TEN²² by Kalbshack

Game Controls (Please Read):
WASD = Movement
E = Action, like:
- Enter Doors (and Ladder!)
- Pick up items
- Harvest USB Devices (hold "E")
Batteries and non USB devices are automatically stacked and dropped into the inventory bar and must be dropped (press "E") in the hideout on the Green Area
To Unloade the Charge from the USB-harvested devices, go on the purple Area in the Hide out and as well press "E".
Story:
An AI has become sentient and went Rogue releasing toxic gas into the atmosphere to specifically eliminate Humans. The AI wants to exterminate all Humans to stop the senseless destruction of the the Environment and Earth itselves.
Joules is one of the last few human, holed up underground in the Sewer system of the City where the AI's Mainframe is located and heavily guarded by Combat Drones.
Brains instead of Brawns!
Joules built an EMP Device to destroy and stop the Rogue AI. The only thing missing is enough power to initiate and ignite the EMP Devicel.
Due to the chaos and forced blackout since the AI took power, Joules has to “harvest” the electricity from left behind electronic devices, like Laptops, Phones, etc.
Device with an USB connector Joules can directly "harvest", but batteries and non USB-device he must carry to the hideout and feed directly into the ignition core of the EMP Device.
The Clock is ticking!
During an emergency broadcast it was mentioned that the AI is building some aggressive new combat drones that can enter the sewage system and literally obliterate any remaining human life with force.
Joules has literally 2:15min time to find the needed ignition electricity so he has time enough to bring the EMP Device to the surface and save Humanity!
Additional Gameinfo:
The time only runs down when you are outside of the Hideout, as the Gasmaks filter cant withstand the toxic atmosphere long periods of time.
In the Hideout is a Screen that shows the current Status of the overall energy harvested for the EMP Device. If the Player has harvested the amount needed, the Screen will show an "Ok!"
Notes from the Devs:
Sadly we run out of time, its far from finish, as we lack of proper maps and assets for scattering and populating the world.
Sounds & Music were finished but didn't made it into the game, as well as some other stuff we had planned and started, like: - Random spawning new Gas mask filters to pick up and extend your "harvesting time - Drone sentries roaming the streets randomly, by detection the "execution drone squad get called in and you get XX seconds to run to safety" - Highscore option, showing how much energy you harvested, IF you win the game :sunglasses: - longer "timer" and more rooms, buildings, a bigger city map and secrets to explore. - 2 NPC characters - more lootable items "in containers" and a trading/shop hub in the hideout for them - rare weapons that has limited time use or very limited ammo to fight the drones. - actually need to find parts to build the EMP Device. - and some more (which will find its way hopefully for a future, more polished version) :grin:
Hope you still enjoy it! Dan & Lars
| Link | https://storage.luckycloud.de/f/5c88fb51308e414cb9fc/?dl=1 |
| Original URL | https://ldjam.com/events/ludum-dare/52/ten |
Ratings
| Overall | 628th | 3.15⭐ | 22🧑⚖️ |
| Fun | 646th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 426th | 3.25⭐ | 22🧑⚖️ |
| Theme | 399th | 3.725⭐ | 22🧑⚖️ |
| Graphics | 458th | 3.5⭐ | 23🧑⚖️ |
| Humor | 676th | 1.8⭐ | 17🧑⚖️ |
| Mood | 371th | 3.5⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 6🗨️ |
Still!
First Game jam and doing everything from scratch was an awesome experience!
and first time also doing Pixel art at all <3 :v:
Dan
Here's what I would improve:
- Add interaction cues so that it is easier to understand what is interactable ([Press E to exit hide-out], [Press E to charge battery], [E to pick-up] - you get the point).
- I missed out on the evil AI roaming the city, it would be cool to get to run away/hide from them. That might require additional options to change a filter to win back the lost time running around from said AI.
Overall, fun, little game.
Good luck!
..and sorry to all, that struggled with the controls, but we literally didnt managed the controls in the menu anymore in time :(
(needs better planning next Ludum Dare!)
Cheers!
Dan
A bit more livelyhood to the world and it'd be a super cool experience, this way the town felt more creepy and apocalyptic than anything else, but that's most likely the feel you went for. Cool base, and good to find abandonded stuff!
Sweet game overall!
Lack of music was unfortunate, that would have helped the atmosphere greatly as there were no dialogues or other ways to convey emotion other than pure gameplay.
The time limit I feel was pretty well balanced for what the game wanted to do, as I felt just pressured enough to be quick about it but not to the point where I felt like having to rush everything. Once I got a hang of my surroundings I started beelining for stuff and in one cycle I was just barely able to get back home with a sliver of time left, which felt pretty good - a sign that the gameplay loop was well designed.
Art was its strongest point I think, the character was endearing and well animated (even if it was just idle+walk cycle, which I will *not* take for granted in a jam game).
I was confused on my first try because I didn't realize that I had to hold E to get energy and that I also have to hold E on purple to spend that energy. But I just ran as fast as I could through the first few houses and picked up all of the misc electronic devices and that was good enough. I also thought at first that I had to run back to the hideout before time ran out but when I ran out of time and the game continued I realized that I should just keep looting.
As you suggested, drone sentries would be great to add a lot of tension while out looting instead of it just being about how fast you can walk.
By the way you should be able to opt out of the audio rating category if it didn't make it into the game.