Acornville Escape Room by candlesan
If you play embedded I recommend hitting the FULLSCREEN button.

Welcome to our community center - we're pleased to have you. Our volunteers have worked very hard to bring you this special treat. See if you can escape and feel free to ask for as many hints as you need!
Can you solve the first puzzle?

I stream most of my Ludum Dare jams on twitch, you can follow me here: http://www.twitch.tv/candlesan If you're interested in game dev topics, check out my YouTube channel: http://www.youtube.com/@candlesan
You can watch a video recap of the game being made: https://youtu.be/R_bWn3H6msA
Tool used * Unity * Blender * Photoshop * Audacity
| itch.io HTML5 | https://candlesan.itch.io/acornville-fall-harvest-escape-room |
| Link | https://www.wyattcheng.com/games/Harvest/candlesan-LudumDare52-Harvest-src.zip |
| I stream my jams on twitch | http://www.twitch.tv/candlesan |
| Game Dev YouTube | http://www.youtube.com/@candlesan |
| Original URL | https://ldjam.com/events/ludum-dare/52/acornville-escape-room |
Ratings
| Overall | 73th | 3.788⭐ | 28🧑⚖️ |
| Fun | 31th | 4⭐ | 28🧑⚖️ |
| Innovation | 177th | 3.288⭐ | 28🧑⚖️ |
| Theme | 282th | 3.019⭐ | 28🧑⚖️ |
| Graphics | 177th | 3.481⭐ | 28🧑⚖️ |
| Audio | 189th | 3.04⭐ | 27🧑⚖️ |
| Humor | 188th | 2.568⭐ | 24🧑⚖️ |
| Mood | 214th | 3.104⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
I've never done a puzzle game. I don't feel that I'll come up with enough nice puzzles in time, but this inspires me to give it a shot sometime. At the very least, it would be a fun experience for me! Thanks! :)
That was a fun challenge, thanks for this awesome submission.
Considering you did it all yourself, the overall package is very well done and the visuals are impressive. I'd have hoped for more audio (even just some simple sounds & music) but 48 hours solo is rough so I get it. Well done on the entry!
This was one of my favorites I've played so far!
My only complaint is that the mouse sensitivity was a bit too high for my tastes. Since there's going to be a lot of different gamers playing my first person games, I always allow players to adjust mouse sensitivity with the scroll wheel - that way, they're not stuck mucking about through menus when they should be playing the game. Perhaps that could be something you add to add to your games as well?
Controls too me felt a bit too "narrow" (having to be very close to be able to interact).