spam":"N"},{"id":913863,"author_name":"Brainoid","author_uid":"brainoid","epoch":1673470977,"text":"@rickylee lol how long was the playthrough? :D","format":"md","likes":1,"spam":"N"},{"id":913950,"author_name":"LDJam user 258850","author_uid":"258850","epoch":1673472086,"text":"@brainoid hmmm not sure now, easily 30-40mins though maybe longer :smile: ","format":"md","likes":2,"spam":"N"},{"id":914263,"author_name":"Brainoid","author_uid":"brainoid","epoch":1673477051,"text":"@rickylee impressive. I watched people playing the game for half an hour and only getting to N\/30s\nYou played it fast too I guess. Speedrunning habits.\n\nThanks a lot for the kind words <3","format":"md","likes":2,"spam":"N"},{"id":917369,"author_name":"gamesplusjames","author_uid":"gamesplusjames","epoch":1673564007,"text":"This was so much fun! While watching the stream I couldn't quite wrap my head around how it was going to work, but actually playing it (and with the help of the little video) it made a lot of sense. It was a fun balancing act trying to optimise the resources harvested while also managing the timing of tiles breaking and being replaced. Really cool concept that was executed very well! The visuals were great too, I really enjoyed how the ring fell apart (I may have seen it happen a few times...) Great work as always from the dynamic duo!\n\nAlso I really liked the little intro logo+kissy sound :D","format":"md","likes":2,"spam":"N"},{"id":920754,"author_name":"Rincs","author_uid":"rincs","epoch":1673703453,"text":"I was advised to watch the video tutorial and that REALLY helped. I think I played a few times and got better as I proceeded although some bad rng runs were also had.\n\nThe sfx was reeally soft for some reason, and I wish there was some BGM (maybe there was but it was also soft???) also (In-game volume was up to max and my computer was at 50). I might try to score higher still, but for now, this was the best I could do xD.\n\nThe only other thing (and this is a nitpick) was that I really wanted to look at the stuff at the top of the wheel just to see it closer but I don't think(?) there was a just \"look\" mode? Anyway, that's a nitpick more than anything else.\n\n![Screenshot 2023-01-14 223435.jpg](\/\/\/raw\/ccf\/64\/z\/566ad.jpg) ","format":"md","likes":1,"spam":"N"},{"id":921767,"author_name":"Togis","author_uid":"togis","epoch":1673742607,"text":"![Untitled.png](\/\/\/raw\/403\/3\/z\/56754.png)","format":"md","likes":1,"spam":"N"},{"id":922595,"author_name":"sergio_nikol","author_uid":"sergio-nikol","epoch":1673800354,"text":"Great game!","format":"md","likes":1,"spam":"N"},{"id":923734,"author_name":"Yamzho","author_uid":"yamzho","epoch":1673880630,"text":"I've watched the stream from time to time during the jam. You've created a very solid entry! Well done!\n\nThe gameplay is quite hard to handle, but once I had understood how things connect, my experience was better. Clean graphics\/art, nice background music, the level of polish if quite high.\n\nCan't wait to play your next game ! :)","format":"md","likes":2,"spam":"N"},{"id":923908,"author_name":"Artyom Volkov","author_uid":"artyom-volkov","epoch":1673892587,"text":"Impressive game, as I understand it quite quickly without watching your video tutorial. However, still don't know how to clean the tile from crystals. Well done!","format":"md","likes":1,"spam":"N"},{"id":923941,"author_name":"Honest Dan","author_uid":"honest-dan","epoch":1673894338,"text":"@tricky-fat-cat there is no way to clear the zapped tiles! The crystal was a last minute attempt to try give the game a lose condition, as it should get harder over time as there is less space \/ contiguous tiles!","format":"md","likes":0,"spam":"N"},{"id":923945,"author_name":"Artyom Volkov","author_uid":"artyom-volkov","epoch":1673894512,"text":"@honest-dan