Dungeon of the Dragon by Ellie Rasmussen
A dragon's hoard is a fickle thing. It must be defended from adventurers, and yet the gold those adventurers bring is the very thing that lets it grow. Too many brave heroes and your treasure gets taken away. Too few, and it is left forgotten to the sands of time.
Dungeon of the Dragon is a tower defense game in which you play as a dragon designing the perfect dungeon. Your goal is not necessarily to kill all who enter, rather to maintain the delicate balance of a challenge which would-be heroes think they can pass. Those who escape with gold in hand will spread word of your treasure throughout the kingdom, attracting more foolhardy adventurers into your trap.
| Link to Itch.io | https://too-many-frogs.itch.io/dungeon-of-the-dragon |
| Original URL | https://ldjam.com/events/ludum-dare/52/dungeon-of-the-dragon |
Ratings
| Given | 9🗳️ | 10🗨️ |
Overall good one, I hope you continue to working at least a bit on it, perhaps a small post-ludum update.
Good job nonetheless!
Could use some more love, in my opinion, more than the 2-3 days of the jam can afford it
Killing a guy who stole a bunch of my gold and getting my gold back was super satisfying. I also appreciate the different sound effects for the different traps. The balancing of the traps and their cost seems a little off but it's a game jam and that's to be expected.
Well done!
I love the mechanic where you can only spend gold if it's in your treasure room, so there's this balance between spending occasionally and saving some for adventurers to find in order to maintain your reputation. The animation/sound of gold dropping back into your treasure pile is so good! It really nails that Diablo 1 and 2 gold pile vibe. It's really cool how adventurers only take as much gold as they can personally carry (maybe based on their own strength/HP stat?).
I survived until almost 1,200 rounds, and I'm looking forward to beating that high score soon!
