Where's my Chicken, man?: Hunt of Bounty by isovector

[raw]
made by isovector for Ludum Dare 52 (JAM)

It's a game about getting your chicken back. Like Pig. But about a chicken. And there is a warpball.

  • Movement: arrow keys
  • Jump: space, or x
  • Throw warpball (after finding it): hold z to charge

2023-01-09-070140<em>1920x1080</em>scrot.png

2023-01-09-072649<em>1920x1080</em>scrot.png

We wrote a completely custom engine, and built this game on top.

Ratings

Given 1🗳️ 0🗨️

Feedback

Reflextions
11. Jan 2023 · 02:50 UTC
Hey there, looks like you didn't provide a compiled version of the game. Would definitely recommend to link to a build if you'd like any ratings!
🎤 isovector
11. Jan 2023 · 06:21 UTC
@reflextions we can't for the life of us figure out how to get Haskell to provide us with a static binary :( but rest assured we are trying!
rrsmtz
11. Jan 2023 · 07:22 UTC
I tried to find the secret chicken but my computer was too fast. I might have to bust out the old Thinkpad
🎤 isovector
17. Jan 2023 · 01:40 UTC
@Reflextions we have a windows build now!
rodel77
17. Jan 2023 · 02:38 UTC
Good game and nice to see a custom engine, it would be awesome to have fullscreen!
Hawkin
18. Jan 2023 · 02:46 UTC
### You should write somewhere that 'Z' is the "submit" button on the main menu!

For a custom engine, this played really well! The artwork was very well done, too. The world changing when you reached the green zones was also really inventive! That transformed the game from a generic platformer to something unique.

A couple of things I noticed:
* I had a hard time finessing the horizontal movement when jumping. I had to press backwards midair to get the precision that I wanted. Hopefully that's not something to do with my keyboard!
* The ball throw mechanic was pretty hard to learn, especially when it seemed the first use of it had to be done perfectly. I couldn't get up there!
* The song just wasn't a fit at all. I think I would personally prefer no music to something that throws off the mood. It did sound like you had some sound effects in there, so I would have just let those do the work!