Harvestris by niterich

Get ready for harvest season! Grow your plants carefully so they're ready when the harvest comes!
Plants are ready when they have an equal amount of SUN, WATER, and SOIL. Plants with more resources score more points.
CONTROLS:
Left Mouse Button: Place block
Right Mouse Button: Rotate block
Mouse Scroll Wheel: Adjust volume
Escape: Close game (standalone versions only)
Ratings
| Overall | 245th | 3.211⭐ | 21🧑⚖️ |
| Fun | 255th | 3⭐ | 21🧑⚖️ |
| Innovation | 78th | 3.684⭐ | 21🧑⚖️ |
| Theme | 61th | 4.132⭐ | 21🧑⚖️ |
| Graphics | 162th | 3.526⭐ | 21🧑⚖️ |
| Audio | 107th | 3.471⭐ | 19🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
Once I understood it it was actually fun, it is quite complicated. I can imagine some levels with different constrains that could increase difficulty. Really nice idea!
FYI the Itch version doesn't work in Safari, though Chrome is fine. It's throwing a max call stack exceeded. I think I hit the same thing when deploying my game, and disabling gzip in the build resolved it. You know, in case you're concerned about the other 4 people using Safari :D
@paulstraw My HTML versions have been all messed up for the last couple of Ludum Dares. I think I have to actually disable gzip just so it runs on Chrome to begin with lol. Sorry Safari users.

Really neat idea, took a couple clicks before I got the hang of it, managed to get a decent score on my third try =). The feedback and telegraphing which numbers would be affected on a click was really nice (and critical to usability ^\_^). I would have liked a little more clear feeling of what my current "block" was - the glowing overlay icons were too hard to read / too inconsistent. Often I'd found myself rotating and being unclear which direction it was rotating (guess the one direction I could rotate was the opposite of what my brain expected ^\_^), and lost track of which color was where. Maybe showing the "block" off to the side of the board, in big solid colors, would have helped, or maybe if the colored outline of the selected blocks weren't blinking, but just constantly solid.
Nice music, and the background art is nice too!

As others have commented, the mechanics are a bit hard to figure out - for those reading the comments who didn't figure it out:
1. At any point in time you are dropping an 3-square-piece (In an L shaped elbow). That piece covers 3 blocks at a time and will add 1 unit of water, sun, or fertilizer to their respective spaces.
---> Look at the flashing borders to see where the 3-square-piece is
2. You can move the mouse around to determine where the 3-square-piece should be
3. A plant will grow at harvest if it has EQUAL amounts of water, fertilizer and sun. It's not enough to give more than 1, it needs to be equal. This means that a plant might have 1-1-1, but if you add 1 more of something it becomes 2-1-1 and will no longer harvest until you make it 2-2-2.
Have fun!
The concept is pretty unique, I see a little Tetris in it. It has the potential to be a special puzzle game. The elements in the L shape could be more visible, so the players could focus more on the strategy other than observing.
Good job!
I would suggest adding some sort of animation when you finish the game, cause right now it's kinda silly
Another thing I would point out is the lack of different shapes and the dominance of water and sun.
Maybe it was just me, but I do recommend adding a system which makes sure that all resources are given in equal amounts.
But I get it, there was't much time available, and overall the game is really good.
Nice job!