My mother told me... by leggy

Hello everyone. This is my 4th time here at LD jam, first time in solo (unfortunately :cry: ) and too slow to participate in COMPO. I will integrate information here since I could not build an in game tutorial in time.
Plot
You've been told by your mother to collect a variety of flowers that grows only in a dangerous forest because "you know, these are THEIR favorite flowers".
You must be aware to bandits and traps during your journey. The only thing you can use is a quick dash ability to juke the enemies.
Hope you'll have fun.
Later I will integrate some missing utility.
Controls:
WASD to move
SPACE to dash
E to harvest
| Link | https://leggy7.itch.io/my-mother-told-me |
| Original URL | https://ldjam.com/events/ludum-dare/52/my-mother-told-me |
Ratings
| Overall | 691th | 3.02⭐ | 27🧑⚖️ |
| Fun | 709th | 2.74⭐ | 27🧑⚖️ |
| Innovation | 691th | 2.78⭐ | 27🧑⚖️ |
| Theme | 682th | 3.125⭐ | 26🧑⚖️ |
| Graphics | 567th | 3.24⭐ | 27🧑⚖️ |
| Audio | 399th | 3.04⭐ | 27🧑⚖️ |
| Humor | 529th | 2.56⭐ | 27🧑⚖️ |
| Mood | 689th | 2.92⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 31🗨️ |
I think the behaviour of enemies is a good point of the game
Some minor remarks I have :
* It is maybe a bit difficult to understand how to manage ennemies at the the beginning
* It is posible to locate *spoilers* because some tiles are a bit glitching
* at the beginning, the "E" help tag is hidden by a tree
* When opening the Settings menu one time, it is focused, so SPACE keeps opening the menu instead of dashing
I also think zooming to each flower at the beninning is not necessary, maybe a global view is enough
thanks for trying out my game and for your feedback. I was already aware of some of those things and some other were a bit unexpected. Thanks for noticing, I just fixed those :sweat_smile:
Nice puzzle game, like the art style. The sound effect played when finishing the level is a little loud. I noticed the bandit's color is randomly generated, noice details.
However I come cross a bug that I contantly die every time I just respawned. Maybe the enery object wasn't destroyed when scene is reloaded?(but I didn't see any enemy nearby!)
I didn't see enemy getting near but see myself get stabbed🤣
But in other part the game style looks harmonic! Overall, you made a nice game.
Thanks for your feedback and remarks. I decided to participate in this gamejam to try out godot engine. Unfortunately I had to dedicate a little too much effort in understanding many things and polishing suffered a lot from this.
Yeah, hidden spiked changed quite much during game development and their current trait actually decide the game pace. Yes, I agree that I could raise the radius which triggers the trap, could speed up a little the game experience, also I struggled if allow dash to evade them.. I decided to keep the pace lower, but that's not the best choice absolutely :smile:
Thanks again a lot for trying this out and take the time to write down an exhaustive comment :smiley_cat:
I also ran into a bug that unfortunately made me restart the game. On the second stage, when I respawned and the camera zoomed in, my character went flying through the trees in the left and was off bounds.
it is extremely satisfying to receive such complex and constructive feedback, thank you. My brother told me, after trying this out, that this game reminded him of a souls like game, for the stamina system running to play the dodge. According to this, yeah, a combo system to boost your ability on successful dash would indeed create a nice value.
Just a word regarding the ending: that was an idea of my 7yo son. I literally had no idea on how to end this :sweat_smile:
Really thanks for playing. I'm saving your game to give a look at tomorrow. Cheer up!
ewww :crying_cat_face: I know that sound scared the crap out of so many people, I'm so sorry for that. I had energies enough to fix a few really really game-breaking bugs but right now I struggle in getting enough time to do more work :confounded:
I know this entry is flawed from many perspective but feedback like yours and many others relieve me, since I now have some comfirmation that the fun and engagement that I had in the dev phase is shared (at least in a small part) with the players :smile:
thanks a lot! Needless to say that I'll give a shot at everyone's game saw on this comment page :smile:
ahah, thanks for playing. yeah, traps are made to test people patience :smile:
and thanks for pointing out the slider glitch which I had no idea about. Then, I have no clue of what you mean by weird ui scale, but actually maybe because I made this in such a rush and I had also to get confident with the engine. Thanks again :smiley: