Veggies slayer by ukirain

Welcome to the world full of dangerous vegetables!
Veggies slayer is a turn based combat game where you can fight veggies and boss vegetables, build your character with different amulets that make you stronger and have fun creating different builds for different enemies.

How to play:
You need to find the enemy and the fight starts.

Game is divided into 2 phases. First, you think, then you attack! First you need to choose your move set and the order of moves.You have four moves: attack, shield, trick and focus.
Combat system works like rock, paper, scissors. If you attack a shielded enemy, you can't hurt it, but if you use force, you will break the enemy's defense. If you want to dodge an enemy's attack, use a trick. Your enemy will have the same four moves. When you are ready, you will start to perform your moves one by one. It's very important to have the right order of moves to win as your enemy will try to hurt you.

Hint: If you understand your enemy, you will win. Analyze your enemy! Every type of the enemy has a different move set. Vegetables will behave according to the move set. Solve the riddle and the game will be easy.
Controls: Left Mouse Button - Click and Interact.
Credits:
Code by @.13GG#6102 (Discord)
Game Design by @karunova_julia (telegram)
Art by Maria (https://www.artstation.com/furraran)
Animations by Dmitrii (https://www.artstation.com/kotyasin)
| Link | https://ukirain.itch.io/viggiesslayer |
| Link | https://ukirain.itch.io/viggiesslayer |
| Original URL | https://ldjam.com/events/ludum-dare/52/veggies-slayer |
Ratings
| Overall | 576th | 3.237⭐ | 21🧑⚖️ |
| Fun | 719th | 2.684⭐ | 21🧑⚖️ |
| Innovation | 367th | 3.368⭐ | 21🧑⚖️ |
| Theme | 508th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 65th | 4.395⭐ | 21🧑⚖️ |
| Humor | 497th | 2.656⭐ | 18🧑⚖️ |
| Mood | 505th | 3.289⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 39🗨️ |

The gameplay loop is difficult to grasp, and I ran into a few bugs that prevented me from playing properly:
- on my first run : An ennemi had 0/10 life, but the fight was still on and I was stuck
- on my second run, I had the enemy at -6 life an its death wasn't detected so I go stuck again
- Third run I couldn't select the boss in the fight T_T
All in all, even the the game could have been debugged/Play tested a bit more and the game design equilibrated, there was all the ingredients to make a very good entry, especially on the art side.
Unfortunately I kept getting memory acess out of bounds errors on the carrot boss, so I could not progress further (I hope I did not miss too much there). I also got an error whenever I defeated an enemy with trick, some InvalidOperationException on an enumeration, but I managed to work around that since that only freezes the game when there are enemies left, as long as you get that exception on the final enemy the game can still progress.
Figuring out the rock-paper-scissors and the enemy behavior was very fun! Once I got the hang of what each enemy does, the gameplay felt very natural to me and I managed to reach the carrot boss a couple of times. This is an amazing looking and very fun game you made, great job!
Like others, I think the battle mechanics and the way they are taught to the player could have been better, but I had a great time nontheless
I think sound would add a lot to the experience for sure, and the game could use some polishing. Like in the reward screen. When I pressed the button without selecting anything it looked like my game just stopped working. I only clicked it because I didn't realize that was the button to proceed with the choice of reward, since it was just labeled "Button"
Nicely done!
So totally agree with you!
The combat system is like finger-guessing game,but the line that pops up on the monster's head when it is taking actions is too small to read.
And i had this error report when i defeat a enemy.
InvalidOperationException: Collection was modified; enumeration operation may not execute.
I would be very honored if you could give my game a try!