ah, I see, but the tooltip gave me different impression. Well, in this case, it works well. Despite the fact, it's not my type of game, I spend a considerable amount of time in it (for a jam game).","format":"md","likes":1,"spam":"N"},{"id":928958,"author_name":"AndideBob","author_uid":"andidebob","epoch":1674684312,"text":"Finally got around to playing your game! I saw a bunch of the making on stream, and I gotta say it turned out just as nice as I expected it to. The mechanic is super unique and works really well. I do believe that there might be some balancing still to be done, but overall this was fun and really satisfying if you actually got a good combo going that worked even after a ring was turning. Really well done!","format":"md","likes":1,"spam":"N"},{"id":929091,"author_name":"Don Fouts","author_uid":"don-fouts","epoch":1674707603,"text":"This was a really thoughtful entry and I feel like it's very polished. I loved the mechanics in this game and it felt like an interesting mix of strategy\/rogue-lite\/card game. Overall nice work, this was fun to play.","format":"md","likes":1,"spam":"N"},{"id":929406,"author_name":"Pegasus","author_uid":"pegasus","epoch":1674764943,"text":"Wow this game was awesome. Great concept, cool take on the theme, insane polish - it basically has it all. I loved the sort of chaotic nature that the independently spinning rings provides. It never felt like I was forced to calculate which tiles would line up at what point or I lose, but whenever I did that it made me feel super smart lol. The only minor frustration I had was when I got to quite a safe supply of energy and population, but I never seemed to get any blue cards so I was sort of stuck waiting for when I eventually got one in a hand. Other than that though I can safely say this is by far the best game I've played this jam!","format":"md","likes":1,"spam":"N"},{"id":929462,"author_name":"zimny11","author_uid":"zimny11","epoch":1674769424,"text":"Fantastic game! The game mechanics are super unique! I had really great time playing, and that comes from a person who is not a fan of card games. Excellent job with the game!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld52\/wayback-placeholder.png"],"links":[{"url":"https:\/\/honestdan.itch.io\/star-tech-deep-space-mine","text":"Link"}],"metadata":{"g_key":"86199","g_author":"1052174","g_event":"LD52","g_eventkey":"116","g_subevent":"JAM","g_urlkey":"397798","g_title":"Star Tech: Deep Space Mine","g_status":"WAYBACK","g_place":"56","g_commentcount":"28","g_site2_node_id":"314668","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"314668","n_urlkey":"397798","n_parent":"313060","n_path":"\/events\/ludum-dare\/52\/star-tech-deep-space-mine","n_slug":"star-tech-deep-space-mine","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"52174","n_created":"1672535037","n_modified":"1779694729","n_version":"1003010","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":9,"_trust":11,"author":52174,"body":"A puzzle-builder, where you build up a multi-ring mining rig around a highly valuable dark crystal to harvest its power and precious minerals.\n\nThe game isn't super intuitive, so we highly recommend this < 2 minute explanation to help you enjoy the game.\nhttps:\/\/youtu.be\/aWmnVS27LjM\n\n## \u200bHow to play\n### Buildings and Workers\nPlace buildings and workers on your mining rig. \n- POWER (Red) Buildings: harvest power from the crystal.\n- PRODUCTION (Blue) Buildings: harvest precious gems from the crystal.\n- POPULATION (Green) Buildings: provides population for your mining rig.\n- SPECIAL (Grey) Buildings: unlockable buildings that provide special bonuses.\n- WORKER (White) Cards: harvest additional resources from buildings.\n\n### Resources\nResources are needed to fuel the mining rig and build new buildings.