Oyster Odyssey by osh.studio
Controls:
Use mouse, arrow keys or WASD, and spacebar.
2D Survival / Revenge Maze Game
Play as a diver dude trying to avenge his fathers death. Collect and sell oysters to upgrade your diver until he is strong enough to find and catch the super oyster, 'Mega Jug'.
How to Play
You are a diver dude trying to avenge his fathers death. But first you need upgrades. Navigate the maze to find and collect oysters. Take your oysters back up to the boat to sell, but be careful, you need to make it back to the boat before your oxygen runs out otherwise you lose your oyster haul! Use your money to buy upgrade your diver until he is strong and fast enough to find and catch the super oyster, 'Mega Jug'
Dev Thoughts
Had a lot of fun with this Ludum Dare, I worked solo again, wasn't expecting the event to be on until late March but when I checked earlier in the week I was surprised to see it so early. Initially didn't really like the theme of harvest, but I promised some friends I'd make a game about oysters...? Expanded some of my gamedev knowledge by building a shop and upgrade system, as well as a probability based spawning system.
Special thanks to Dad and Josie for helping and play testing.
Dev ChangeLog
Fixed Bug: Sprites not showing correctly Fixed Bug: Timer broken Fixed Bug: Sound too quiet
Known Bug: Controller not working in browser
Added: Clarity on how to play
| Link | https://oshstudio.itch.io/oyster-odyssey |
| Original URL | https://ldjam.com/events/ludum-dare/52/oyster-odyssey |
Ratings
| Overall | 229th | 3.75⭐ | 56🧑⚖️ |
| Fun | 246th | 3.63⭐ | 56🧑⚖️ |
| Innovation | 357th | 3.38⭐ | 56🧑⚖️ |
| Theme | 495th | 3.556⭐ | 56🧑⚖️ |
| Graphics | 243th | 3.963⭐ | 56🧑⚖️ |
| Audio | 167th | 3.698⭐ | 55🧑⚖️ |
| Humor | 400th | 2.902⭐ | 53🧑⚖️ |
| Mood | 163th | 3.861⭐ | 56🧑⚖️ |
| Given | 28🗳️ | 31🗨️ |
By the way, simple mechanic, well implemented and engaging entry!
But what a loop. The game keeps expanding as you start by being scared of 20 meters depth but after some boosting end up a nimble mermaid and a brave explorer. Constant tension, was close to death so many times by oxygen limit alone. Haven't died once so far, I guess that big pocket was the end of many, but it's all about keeping a cool head. It was a good call to make mines colliders as forgiving though, I'd lose the will to play by now if they exploded on me touching a single pixel. Unless that's a glitch and mines don't actually work, well I hope I'll never find out. I've located the boss clamp and just $2 away from buying the net.
Ok I hit the land mine and died for the first time, was in too much of a hurry to get the boss shell. Good call to not have a permadeath. Total time 46 minutes, haven't even noticed. The final screen is a chilling reminder about nature of revenge. So perhaps not the best game of the LD52 but definitely my favorite so far, I'll make a post about it.
Also, reminds me of my [LD48 entry](https://ldjam.com/events/ludum-dare/48/deepest-treasure) :smile:
I seemed to kind of get "locked" in that I needed a lot of money to keep upgrading, but carrying enough money to the next upgrade caused me to go REALLY slow. After a few deaths I changed my strategy to not pick anything on the way down, but gather on the way up. So, I am at my slowest near the surface.
While it's a cute strategy that works, it's not intuitive and goes against the players nature of trying to collect and keep enough gas to the top.
I also found the depths were not more lucrative than the shallows. I expected to see larger and larger clams as I improve my oxygen and speed and can come away with more money.
Also I was confused by Agility. Is that truly my ability to redirect and change direction? Or is it perhaps related to carry weight? I was getting weighed down so quickly with the clams I was carrying, I expected that upgrade to improve my "Purse" or the amount I can carry without getting slowed.
Additionally, there were a few instances where I was ~50% gas, but very deep and slow. I knew I couldn't reach the top. The optimal strategy is to check my phone and wait to drown. Perhaps there is a mechanic in order to preserve the run by ditching some of my clams. Unsure how I'd exactly implement it, but I am imagining players tossing clams desperately trying to reach the surface, but of course they are ditching their money. So, that greed vs survival tension would be at it's highest.
Maxing up speed fast was not the best idea :D Costed me some lives going into mines
One bad thing though: It crashed randomly after 30 min of gameplay, was nearly before collecting the net for the oyster :/
Graphics are great, sound effects are great, the game in general is just very well put together.
The upgrades also scale pretty nicely imo, it felt quite difficult to make money at first but with a few upgrades it suddenly felt like you could stay down for ages and pretty soon you're almost comically fast and it's just alot of fun.
Also the quality of life in the game is nice, with the little extra time after your're oxygen runs out and the fact that you don't have to restart the game after dying once is nice - this is something I've found quickly kills the enjoyment of other games in the jam.
Took me 30 minutes to finish the game but it really didn't feel like it.
Excellent work!
Graphics are great, sound effects are great, the game in general is just very well put together.
The upgrades also scale pretty nicely imo, it felt quite difficult to make money at first but with a few upgrades it suddenly felt like you could stay down for ages and pretty soon you're almost comically fast and it's just alot of fun.
Also the quality of life in the game is nice, with the little extra time after your're oxygen runs out and the fact that you don't have to restart the game after dying once is nice - this is something I've found quickly kills the enjoyment of other games in the jam.
Took me 30 minutes to finish the game but it really didn't feel like it.
Excellent work!
I also liked sound effects, though game felt a bit boring. Like i didn't feel that I have a reward for exploring and more valuable stuff wasn't there. I could simply swim to closest point of oysters spawn and get back, as random was mostly on my side
But anyway, the game felt nice
Pretty good graphics too! Good job on this entry my friend.
I enjoyed the graphics, they were simple but clear and well executed. The air bubbles were a nice touch, it feels like you balanced polish and gameplay well. All in all, I was entertained for a good half hour, so thanks!
I particularly liked the atmosphere (interplay of sound and image) while diving!
The name of the game is cool too!
@kr4ft3r I am glad you enjoyed it ! I love your comment :)
@BurnsDesigns Let me answer some of those questions :)
You slow down based on how many oysters you pickup, so many players felt like they went slower up, when its only due to them having more oysters on the way up. I agree the depths should be more lucrative, the RNG matrix I created can easily be adjusted but I can't change it now that its past deadline. Agility is your ability to change direction, at max agility you will have zero gliding movement lol. I agree with all of your ideas, I wish I could incorporate dropping mechanics in time for submission :(
@Achilnos Thanks for playing! Happy to have made your favourite game so far!
I think some of the mechanics could be explained better -- I didn't really realize picking up oysters slowed me down until it was too late (;-;) and I wasn't super clear on what the agility upgrade did. It also felt like collecting oysters often slowed me down an absurd amount, which would be an interesting tradeoff, but maybe it would be good to let the player jettison some oysters rather than just dying if you pick up too much :p
Overall though this is great. The graphics, audio, polish are great. I like the moody color palette and soundtrack. And I think the core loop is pretty fun and satisfying. Thanks!
The game is very slow, maybe some tweaks could be made, like making the sea a bit shallower so that less oxygen and time is wasted on the rising and diving
about the art, i think it's really polished. i really felt immersed (haha), the diver's animations are incredible and the bubbles are such a great addition.
Great great job!
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/y26fNN5FUi0?t=14115
Really loved the pixel art, great work!
The only think I missed was a short range radar to indicate the closest group of coins! It would have been nice!
Cheers!