Mimi's Challenge by epb9000
Mimi's mushroom dungeon is on fire! She's gotta harvest her shrooms and get outta there!
WASD/Arrow keys to move. (I forgot to add instructions to the game.)
Heavy inspiration is taken from Chip's Challenge. Though I had to cut mouse movement controls and there's no inventory system and only a handful of level elements.
And with that, an almost forgotten childhood dream to make a Chip's Challenge clone is complete.(ish)

Ratings
| Overall | 109th | 3.639⭐ | 20🧑⚖️ |
| Fun | 91th | 3.667⭐ | 20🧑⚖️ |
| Innovation | 173th | 3.306⭐ | 20🧑⚖️ |
| Theme | 255th | 3.222⭐ | 20🧑⚖️ |
| Graphics | 221th | 3.25⭐ | 20🧑⚖️ |
| Audio | 140th | 3.306⭐ | 20🧑⚖️ |
| Mood | 128th | 3.472⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 15🗨️ |
My only real knit-pick is with how the camera is implemented. Personally not a fan of it jolting from position to position like that as it can be a bit nauseating for some people when things on the screen change that quickly and frequently.
Really liked the graphics and color palette. The audio fit really well with the mood of everything being on fire.
@asieke Ah, indeed. I grew up on the jolting, so hadn't really considered it. There is a smoothing control with the Camera, I could probably use that with tile-based movement games.
@mariavalcam The flames were so worth the effort. :) I wanted a different time pressure component than a timer. They seem to work pretty well and it causes some glorious chaos.
I'll have to hop in and play your games after dinner tonight.
In terms of improvements, I'd suggest you put more work into making the movements less jarring, like maybe an animation when walking between tiles and a camera that moves slowly and lags a bit behind the player during moving to give a better sense of motion.
Anyway, Nice work and good luck in judging!
HELP, I'm literally going to burn alive!
Jokes aside, this was really fun, good job! My only complaint is the delay when you press an input to move.
@scolondev Glad I'm not the only one who stood in that level and let the flames consume the stage. In an odd twist, the game is turn based. Every 200ms every object makes it's decision about what to do, and that includes Mimi. It's a lot easier when running in straight lines because you can just hold down the direction.
@catfort Even, *I* got dizzy playing on a bigger screen post-compo. I should have tested on more devices before submitting. And interpolating over the 200ms between intent processing would be trivial, I think it's just checking a checkbox.
Really nice and polished entry!