\n- If your POWER (Red) reaches 0, it's game over. \n- GEMS (Blue) are used to unlock new buildings and upgrade your rig.\n- POPULATION (Green) allows you to play worker cards.\n\n### Chaining\n- Place buildings ADJACENT to each other for them to harvest the crystal's resources or gain population. \n- Bonus resources are awarded for longer chains of buildings.\n- Be aware of WALLS that are on the edges of some buildings, as they will block chaining.\n- Workers can harvest resources from buildings, regardless of if the buildings are chained.\n\n### The Mining Rig\n- The RINGS of the mining rig rotate periodically, track their next rotation on the UI top left. \n- The CRYSTAL grows unstable, and shoots out FLARES periodically which will destroy tiles.\n- Earn enough GEMS to unlock new buildings and additional rings for the mining rig. \n\n![small_ring.png](\/\/\/raw\/ecb\/c\/z\/5597a.png)\n\n![lightningrods.png](\/\/\/raw\/ecb\/c\/z\/5597f.png)\n[Lightning Rods protect tiles from getting destroyed by periodic Crystal Flares]\n\n![rewards.png](\/\/\/raw\/ecb\/c\/z\/55980.png)\n[Earn new cards and expand your rig as you hit your production target]\n\n![explode.png](\/\/\/raw\/ecb\/c\/z\/5598d.png)\n[...and don't run out of power!]\n\n\n## Full-Description\nUsing Star Tech\u2019s patented Deep Space Mining technology, a series of interlocking rings are constructed to form the mining rig around Cosmic Crystals. By constructing structures on the various rings of the mining rig, power and precious materials can be harvested from the highly valuable Crystals.\n\nTo harvest the Crystal, harvesting structures have to be built in clusters on the rig. The larger the chain of structures, the more resources those structures can harvest. Additionally, specialist workers can be employed to manually harvest materials from structures, useful for harvesting resources from isolated, non-clustered structures. Harvesting precious minerals allows the mining rig to be extended with additional rings.\n\nHowever, maintaining chains of structures is an on-going challenge. The rings of the mining rig rotate periodically, altering the layout of the mining rig. Structures need replacing periodically, and buildings cost a variety of resources.\n\n\n### \u200bCritical Bug Fixes:\n- Updated Unreal Engine pre-requisites to be included in the build\n- Fixed attachment issue (relative instead of world) that misaligned the rings when you get new rings if you had rotated the camera using the mouse wheel\n- Fixed text on card tooltip that wasn't displaying correctly due to font\n- Fixed Options menu in game, as was previously soft-locking the game","comments":28,"comments-timestamp":"2023-01-26T21:43:44Z","created":"2023-01-01T01:03:57Z","files":[],"files-timestamp":0,"grade":{"grade-01":28,"grade-02":28,"grade-03":28,"grade-04":28,"grade-05":28,"grade-06":28,"grade-07":26,"grade-08":28},"id":314668,"love":0,"magic":{"cool":82.598001831413,"feedback":32,"given":18.25,"grade":27.75,"grade-01-average":4.096,"grade-01-result":56,"grade-02-average":3.942,"grade-02-result":92,"grade-03-average":4.25,"grade-03-result":16,"grade-04-average":4.269,"grade-04-result":71,"grade-05-average":4.231,"grade-05-result":126,"grade-06-average":4.077,"grade-06-result":47,"grade-07-average":3.146,"grade-07-result":313,"grade-08-average":4,"grade-08-result":104,"smart":5.6937612689187},"meta":{"author":[52174,55462],"cover":"\/\/\/content\/ecb\/c\/z\/551df.png","link-01":"https:\/\/honestdan.itch.io\/star-tech-deep-space-mine","link-01-tag":[42337]},"meta-timestamp":"2026-05-25T07:38:49Z","modified":"2026-05-25T07:38:49Z","name":"Star Tech: Deep Space Mine","node-timestamp":"2023-01-10T23:09:01Z","parent":313060,"parents":[1,5,9,313060],"path":"\/events\/ludum-dare\/52\/star-tech-deep-space-mine","published":"2023-01-09T18:03:10Z","scope":"public","slug":"star-tech-deep-space-mine","subsubtype":"jam","subtype":"game","type":"item","version":1003010},"text":"A puzzle-builder, where you build up a multi-ring mining rig around a highly valuable dark crystal to harvest its power and precious minerals.