Swfarming infestation by Frib
Defend your farm against the bugs! Yes, in-game bugs! No, not those bugs! Well, maybe both!
A farming + tower defense hybrid with some janky controls and more janky webGL issues
Place your seeds on valid farmland by walking over there, selecting your seeds, and then pressing RMB on the patches of land. Once they've grown, you can harvest them with E.
Go to your factory to transform biomass and other resources into new seeds and structures. These structures will help you defend your factory against swarms of enemies!
Yes, the UI is a bit janky. As is the rest of the game lol.
Have fun!
- 1 biomass -> 10 seeds
- 1 biomass -> 5 ferroseeds
- 1 biomass + 1 ferrium -> 5 conduciseeds
- 5 ferrium -> 1 machinegun tower
- 5 ferrium + 5 conducium -> 1 sniper tower
- 10 ferrium -> 1 slug tower
Note: WebGL bugs out when alt+tabbing and/or switching tabs. The timers break and other things too, so if you're going for a record, please stay in-game :D



Full disclosure: I've attempted to fix a nasty timer issue. This was ~30 minutes past the deadline, due to the amount of time it takes waiting for the bug to occur. It's still not properly fixed but it's due to webGL being naughty, but it's good enough I hope :D
| Link | https://frib.itch.io/swfarming-infestation |
| Link | https://frib.itch.io/swfarming-infestation |
| Original URL | https://ldjam.com/events/ludum-dare/52/swfarming-infestation |
Ratings
| Overall | 259th | 3.161⭐ | 30🧑⚖️ |
| Fun | 224th | 3.143⭐ | 30🧑⚖️ |
| Innovation | 253th | 2.982⭐ | 30🧑⚖️ |
| Theme | 165th | 3.685⭐ | 29🧑⚖️ |
| Graphics | 286th | 2.911⭐ | 30🧑⚖️ |
| Audio | 166th | 3.167⭐ | 29🧑⚖️ |
| Humor | 200th | 2.48⭐ | 27🧑⚖️ |
| Mood | 297th | 2.635⭐ | 28🧑⚖️ |
| Given | 44🗳️ | 36🗨️ |
Glad you all like it!
I agree with you, originally I had some wild plans on my if-I-have-time list, like towers needing ammo and building a supply chain for that, automated drones that help with stuff, making you hostile to the bugs and giving you weapons, etc. But as usual, I didn't have time for that lol

* 1 biomass -> 10 seeds
* 1 biomass -> 5 ferroseeds
* 1 biomass + 1 ferrium -> 5 conduciseeds
* 5 ferrium -> 1 machinegun tower
* 5 ferrium + 5 conducium -> 1 sniper tower
* 10 ferrium -> 1 slug tower

@error impressive! I think that means you've seen the uberboss that spawns at around 20 minutes. Congratulations on making it that far! Agreed on the clipping part, just another thing I didn't anticipate when building the game :D
Gameplay is simple enough (If you ever played a defense game).
I really don't mind the UI since you put a lot of effort on other parts.
The messages on the complaint button were so funny.
Great submission!
Just think there should be some economic/money system to tie it together e.g. score/credits from killed bugs/harvested plants.
Or dead bugs could create fertile squares giving the game an odd meta system?
Not sure why the farmer is needed, maybe camera follow on farmer and some kind of transporter/constructor wand/gun that ensure you can only build things with the farmer.
Or the farmer could be just like a builder/harvester in an RTS game, the farmer goes to where you want the job done.
I agree with the pointlessness of the farmer, but I needed it for the theme and could not pivot to something without the farmer in time. Originally the farmer had a gun as well but I had to remove that due to a change in how projectiles worked. So yeah, in short: I had no time! :D
I like your idea of dead bugs creating fertile squares, that could create some really funky risk/reward tactics
Also I love the top-down 3D idea!