\n\nThe game isn't super intuitive, so we highly recommend this < 2 minute explanation to help you enjoy the game.\nhttps:\/\/youtu.be\/aWmnVS27LjM\n\n## \u200bHow to play\n### Buildings and Workers\nPlace buildings and workers on your mining rig. \n- POWER (Red) Buildings: harvest power from the crystal.\n- PRODUCTION (Blue) Buildings: harvest precious gems from the crystal.\n- POPULATION (Green) Buildings: provides population for your mining rig.\n- SPECIAL (Grey) Buildings: unlockable buildings that provide special bonuses.\n- WORKER (White) Cards: harvest additional resources from buildings.\n\n### Resources\nResources are needed to fuel the mining rig and build new buildings.\n- If your POWER (Red) reaches 0, it's game over. \n- GEMS (Blue) are used to unlock new buildings and upgrade your rig.\n- POPULATION (Green) allows you to play worker cards.\n\n### Chaining\n- Place buildings ADJACENT to each other for them to harvest the crystal's resources or gain population. \n- Bonus resources are awarded for longer chains of buildings.\n- Be aware of WALLS that are on the edges of some buildings, as they will block chaining.\n- Workers can harvest resources from buildings, regardless of if the buildings are chained.\n\n### The Mining Rig\n- The RINGS of the mining rig rotate periodically, track their next rotation on the UI top left. \n- The CRYSTAL grows unstable, and shoots out FLARES periodically which will destroy tiles.\n- Earn enough GEMS to unlock new buildings and additional rings for the mining rig. \n\n![small_ring.png](\/\/\/raw\/ecb\/c\/z\/5597a.png)\n\n![lightningrods.png](\/\/\/raw\/ecb\/c\/z\/5597f.png)\n[Lightning Rods protect tiles from getting destroyed by periodic Crystal Flares]\n\n![rewards.png](\/\/\/raw\/ecb\/c\/z\/55980.png)\n[Earn new cards and expand your rig as you hit your production target]\n\n![explode.png](\/\/\/raw\/ecb\/c\/z\/5598d.png)\n[...and don't run out of power!]\n\n\n## Full-Description\nUsing Star Tech\u2019s patented Deep Space Mining technology, a series of interlocking rings are constructed to form the mining rig around Cosmic Crystals. By constructing structures on the various rings of the mining rig, power and precious materials can be harvested from the highly valuable Crystals.\n\nTo harvest the Crystal, harvesting structures have to be built in clusters on the rig. The larger the chain of structures, the more resources those structures can harvest. Additionally, specialist workers can be employed to manually harvest materials from structures, useful for harvesting resources from isolated, non-clustered structures. Harvesting precious minerals allows the mining rig to be extended with additional rings.\n\nHowever, maintaining chains of structures is an on-going challenge. The rings of the mining rig rotate periodically, altering the layout of the mining rig. Structures need replacing periodically, and buildings cost a variety of resources.\n\n\n### \u200bCritical Bug Fixes:\n- Updated Unreal Engine pre-requisites to be included in the build\n- Fixed attachment issue (relative instead of world) that misaligned the rings when you get new rings if you had rotated the camera using the mouse wheel\n- Fixed text on card tooltip that wasn't displaying correctly due to font\n- Fixed Options menu in game, as was previously soft-locking the game","title":"Star Tech: Deep Space Mine","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/321001+321002+321003+321004+321005+321006+321007+321008+321009+321010+321011+321012+321013+321014+321015+321016+321017+321018+321019+321020+321021+321022+321023+321024+321025+321026+321027+321028+321029+321030+321031+321032+321033+321034+321035+321036+321037+321038+321039+321040+321041+321042+321043+321044+321045+321046+321047+321048+321049+321050+321051+321052+321053+321054+321055+321056+321057+321058+321059+321060+321061+321062+321063+321064+321065+321066+321067+321068+321069+321070+321071+321072+321073+321074+321075+321076+321077+321078+321079+321080+321081+321082+321083+321084+321085+321086+321087+321088+321089+321090+321091+321092+321093+321094+321095+321096+321097+321098+321099+321100+321101+321102+321103+321104+321105+321106+321107+321108+321109+321110+321111+321112+321113+321114+321115+321116+321117+321118+321119+321120+321121+321122+321123+321124+321125+321126+321127+321128+321129+321130+321131+321132+321133+321134+321135+321136+321137+321138+321139+321140+321141+321142+321143+321144+321145+321146+321147+321148+321149+321150+321151+321152+321153+321154+321155+321156+321157+321158+321159+321160+321161+321162+321163+321164+321165+321166+321167+321168+321169+321170+321171+321172+321173+321174+321175+321176+321177+321178+321179+321180+321181+321182+321183+321184+321185+321186+321187+321188+321189+321190+321191+321192+321193+321194+321195+321196+321197+321198+321199+321200+321201+321202+321203+321204+321205+321206+321207+321208+321209+321210+321211+321212+321213+321214+321215+321216+321217+321218+321219+321220+321221+321222+321223+321224+321225+321226+321227+321228+321229+321230+321231+321232+321233+321234+321235+321236+321237+321238+321239+321240+321241+321242+321243+321244+321245+321246+321247+321248+321249+321250+321251+321252+321253+321254+321255+321256+321257+321258+321259+321260+321261+321262+321263+321264+321265+321266+321267+321268+321269+321270+321271+321272+321273+321274+321275+321276+321277+321278+321279+321280+321281+321282+321283+321284+321285+321286+321287+321288+321289+321290+321291+321292+321293+321294+321295+321296+321297+321298+321299+321300+321301+321302+321303+321304+321305+321306+321307+321308+321309+321310+321311+321312+321313+321314+321315+321316+321317+321318+321319+321320+321321+321322+321323+321324+321325+321326+321327+321328+321329+321330+321331+321332+321333+321334+321335+321336+321337+321338+321339+321340+321341+321342+321343+321344+321345+321346+321347+321348+321349+321350+321351+321352+321353+321354+321355+321356+321357+321358+321359+321360+321361+321362+321363+321364+321365+321366+321367+321368+321369+321370+321371+321372+321373+321374+321375+321376+321377+321378+321379+321380+321381+321382+321383+321384+321385+321386+321387+321388+321389+321390+321391+321392+321393+321394+321395+321396+321397+321398+321399+321400+321401+321402+321403+321404+321405+321406+321407+321408+321409+321410+321411+321412+321413+321414+321415+321416+321417+321418+321419+321420+321421+321422+321423+321424+321425+321426+321427+321428+321429+321430+321431+321432+321433+321434+321435+321436+321437+321438+321439+321440+321441+321442+321443+321444+321445+321446+321447+321448+321449+321450+321451+321452+321453+321454+321455+321456+321457+321458+321459+321460+321461+321462+321463+321464+321465+321466+321467+321468+321469+321470+321471+321472+321473+321474+321475+321476+321477+321478+321479+321480+321481+321482+321483+321484+321485+321486+321487+321488+321489+321490+321491+321492+321493+321494+321495+321496+321497+321498+321499+321500?authors&parents&superparent"},"object":"objects\/sha256\/a1\/a10b1907adbc80fc303c5c11579da3b47f739ed4e253db72920578cb0317d9cc","record":"shard-3\/json-live-urgent-v3\/records\/62bee42411da142f85efd358c69b371742b6d7691216e9dd9082f183283a363a.json","sha256":"a10b1907adbc80fc303c5c11579da3b47f739ed4e253db72920578cb0317d9cc","source":"https","stored_at":1784022424}}